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locate-function

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Locate (relocate) a BDS function in a fresh, unnamed, no-PDB IDA database by following the numbered locate recipe in the comment block above its entry in scripts/configs/windows.toml, then confirm it against the old named DB. Use when a byte pattern goes stale/missing after a BDS update and the function must be re-found from scratch, when asked to "relocate/find a function with no PDB", or to "follow/author the locate recipes". Invoked from update-signatures (cut the pattern afterwards) and bump-bds.

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Source SKILL.md: https://github.com/EndstoneMC/endstone/blob/HEAD/.claude/skills/locate-function/SKILL.md

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Locate a BDS function in a fresh, unnamed database

You are a reverse engineer in a freshly-built bedrock_server binary with no PDB - every function is sub_.... Given a function's mangled name and its old-version RVA, find its address in the new binary and confirm it. This skill ends once the function is identified and confirmed; cutting the byte pattern from it is the update-signatures skill.

Your instructions are the numbered-step recipe in the comment block directly above that entry's pattern = in scripts/configs/windows.toml - pure numbered steps (1., 2., 3. ...) written against the previous version. The block names the function-specific anchors and the path; this skill supplies the general tactics and pitfalls to execute each step. Read it, follow the steps, and when a step drifts, improvise (below). Keep the old named DB open beside the new unnamed one as the oracle (two instances via list_instances / select_instance, or idalib). VA = 0x140000000 + RVA (Windows image base; Linux symbols are already named in the ELF, so this is rarely needed there). Rename every helper you walk through to its mangled name (rename) - the DB starts all-sub_ and each name makes the next xrefs_to / func_profile readable. It compounds.

idalib/GUI tools are deferred - load first with ToolSearch select:find_bytes,xrefs_to,func_profile,decompile,disasm,get_bytes,get_string,rename,list_globals,list_instances,select_instance.

The prime directive: improvise, don't bail

A locate recipe is written against the old version. The call graph and class layout drift, so the recipe's incidental details - a caller count, a Meyers singleton, a "this-only call", a named intermediate hop - go stale even when the function is perfectly findable. The compiler is allowed to reshape a function (different register allocation, frame size, inlining, 2-3x size change) without it becoming a different function. So:

When a step doesn't match what you see, decompile the candidate and judge it by what it DOES - do not abandon the hunt. Four rules, each of which cost real time when ignored:

  • Inlining is the dominant drift - treat a "missing" callee/caller as inlined first, vanished last. When a named intermediate hop can't be found, assume it inlined UP and xref the still-present anchor one level - the target is one hop closer, not gone. Tell-tale that a hop got absorbed: the target balloons in size and inherits the inlined hop's callees and strings. (deserialize@ResourcePackStack ate forEachPackId: 0x15e->0xa74, gained Json::Reader::parse + "pack_id". _spread inlined into _trySpreadTo: 0x262->0x525. _readFromLevelStorage+deserialize into the ServerScoreboard ctor: 0x3d4->0x3032.)
  • Judge equivalence by behaviour, NOT size. A function can grow 2-3x or shrink in one build from inlining / compile flags and still be the same function. Size-delta alone is a false signal - on one bump it flagged 13 of 25 entries as "wrong"; behaviour confirmed only 5.
  • Caller COUNT is not identity. Counts shift freely between builds; never dismiss a candidate because the block's "has two callers" became 100. Decompile and decide. (getI18n's block said its I18nImpl ctor "has two callers"; in the new DB it had ~100 - the function was still exactly right.)
  • Confirm by recompilation-invariant tells. What the compiler cannot change: distinctive constants (FNV bases 0x..cbf29ce484222325, magic divisors 0x8e38e38e38e38e39, enum/event immediates), the actual math/logic, RTTI name strings, and caller identity (called by main => DedicatedServer:: start; 16 _registerOverload<...> callers => registerOverloadInternal). Anchor on these, not on the call-graph shape the block happened to describe.

