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godot-physics

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Godot physics skill for rigid bodies, areas, collision layers, and raycasting.

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How to use this skill

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  1. Open your project in Codex.
  2. Copy the prompt below and paste it into your agent.
  3. Review the proposed files and risks before you approve installation.
Prompt to paste
I want to install this Agent Skill for this project in Codex.

Source SKILL.md: https://github.com/a5c-ai/babysitter/blob/HEAD/library/specializations/game-development/skills/godot-physics/SKILL.md

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First, summarize what it does, its dependencies, license status if identifiable, and any risks. Show the exact files you propose to add under .agents/skills/godot-physics/. Do not write files or run scripts until I approve.

After I approve, install the complete skill folder, including required referenced files, into that project location. Verify it is discoverable, then tell me its actual invocation name and how to use it. Do not claim it is installed until you have verified it.

Copying this prompt does not install or run the skill. Review third-party files before use. Codex skill guide

Godot Physics Skill

Physics system implementation for Godot Engine.

Overview

This skill provides capabilities for implementing physics-based gameplay in Godot.

Capabilities

  • Configure RigidBody2D/3D
  • Set up collision layers and masks
  • Implement raycasting and shape casting
  • Handle Area2D/3D triggers
  • Configure physics materials

Usage Patterns

extends RigidBody2D

func _physics_process(delta):
    var space_state = get_world_2d().direct_space_state
    var query = PhysicsRayQueryParameters2D.create(position, target)
    var result = space_state.intersect_ray(query)

References