header-api-review
DevelopmentCute Framework public header conventions and review checklist. Reference before creating or modifying any file in include/.
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CF Header Conventions
File Naming
- Public headers:
cute_<name>.hininclude/ - Source files:
cute_<name>.cppinsrc/
Generated vs Hand-Written Headers
- Generated (do NOT edit manually):
*_shd.hshader bytecode files produced bybuild/cute-shaderc - Hand-written (edit normally): all other
include/cute_*.hfiles, includingcute_shader_bytecode.hwhich defines shared shader structures and is NOT generated
Include Guards
Format: CF_<NAME>_H where <NAME> is the filename with cute_ prefix stripped, uppercased.
cute_graphics.h→CF_GRAPHICS_Hcute_sprite.h→CF_SPRITE_Hcute.h→CF_H
Copyright Header
Every file must begin with exactly:
/*
Cute Framework
Copyright (C) 2024 Randy Gaul https://randygaul.github.io/
This software is dual-licensed with zlib or Unlicense, check LICENSE.txt for more info
*/
Header Structure
#ifndef CF_NAME_H
#define CF_NAME_H
#include "cute_defines.h"
// ... other includes with quotes for CF headers, angle brackets for system/SDL ...
//--------------------------------------------------------------------------------------------------
// C API
#ifdef __cplusplus
extern "C" {
#endif // __cplusplus
// ... C declarations ...
#ifdef __cplusplus
}
#endif // __cplusplus
//--------------------------------------------------------------------------------------------------
// C++ API
#ifdef __cplusplus
namespace Cute {
// ... C++ wrappers ...
} // namespace Cute
#endif // __cplusplus
#endif // CF_NAME_H
Naming Conventions
- Public C functions:
cf_prefix, snake_case →cf_make_sprite,cf_draw_line - Public C structs/enums/typedefs:
CF_prefix →CF_Sprite,CF_PIXEL_FORMAT_R8 - X-macro enum patterns:
CF_<NAME>_DEFSmacro +CF_<NAME>enum typedef - Static internal functions:
s_prefix — never in public headers - C++ namespace:
namespace Cute, functions snake_case withoutcf_prefix
Lifecycle Functions
Prefer cf_make_<name>(...) for creation and cf_destroy_<name>(...) for destruction.
Avoid other lifecycle verbs unless strongly motivated.
Deprecation Pattern
Old name stays as the real implementation; new name is a CF_INLINE forwarder (or vice versa).
The deprecated symbol's doc comment must include @deprecated Use cf_new_name instead.
/**
* @function cf_old_function
* @category example
* @brief Does the thing.
* @deprecated Use cf_new_function instead.
* @related cf_new_function
*/
CF_INLINE void cf_old_function(int x) { cf_new_function(x); }
Documentation Format
All public declarations use /** ... */ block comments with * on every interior line.
Never use /// style comments for documentation.
Tag ordering (follow this sequence)
@function/@struct/@enum— declaration kind; value is the symbol name@category— groups symbol in docs (e.g.graphics,audio,input,allocator,sprite)@brief— one-line summary@param— one entry per parameter (omit if none)@return— return value description (omit forvoid)@remarks— extended notes, caveats, usage details (optional)@example— code example with>title (optional)@related— space-separated list of related symbols (highly recommended)
Function / typedef / macro
/**
* @function cf_noise2
* @category noise
* @brief Generates a random value given a 2D coordinate.
* @param noise The noise settings.
* @param x Noise at this x-component.
* @param y Noise at this y-component.
* @return Returns a random value at the specified point.
* @remarks You're probably looking for image generation functions such as `cf_noise_pixels` or
* `cf_noise_fbm_pixels`. This function is fairly low-level.
* @related CF_Noise cf_make_noise cf_destroy_noise cf_noise2 cf_noise3 cf_noise4
*/
CF_API float CF_CALL cf_noise2(CF_Noise noise, float x, float y);
Struct — with // @end marker and /* @member */ inline comments
/**
* @struct CF_Result
* @category utility
* @brief Information about the result of a function, containing any potential error details.
* @remarks Check if a result is an error or not with `cf_is_error`.
* @related CF_Result cf_is_error cf_result_make cf_result_error cf_result_success
*/
typedef struct CF_Result
{
/* @member Either 0 for success, or -1 for failure. */
int code;
/* @member String containing details about any error encountered. */
const char* details;
} CF_Result;
// @end
Enum — X-macro pattern with /* @entry */ and /* @end */
/**
* @enum CF_PlayDirection
* @category sprite
* @brief The direction a sprite plays frames.
* @related CF_PlayDirection cf_play_direction_to_string CF_Animation
*/
#define CF_PLAY_DIRECTION_DEFS \
/* @entry Flips through the frames of an animation forwards. */ \
CF_ENUM(PLAY_DIRECTION_FORWARDS, 0) \
/* @entry Flips through the frames of an animation backwards. */ \
CF_ENUM(PLAY_DIRECTION_BACKWARDS, 1) \
/* @end */
typedef enum CF_PlayDirection
{
#define CF_ENUM(K, V) CF_##K = V,
CF_PLAY_DIRECTION_DEFS
#undef CF_ENUM
} CF_PlayDirection;
@example — indented code, title after >
* @example > Creating a dynamic array and freeing it afterwards.
* dyna int* a = NULL;
* apush(a, 5);
* afree(a);
Code lines are indented to align under the title text (no triple-backtick fences in @example).
@remarks — embedded code uses fenced blocks
When @remarks contains a multi-line code snippet, use fenced ```c blocks:
* @remarks The members are stored tightly as an array. To access them:
*
* ```c
* for (int i = 0; i < info.num_uniforms; ++i) {
* printf("%s\n", info.uniforms[i].block_name);
* }
* ```
Formatting rules
- @param alignment: pad the parameter name so all descriptions align in a column
- @remarks continuation: indent continuation lines to align with the first word of the description
- @related: single space-separated line; include both the type (
CF_Foo) and related functions - Inline code: backticks around all symbol names in prose:
`cf_make_noise`,`CF_Noise` - Links: standard Markdown
[text](url)for external docs - "Default X" / "Out parameter": suffix in
@paramdescriptions where applicable
Includes
- CF headers: quotes →
#include "cute_defines.h" - System/SDL headers: angle brackets →
#include <SDL3/SDL.h> cute_defines.his almost always needed (providesCF_INLINE,CF_API,CF_GLOBAL, etc.)
New Header Checklist
- Copyright header (exact format)
- Include guard
CF_<NAME>_H -
#include "cute_defines.h"at minimum -
extern "C" { ... }wrapping for C section - All public C functions:
cf_prefix - All public types:
CF_prefix -
/** ... */Doxygen comments on all public declarations with@function/@struct/@enum,@category,@brief, and@relatedtags -
namespace CuteC++ wrappers section - Added to
include/cute.humbrella include (follow that file's existing include ordering conventions) - Source file
cute_<name>.cppadded to top-levelCMakeLists.txt(in theCF_SRCSlist)