A wrong match looks categorically different in pseudocode, not just differently-sized: a 3-line stub, a red-black-tree lookup, a registry-teardown loop, a JUMPOUT into mid-code. That is what "confirm vs the old named DB" rules out.

Tools - the cheap workhorse

func_profile(include_lists:true) returns a function's strings + callees + constants + caller_count in one compact payload - the workhorse for both triaging and confirming. Reach for full decompile only to settle an ambiguous case (66 pseudocode dumps exhaust context). func_profile(include_lists:false) gives just string_ref_count - the cheapest first filter (0 => the function has no string of its own, go indirect). A func_profile "Not a function" can be a fresh-DB analysis gap, not a bad address - check get_bytes before condemning it (a tail-call thunk reads as 48 89 D1 E9 ... CC). Plus find_bytes (string / byte search), xrefs_to(VA, limit:6) (bounded), disasm / get_bytes (decode a prologue or call site by hand), rename.

Locator tactics (anchor -> target), in order of preference

1. Direct string

The function references a unique string it owns - an error/log message, a self-naming validation label ("3 Player teleportTo", "1 startSleepInBed"), a command/translation key, an NBT/DB/registry key. Search the string's bytes including the 00 terminator; its lone data xref (a lea/mov) is inside the target - walk up to the prologue.

The match need only resolve to the target, not be globally unique - a first match landing in the right function is enough. Judge the string first:

  • Usable: validation labels, specific content log/error messages, command / translation keys, NBT keys.
  • NOT usable (boilerplate, referenced by hundreds of functions): NonOwnerPointer asserts ("Accessing a null NonOwnerPointer", the D:\a\_work\1\s\... source paths), "%s" / "\n", BinaryStream::writeString field labels ("Data"). A high string_ref_count is often all boilerplate.

2. Indirect via a string-locatable neighbour (no string of its own)

  • Caller / callee hop. A string-locatable function calls the target (or the target calls it). Locate the one with the string, follow the call. Pin the exact call with local landmarks - "somewhere it calls X" is unfollowable in a big caller; give a concrete nearby cue (a specific constant mov'd right after the call, the call sitting inside an if cmp .., <imm>, a distinctive arg immediate loaded just before). Common for virtual base methods: a derived override carries a label and tail-calls its base (Player::teleportTo -> 5-byte Mob::teleportTo thunk -> Actor::teleportTo).
  • Sibling-shared caller. The target shares a small caller with an already-locatable function and the two are called adjacently there. Locate the sibling, step up to the shared caller via its xref, the target is the neighbouring call. (compileCommand is the first call in runCommand, just above the string-locatable run@Command.)
  • Down a forwarder chain. When the target is a deep helper reached only through forwarders, anchor on a string at a call site of the chain's entry and walk DOWN - the same string locates both the function that contains it and the call target it feeds. ("Starting Server"'s xref is the lea right before a call Diagnostics::log; follow Diagnostics::log -> 5-byte thunk -> BedrockLog::log_va -> _log_va. Watch for overloads - take the one the thunk calls.)

3. Magic-constant / behaviour anchor (string-free clusters)

When a whole cluster has no usable strings, search a recompilation-invariant immediate the function bakes in and winnow to the lone function holding the whole cluster of them. (ExperienceOrb::spawnOrbs by its XP-split breakpoints 2477/1237/617/...; DecayingBlocksUtil::_shouldDecay<4> by the flood-fill bound 1331 (0x533) appearing ~10x; a lava emitFizzParticle by its LevelEvent-1004 broadcast 66 41 B8 EC 03 FF 15 and float immediates 0.8f=0x3F4CCCCD / 2.6f=0x40266666.) Then walk the single-caller edges of that cluster to the target.

