flutter-best-practices
DevelopmentUse when writing, reviewing, refactoring, or planning Flutter/Dart code — screens, features, project structure, state management, folders, widgets, cubits/blocs, repositories, services, or tests.
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Flutter Best Practices
Standards for building maintainable Flutter apps, distilled from the official Flutter architecture guide and LeanCode's experience shipping 40+ Flutter projects (including a 30-developer banking app). Apply these when writing new code; when touching existing code, prefer consistency with the surrounding codebase and raise conflicts with these standards rather than silently rewriting.
How to use this skill
Read the reference file that matches the task. Read more than one when tasks overlap (e.g. a new feature touches both structure and coding style).
| Task | Read |
|---|---|
| Design layers, decide where logic lives, MVVM, repositories/services | references/architecture-layers.md |
| Create/organize a feature, folder structure, state management wiring | references/feature-structure.md |
| Write or review Dart/Flutter code, widgets, tests, lints | references/dart-coding-practices.md |
| Multi-team/multi-package apps, monorepo, navigation, localization, API contracts, E2E tests | references/enterprise-scale.md |
| App localization setup, reusable UI package string ownership, language picker visibility | references/localization-package-boundaries.md |
For a quick task (small widget fix, one-line review comment), the core rules below may be enough on their own.
Core rules (always apply)
Architecture
- Separate UI from data. Two broad layers: UI (views + view models /
cubits) and Data (repositories + services). Dependencies point one way:
View → ViewModel → Repository → Service. Lower layers never import upper layers. Repositories never depend on each other. - Views hold no business logic. Widgets may contain show/hide
conditionals, animation, layout, and simple routing logic — nothing that
transforms or decides about data. All data logic lives in the view model
(or cubit/bloc), which has no access to
BuildContext. - Organize by feature, not by layer. Everything a feature needs — state
management, widgets, models — lives under one feature directory. Don't
create top-level
blocs/,widgets/,models/buckets that scatter a feature across the tree. - State is immutable and explicit. Model UI state as a sealed/union type (initial / inProgress / failure / ready) so every case is handled exhaustively. One-off effects (snackbars, navigation) are events, not state.
- Add layers only when they pay for themselves. Start with view-model → API client. Introduce a repository when you need caching, offline, or merging sources. Introduce a use case only when logic merges multiple repositories, is genuinely complex, or is reused by several view models.
Coding
- Prefer intent-revealing widgets over
Container. UsePadding,SizedBox,ColoredBox,DecoratedBox,Center— they are const-able and self-describing.Containeris fine only when combining several properties at once. - Use modern Dart. Pattern matching (
if (x case final v?)), switch expressions with exhaustiveness, records and destructuring, collectionif/for/spreads instead of.add()loops, expression bodies for pass-through async functions (no redundantasync/await). - Prefix sliver-returning widgets with
Sliverso misuse in the wrong scroll context is caught at a glance. - Tests tell a story. Use expressive matchers (
isEmpty,throwsA,isA,completion) and minimize dependencies — plainText/SizedBoxover design-system widgets in test fixtures. Test cubits/view models in isolation from the widget tree. - Every
// ignore:gets a reason on the same or preceding line. Log errors with dedicatederror/stackTraceparameters, never string interpolation.
Workflow checklists
Adding a new feature/screen
- Read references/feature-structure.md and mirror the existing project's conventions for the feature directory.
- Define the state as a union type first; then the cubit/view model; then the widgets. Constructor-inject dependencies; scope them to the feature's widget subtree.
- Data comes in through a repository or typed API client — never fetched inside a widget.
- Add unit tests for the cubit/view model logic before wiring UI details.
Reviewing Flutter code
Check, in order of importance:
- Logic in the right layer (rule 1–2)? Any
BuildContextin business logic? - State modeled as immutable union types, all cases handled?
- Feature self-contained, or does it reach into another feature's internals?
- Widget choices (rule 6), modern Dart (rule 7), sliver naming (rule 8)?
- Tests present for logic, readable, minimal dependencies?
- Unexplained
// ignore:, string-interpolated error logs, deprecated patterns still spreading?
Starting a new project
- Read references/architecture-layers.md for the layer blueprint and references/feature-structure.md for the folder skeleton.
- If more than ~2 teams or clearly separable domains are involved, read references/enterprise-scale.md and consider a Melos monorepo with one package per domain from day one.
- Set up strict lints early (
leancode_lintor equivalent + custom rules) — retrofitting is far more expensive.
Package palette
Defaults that these standards assume (swap for project-local equivalents when the codebase already uses something else):
- State:
bloc(Cubit) +freezedfor union-type states;bloc_presentationfor one-off UI events - DI:
providerscoped to widget subtrees (accepting its lack of compile-time safety as the lesser evil) - Boilerplate reduction:
flutter_hooks - Monorepo:
melos - Localization:
flutter_localizations+intlwith.arbfiles - Lints:
leancode_lint - E2E/UI tests:
patrol
The official Flutter guide is state-management-agnostic (MVVM with ChangeNotifier works too); what matters is the layer separation, not the package. See the reference files for rationale and trade-offs.