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f8-tools-coroutine-mainthread-workflow

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Use when working with Coroutine/MainThread tools — coroutine utilities and main thread dispatch in F8Framework.

QUICK START

How to use this skill

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  1. Open your project in Codex.
  2. Copy the prompt below and paste it into your agent.
  3. Review the proposed files and risks before you approve installation.
Prompt to paste
I want to install this Agent Skill for this project in Codex.

Source SKILL.md: https://github.com/TippingGame/F8Framework/blob/HEAD/Tests/AISkills/f8framework-skills/tools/f8-tools-coroutine-mainthread-workflow/SKILL.md

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First, summarize what it does, its dependencies, license status if identifiable, and any risks. Show the exact files you propose to add under .agents/skills/f8-tools-coroutine-mainthread-workflow/. Do not write files or run scripts until I approve.

After I approve, install the complete skill folder, including required referenced files, into that project location. Verify it is discoverable, then tell me its actual invocation name and how to use it. Do not claim it is installed until you have verified it.

Copying this prompt does not install or run the skill. Review third-party files before use. Codex skill guide

Coroutine/MainThread Tools Workflow

Use this skill when

  • The task involves coroutine management or dispatching work to the main thread.
  • The user needs to run code on the main thread from a background thread.

Path resolution

  1. Source: Assets/F8Framework/Runtime/Utility/Coroutine/

Sources of truth

  • Source directory: Assets/F8Framework/Runtime/Utility/Coroutine

Key capabilities

  • Coroutine start/stop utilities
  • Main thread action dispatch from background threads
  • Thread-safe Unity API access patterns
  • Coroutine chaining helpers

Workflow

  1. Use coroutine utilities for managed coroutine lifecycle.
  2. Dispatch to main thread when accessing Unity APIs from background threads.
  3. Combine with LogF8.LogToMainThread() for thread-safe logging.
  4. WebGL does not support multi-threading — use coroutines only.

Common error handling

ErrorCauseSolution
Unity API from background threadThread-unsafe accessDispatch to main thread
Coroutine not runningMonoBehaviour inactiveEnsure host is active

Output checklist

  • Threading model identified (main thread only vs multi-thread).
  • Main thread dispatch configured if needed.
  • Coroutine host MonoBehaviour verified.