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maui-file-handling

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Guidance for file picker, file system helpers, bundled assets, and app data storage in .NET MAUI applications. Covers FilePicker APIs, FileResult handling, platform permissions, and common pitfalls across Android, iOS, macOS, and Windows. USE FOR: "file picker", "FilePicker", "pick file", "open file", "save file", "bundled assets", "FileSystem helpers", "AppDataDirectory", "CacheDirectory", "FileResult", "read file MAUI". DO NOT USE FOR: media capture or photo picking (use maui-media-picker), secure credential storage (use maui-secure-storage), or SQLite database files (use maui-sqlite-database).

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.NET MAUI File Handling

FilePicker API

Use FilePicker.Default to let users select files from the device.

Single file

var result = await FilePicker.Default.PickAsync(new PickOptions
{
    PickerTitle = "Select a file",
    FileTypes = FilePickerFileType.Images
});

if (result is not null)
{
    using var stream = await result.OpenReadAsync();
    // process stream
}

Multiple files

var results = await FilePicker.Default.PickMultipleAsync(new PickOptions
{
    PickerTitle = "Select files",
    FileTypes = FilePickerFileType.Videos
});

foreach (var file in results)
{
    // file.FileName, file.FullPath, file.ContentType
}

PickOptions

PropertyTypePurpose
PickerTitlestringTitle shown on the picker dialog
FileTypesFilePickerFileTypeRestricts selectable file types

FilePickerFileType

Built-in types

  • FilePickerFileType.Images — common image formats
  • FilePickerFileType.Png — PNG only
  • FilePickerFileType.Jpeg — JPEG only
  • FilePickerFileType.Videos — common video formats
  • FilePickerFileType.Pdf — PDF files

Custom per-platform type

var customFileType = new FilePickerFileType(
    new Dictionary<DevicePlatform, IEnumerable<string>>
    {
        { DevicePlatform.Android, new[] { "application/json", "text/plain" } },   // MIME types
        { DevicePlatform.iOS, new[] { "public.json", "public.plain-text" } },     // UTTypes
        { DevicePlatform.macOS, new[] { "public.json", "public.plain-text" } },   // UTTypes
        { DevicePlatform.WinUI, new[] { ".json", ".txt" } }                       // file extensions
    });

Key rule: Android uses MIME types, iOS/macOS use UTType identifiers, Windows uses dot-prefixed file extensions.

FileResult

Returned by PickAsync and PickMultipleAsync.

PropertyTypeNotes
FullPathstringPlatform-specific absolute path
FileNamestringFile name with extension
ContentTypestringMIME type of the file
OpenReadAsync()Task<Stream>Preferred way to read file contents

Best practice: Always use OpenReadAsync() instead of reading FullPath directly—some platforms return content URIs, not file system paths.

FileSystem Helpers

Access via FileSystem.Current.

Directory paths

PropertyPurposeWritable
CacheDirectoryTemp/cache dataYes
AppDataDirectoryPersistent app-private dataYes

Reading bundled files

using var stream = await FileSystem.Current.OpenAppPackageFileAsync("data.json");
using var reader = new StreamReader(stream);
string contents = await reader.ReadToEndAsync();

Bundled Files (Resources/Raw)

Place files in the Resources/Raw folder. They receive the MauiAsset build action automatically.

  • Files are read-only at runtime.
  • Access via OpenAppPackageFileAsync("filename.ext").
  • Subdirectories are flattened on some platforms—use unique file names.

Copy bundled file to writable location

public async Task<string> CopyToAppDataAsync(string filename)
{
    string targetPath = Path.Combine(FileSystem.Current.AppDataDirectory, filename);

    if (!File.Exists(targetPath))
    {
        using var source = await FileSystem.Current.OpenAppPackageFileAsync(filename);
        using var dest = File.Create(targetPath);
        await source.CopyToAsync(dest);
    }

    return targetPath;
}

Use this pattern whenever you need to modify a bundled file at runtime.

Permissions

Android

Android versionPermission required
≤ 12 (API 32)READ_EXTERNAL_STORAGE
≥ 13 (API 33)READ_MEDIA_IMAGES, READ_MEDIA_VIDEO, READ_MEDIA_AUDIO (granular)

Declare in Platforms/Android/AndroidManifest.xml. Request at runtime with Permissions.RequestAsync<Permissions.StorageRead>() or the granular media permissions.

iOS

  • FilePicker works without special permissions for on-device files.
  • For iCloud access, enable the iCloud capability and configure entitlements.

macOS (Mac Catalyst)

  • Enable App Sandbox entitlements.
  • Grant com.apple.security.files.user-selected.read-only (or read-write) for picker access.

Windows

  • Packaged apps have full picker access without extra declarations.

Platform Path Differences

PlatformAppDataDirectory locationCacheDirectory location
Android/data/data/<package>/files/data/data/<package>/cache
iOS / macOS<app-sandbox>/Library/<app-sandbox>/Library/Caches/
Windows<LocalAppData>/<PackageName>/LocalState<LocalAppData>/<PackageName>/LocalCache

Common Pitfalls

  1. Cannot modify bundled files directly. Resources/Raw assets are embedded read-only. Copy to AppDataDirectory first.

  2. iOS app ID changes on rebuild. The sandbox path includes an app GUID that changes across clean builds. Never hard-code absolute paths—always use FileSystem.Current.AppDataDirectory.

  3. Android: cannot get bundled stream length. OpenAppPackageFileAsync may return a stream where Length throws. Read the stream fully or copy to a MemoryStream if you need the size.

  4. Windows: virtualized file system for packaged apps. Writes to classic paths like %AppData% are silently redirected. Use AppDataDirectory and CacheDirectory for reliable cross-platform paths.

  5. FilePicker returns null on cancellation. Always null-check the result before accessing properties.