4. Packet vtable (RTTI-name string)

A *Packet whose getName() returns its own class name string is locatable through its vtable - and so are its ctor and the ctor's callers. Search "<Name>Packet\0" -> its code xref is the tiny getName virtual -> getName's address is a slot in the packet vtable (its data xref) -> walk to the vtable START -> xref the vtable to the function that stores it into this. The ctor is often inlined into the builder, so xref the vtable start directly: its code xrefs are the ctor, the dtor, and any builder that stores the vtable inline - take the non-ctor/dtor one. One RTTI string thus unlocks getName, the vtable, the ctors, and their (often single) callers - reuse it for any packet's builder/factory. (serializeAvailableCommands is the payload ctor's lone caller; completeUsingItem/take/prepareFromRecipes build their packet inline; _tickServerPlayerMovementCorrectionSystem is 3 hops down a CorrectPlayerMovePredictionPacket payload ctor.)

5. Vtable slot map (class virtuals)

Once one virtual of a class is located (by any tactic above), its address is a slot in the class vtable - so you have the vtable, and every other virtual is a slot. Read the target's slot from the old named DB relative to your anchor virtual.

But the slot OFFSET is NOT version-stable - the base-class virtual order itself reorders/inserts/removes between builds, so a fixed "+0xNN above the anchor" lands on the wrong slot (often a shared stub). Re-align by neighbour identity, not by the stored offset:

  • Read the WHOLE primary vtable (get_bytes the region, decode the 8-byte slots). Base-class slots repeat one shared stub address; the class's own overrides point into the class's code cluster (same neighbourhood as your anchor). func_profile those override addresses and identify each by behaviour, matching the old DB's sequence - the stored offset only says roughly where to start.
  • Size proves nothing. A virtual may be recompiled into a small stub that tail-call-forwards the real body, or be devirtualized out of the vtable entirely. Compare the class's vtable SIZE (slot count) between the two DBs; a shrink means a virtual was dropped. (PistonBlockActor::tick drifted from load+0x40 to load+0x108 as base virtuals were inserted, yet stayed one big virtual - found by reading the whole vtable and picking the lone huge override.)

6. Data global via its initializer

A zero-init data global is built at runtime by a unity static-initializer (_GLOBAL__sub_I_unity_*). Anchor on a distinctive string or constant the initializer also builds, find the rip-relative store/load of the global near it. (BlockState::StateListNode::mHead via "conditional_bit" in the VanillaStates init's intrusive-list prepend; Enchant::mEnchants via "enchantment.protect.all" at the top of initEnchants; Pack:: EDUCATION_METADATA_FILE via the inline "education.json" build.) Any rip ref to a given global computes the same address, so a first-match ref is fine.

Confirm the target — DECOMPILE it (ALWAYS)

Confirmation means decompiling the candidate and matching its BEHAVIOUR to the old named DB. Nothing else counts. Read the pseudocode and check the recompilation-invariant tells: the actual computation/math, distinctive constants (FNV bases, magic divisors, a 599 cook-time, 1004 LevelEvent, 0.8f/2.6f), the args/return shape, and the named call graph. Confirm the resolve TARGET, not just that a pattern is unique - a unique pattern at the wrong call still yields a wrong address (target = (E8_addr + 5) + sign_extend(rel32); for a first-match pattern confirm the lowest-address match).

The following are NOT confirmation — each one silently lied during a real refresh; do not substitute any of them for decompiling:

  • Size / size-ratio. A wrong function often has a plausible size, and inlining makes the right one grow 2-3x. (A 0x117-byte hit was the wrong getBurnDuration candidate; tryGetStateFromLegacyData looked wrong by size yet was right.)
  • String overlap. Only clears string-bearing functions; a no-string function or a generic-prologue false match has nothing to compare.
  • Vtable-slot index. NOT version-stable — it drifts to a base-class stub (PistonBlockActor::tick's old slot became a 1-byte stub; the real tick was found by content). Re-align by neighbour identity, then decompile the slot you pick.
  • Address neighbourhood / cluster. Clusters move between builds (tryGetStateFromLegacyData resolved into the campfire cluster and was correct).
  • A unique byte pattern. Uniqueness proves the bytes are rare, not that they are the intended function.

