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f8-features-event-workflow

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Use when implementing or troubleshooting Event feature workflows — message dispatching, event listening, EventDispatcher auto-cleanup, and strongly typed zero-GC event parameters (0-7 args, no object[] compatibility path) in F8Framework.

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Event Feature Workflow

⚠️ IMPORTANT: Before using this feature, you MUST formally initialize F8Framework in the launch sequence. Ensure ModuleCenter.Initialize(this); has run first, then create the required module, for example FF8.Message = ModuleCenter.CreateModule<MessageManager>();.

Use this skill when

  • The task is about event/message dispatching and listening.
  • The user asks about decoupled communication between components.
  • The user needs EventDispatcher auto-cleanup on UI or entities.
  • Troubleshooting event dead loops or missing callbacks.

Path resolution

  1. Prefer project source at Assets/F8Framework.
  2. If F8Framework is installed as a package, use Packages/F8Framework.
  3. For usage docs, read: Assets/F8Framework/Tests/Event/README.md

Sources of truth

  • Runtime module: Assets/F8Framework/Runtime/Event
  • Editor module: Assets/F8Framework/Editor/Event
  • Test docs: Assets/F8Framework/Tests/Event

Key classes and interfaces

ClassRole
MessageManagerCore module. Access via FF8.Message. Global event bus.
EventDispatcherMixin base class for auto-cleanup event listeners. Used by BaseView.

API quick reference

Define events

public enum MessageEvent
{
    Empty = 10000,
    ApplicationFocus = 10001,
    NotApplicationFocus = 10002,
    ApplicationQuit = 10003,
}

Global event listening (via FF8.Message)

// Add listener (supports int and enum, pass 'this' for auto-cleanup)
FF8.Message.AddEventListener(MessageEvent.ApplicationFocus, OnEvent, this);
FF8.Message.AddEventListener<int, string>(10002, OnEventNoGC, this);
FF8.Message.AddEventListener<MessageEvent, int, string>(MessageEvent.ApplicationFocus, OnEventNoGC, this);
FF8.Message.AddEventListener<int, string, bool, float, long, byte, char>(10004, OnEventT7, this);

// Dispatch event (without/with parameters)
FF8.Message.DispatchEvent(MessageEvent.ApplicationFocus);
FF8.Message.DispatchEvent(10002, 123, "data");
FF8.Message.DispatchEvent(MessageEvent.ApplicationFocus, 123, "data");
FF8.Message.DispatchEvent(10004, 123, "data", true, 1.5f, 999L, (byte)7, 'F');

// Async frame-sliced dispatch (executes 1 listener per frame)
FF8.Message.DispatchEventAsync(MessageEvent.ApplicationFocus);
FF8.Message.DispatchEventAsync(10002, 123, "data");
FF8.Message.DispatchEventAsync(MessageEvent.ApplicationFocus, 123, "data");
FF8.Message.DispatchEventAsync(10004, 123, "data", true, 1.5f, 999L, (byte)7, 'F');

// Remove listener
FF8.Message.RemoveEventListener(MessageEvent.ApplicationFocus, OnEvent, this);
FF8.Message.RemoveEventListener<int, string>(10002, OnEventNoGC, this);
FF8.Message.RemoveEventListener<MessageEvent, int, string>(MessageEvent.ApplicationFocus, OnEventNoGC, this);
FF8.Message.RemoveEventListener<int, string, bool, float, long, byte, char>(10004, OnEventT7, this);

// Callback signatures
void OnEvent() { }
void OnEventNoGC(int id, string name) { }
void OnEventT7(int id, string name, bool active, float speed, long score, byte level, char rank) { }

EventDispatcher pattern (auto-cleanup)

// In classes inheriting EventDispatcher (e.g., BaseView):
AddEventListener(MessageEvent.ApplicationFocus, OnEvent);
AddEventListener<int, string>(10002, OnEventNoGC);
AddEventListener<int, string, bool, float, long, byte, char>(10004, OnEventT7);
DispatchEvent(MessageEvent.ApplicationFocus);
DispatchEvent(10002, 123, "data");
DispatchEvent(10004, 123, "data", true, 1.5f, 999L, (byte)7, 'F');
DispatchEventAsync(MessageEvent.ApplicationFocus);
DispatchEventAsync(10002, 123, "data");
DispatchEventAsync(10004, 123, "data", true, 1.5f, 999L, (byte)7, 'F');
RemoveEventListener(MessageEvent.ApplicationFocus, OnEvent);
RemoveEventListener<int, string>(10002, OnEventNoGC);
RemoveEventListener<int, string, bool, float, long, byte, char>(10004, OnEventT7);
// All listeners auto-cleaned on Clear()

Zero-GC recommendation

// Use the fixed-parameter overload matching the event payload size.
FF8.Message.AddEventListener<int>(10010, OnHpChanged, this);
FF8.Message.DispatchEvent(10010, 99);
FF8.Message.DispatchEventAsync(10010, 99);

FF8.Message.AddEventListener<int, int>(10011, OnDamage, this);
FF8.Message.DispatchEvent(10011, 12, 3);
FF8.Message.DispatchEventAsync(10011, 12, 3);

FF8.Message.AddEventListener<int, int, int, int, int, int, int>(10012, OnCombo, this);
FF8.Message.DispatchEvent(10012, 1, 2, 3, 4, 5, 6, 7);
FF8.Message.DispatchEventAsync(10012, 1, 2, 3, 4, 5, 6, 7);

void OnHpChanged(int hp) { }
void OnDamage(int damage, int criticalType) { }
void OnCombo(int a, int b, int c, int d, int e, int f, int g) { }

Workflow

  1. Define event IDs as enum (start from 10000 to avoid framework conflicts).
  2. Choose pattern: global FF8.Message or EventDispatcher mixin.
  3. For UI/entity classes, prefer EventDispatcher for automatic cleanup.
  4. Use the strongly typed overload matching the event payload size; the event module now supports 0~7 fixed parameters.
  5. If you need to spread callback cost across frames, use DispatchEventAsync(...); the current implementation executes 1 listener per frame.
  6. Always pass this as the last parameter to AddEventListener for lifecycle binding.
  7. The framework has built-in dead-loop prevention.
  8. Use the Event System Monitor editor window to debug active listeners.

Common error handling

ErrorCauseSolution
Event not receivedListener added after dispatchEnsure listener registration before dispatch
Dead loop warningEvent A dispatches Event B which dispatches Event ABreak the cycle, use intermediate state
Memory leakListeners not removed on destroyUse EventDispatcher or pass this for auto-cleanup
Wrong callback signatureParams mismatchMatch the overload exactly: void(), void(T1), void(T1,T2) ... void(T1,T2,T3,T4,T5,T6,T7)

Cross-module dependencies

  • UI: BaseView extends EventDispatcher for auto-cleanup.
  • Timer: Application focus events used by Timer module.

Output checklist

  • Event ID enum defined with proper range.
  • Listener pattern selected (global / EventDispatcher).
  • Files changed and why.
  • Validation status and remaining risks.