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f8-tools-runtime-foundation-workflow

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Use when working with Runtime Foundation utility helpers — Algorithm, Assert, Program, Time, Unity utility classes in F8Framework.

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Source SKILL.md: https://github.com/TippingGame/F8Framework/blob/HEAD/Tests/AISkills/f8framework-skills/tools/f8-tools-runtime-foundation-workflow/SKILL.md

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Runtime Foundation Tools Workflow

Use this skill when

  • The task involves core utility methods shared across modules.
  • The user asks about algorithms, assertions, time helpers, or Unity utility extensions.

Path resolution

  1. Source: Assets/F8Framework/Runtime/Utility

Sources of truth

FileSizePurpose
Algorithm.cs~22KBSorting, searching, math algorithms
Assert.cs~9KBRuntime assertions and validation
Program.cs~2KBProgram/process utilities
Time.cs~15KBTime formatting, date conversion, timestamps
Unity.cs~39KBUnity-specific extension methods and helpers

Key utility areas

Algorithm (Algorithm.cs)

  • Sorting algorithms and helpers
  • Math utilities
  • Collection manipulation

Assert (Assert.cs)

  • Runtime assertion checks
  • Parameter validation
  • Type checking

Program (Program.cs)

  • Process startup utilities
  • Platform-specific program helpers

Time (Time.cs)

  • Time format conversion
  • Date/timestamp utilities
  • Duration formatting

Unity (Unity.cs)

  • Transform, GameObject, Component extensions
  • Color, Vector conversion helpers
  • Rendering and layout utilities
  • Platform detection

Workflow

  1. Identify the utility category needed (Algorithm/Assert/Time/Unity/Program).
  2. All utilities are in the Util namespace or extensions.
  3. Reference directly — no module initialization needed.
  4. These are static/extension methods, not managed modules.

Output checklist

  • Utility category identified.
  • Correct static/extension method called.
  • No module initialization needed.