So the rule is: locate → decompile the candidate → confirm the behaviour matches the old named DB → only then trust it. When refreshing across a bump, decompile every resolved entry (successes included), not just the failures: a stale pattern can silently resolve to the wrong function, and unlike a clean miss that fails loudly, a wrong resolve is invisible until you read the code. Every relocate recipe ends with "confirm vs the old named DB."

Pitfalls (each cost real time)

  • Search exact keys NULL-TERMINATED. For an NBT / DB / registry / command key, always append the 00 - a bare substring collides with longer ids and misleads ("scoreboard\0" is unique; bare scoreboard also hits scoreboardId, commands.scoreboard.players). The null pins the end.
  • get_string under-reports length. IDA may define the string item shorter than the real literal ("1 startSleepIn" for "1 startSleepInBed"). Author the search hex from get_bytes(stringAddr, N), reading past the visible end to the 00.
  • Hold a candidate? Read its PROLOGUE before chasing its callers. A ctor is unmistakable from its first ~15 instructions: it calls the base-class ctor, then lea rax, <vtable>; mov [this], rax (the vtable store), then stores its args into members. Don't burn calls walking the call graph around a candidate you can identify directly.
  • Runtime-init HashedStrings dead-end the string->global walk. When a class's ids are HashedString globals copied from the registry at runtime (not static pointers to the .rdata id), the id string is referenced only by registration (as stack temporaries) and never reaches the target - prefer the vtable scan. (Registration does bake the FNV id hashes inline (mov rax, <hash>), which are invariant anchors if a chain leads through it.)
  • A string mapping to >1 function must be disambiguated by name-independent tells only - never by a named callee (it's sub_ in the unnamed DB): unreferenced copies drop out (only matches with a code xref are candidates); a caller/callee pair orders them (target is the callee, often smaller); control- flow shape / size / basic-block count (a loop vs straight-line); vtable presence (a virtual override has a data xref from a vtable, a static helper doesn't). Tag the relocate block - N xrefs so the next person knows it isn't a clean 1:1.

Authoring a locate recipe

The comment block above an entry's pattern = is navigation documentation, derived purely from the old named DB (not a measurement - you don't need the new binary to write it). It is pure numbered steps - # 1., # 2., # 3. ... and nothing else: no header, no provenance line, no prose paragraphs. The reader has this skill for the general tactics, so keep each step terse and function-specific. Trace a stable anchor through the call chain in the reference and write the steps so an agent can replay them in the unnamed target:

  • Step 1 names the anchor - the exact string bytes + = "..." gloss (with its 00 terminator) and its uniqueness, or the magic constant / vtable anchor.
  • For each caller -> target hop, give local landmarks at the call site (the constant stored right after, the if/cmp it sits in, the arg immediate), not just "it calls the target".
  • Make a foreseen drift its own step ("X is inlined into Y in newer builds; the chain shortens - xref the anchor one level"; "skip the string route - the ids are runtime-init HashedStrings; use the vtable scan").
  • Close with the structural-similarity check vs the old named DB (size, args, return shape, own callees) - the concrete confirmation, and how you tell the right call from a sibling call.

Three buckets decide the approach: unique-string (write the string block) / generic-only (has strings, none usable) / none - the latter two fall back to a call-site in a named caller, the packet vtable, or the vtable slot map.

When you can't re-find it this pass

If an entry is confirmed wrong but you can't relocate it yet, do not leave a silently-mis-resolving pattern. The update-signatures skill covers neutralizing it with a non-matching sentinel; keep the numbered recipe above it - that block is the recipe for the eventual re-find.

Related skills

  • update-signatures - once located + confirmed, cut the byte pattern (direct prologue / call-site / data global) and verify with dump_symbols. The survival/uniqueness rules for pattern selection live there.
  • build-ida-db - produce the .i64 databases this skill reads.
  • bump-bds - the broader version-bump workflow that drives this.

Record durable, tooling-level lessons (new anchor idioms, idalib quirks) back into this skill; keep per-version specifics in commit messages / CHANGELOG.