isaac-sim-robot-navigation
DevelopmentRuntime robot navigation in NVIDIA Isaac Sim — driving a robot through a scene live in a custom script. Covers RL policy loading (PolicyController), trajectory following, physics-vs-baked-vs-per-frame approaches for heavy stages, GPU OOM avoidance on 98K-prim scenes, Kit 110-specific timeline/physics gotchas, and standard Spot route catalog. For occupancy maps, A*, kinematics, and camera math, see `navigation-primitives`. For sensor-recording SDG, see `mobility-gen`. Use when navigating a robot live in your own Isaac Sim script, choosing between physics simulation and pre-baked transforms for heavy stages, debugging GPU OOM on large scenes, or troubleshooting Kit 110 physics hangs after kill+relaunch. Triggers on: PolicyController, RL policy load, trajectory follow, baked vs physics, per-frame transform, GPU OOM navigation, Kit 110 timeline.play, robot navigation runtime.
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Isaac Sim Robot Navigation — Runtime
Runtime navigation specialization. Driving a robot through a USD scene live, in your own Isaac Sim script.
Read These Skills First
- navigation-primitives — occupancy maps, A* planning, differential/holonomic kinematics, robot footprints (Spot Z=0.69, etc.), look-at chase camera math, common gotchas. This skill assumes you know that substrate.
- isaac-sim-rendering — RT2, persistent session, ACES, frame validation
- isaac-sim-troubleshooting — Kit 110 hang/freeze reference
When To Use This Skill (vs siblings)
| Goal | Use |
|---|---|
| Drive a robot through a scene in real time, see it move | this skill |
| Record trajectories then re-render with sensors for SDG | mobility-gen |
| Publish/subscribe Nav2 topics to ROS 2 | isaac-sim-ros2-bridge |
Runtime APIs
| Capability | API |
|---|---|
| RL policy execution | isaacsim.robot.policy.examples.controllers.PolicyController |
| Robot articulation | isaacsim.core.experimental.prims.Articulation |
| Physics lifecycle | isaacsim.core.simulation_manager.SimulationManager |
For shared primitives (omap, A*, kinematics, look-at), see navigation-primitives.
Physics Simulation on Kit 110 (CRITICAL)
Timeline MUST be playing for Physics simulation
import omni.timeline
timeline = omni.timeline.get_timeline_interface()
timeline.play() # WITHOUT THIS, PHYSICS NEVER STEPS
Strip non-robot physics from heavy stages
On 33K+ prim stages with multiple physic bodies, simulation hangs. Strip ALL physics from non-robot prims:
from pxr import Usd, UsdPhysics
for p in Usd.PrimRange(stage.GetPseudoRoot()):
if str(p.GetPath()).startswith("/World/Robot"):
continue
if p.HasAPI(UsdPhysics.RigidBodyAPI):
p.RemoveAPI(UsdPhysics.RigidBodyAPI)
if p.HasAPI(UsdPhysics.CollisionAPI):
p.RemoveAPI(UsdPhysics.CollisionAPI)
Kit 110 Exec Model (CRITICAL — 2026-03-15)
- Synchronous code executes immediately in
--execscripts. No async needed for scene setup. asyncio.ensure_future()needs explicit event loop subscription:omni.kit.app.get_app().get_update_event_stream().create_subscription_to_pop(lambda e: None) asyncio.ensure_future(main())capture_viewport_to_file()returnsMultiAOVFileCapture— use.wait_for_result(completion_frames=8), NOT.wait().- Pattern: sync scene build → async render scheduling → event loop keeps it alive
- Scene load + 100 asset placement + 3-camera render in ~40s total
Camera Chase Cam
The look-at math and standard camera offsets (chase/overhead/POV) live in navigation-primitives. Runtime considerations on top of that:
- Camera collision avoidance (TODO): chase camera clips into rack geometry when robot enters narrow aisles. Need raycast from chase eye → robot; if occluded, raise camera or shift laterally. Not yet implemented.
Failure Modes & Recovery
FAILURE: VkResult: ERROR_OUT_OF_DEVICE_MEMORY during navigation render
- SYMPTOMS: Vulkan crash partway through capture loop on heavy stage
- CAUSE: Approach B (baked timeSamples) + RT2 + 50K+ prims
- FIX: Switch to approach C (per-frame transform)
FAILURE: Robot floats above ground or falls through floor
- CAUSE: Wrong Z offset
- FIX: See
navigation-primitivesRobot Footprint table
FAILURE: Physics never steps after kill+relaunch
- CAUSE: Kill+relaunch bug, dirty GPU state
- FIX: Wait 30+ seconds, verify zero Kit processes, or reboot
FAILURE: A* path looks fine on omap but robot clips a rack at render
- CAUSE: Skipped step 5/6 of the validation pipeline (see
navigation-primitives) - FIX: Always validate every smoothed point is in navigable space
Integration Points
- RECEIVES from:
navigation-primitives— omap, A*, kinematics, robot specs, camera math - RECEIVES from:
occupancy-map—map.yamlor runtime grid - RECEIVES from:
urdf-mjcf-to-usd-conversion— robot USD - PRODUCES for:
isaac-sim-rendering— animated scene ready for RT2 capture and frame sequences of nav runs