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f8-editor-assetmanager-workflow

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Use when working with AssetManager editor tools — F8 shortcut, AB name management, asset index generation, and asset status inspector in F8Framework.

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How to use this skill

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I want to install this Agent Skill for this project in Codex.

Source SKILL.md: https://github.com/TippingGame/F8Framework/blob/HEAD/Tests/AISkills/f8framework-skills/editor/f8-editor-assetmanager-workflow/SKILL.md

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AssetManager Editor Workflow

Use this skill when

  • The task involves F8 shortcut actions (asset index, AB name generation).
  • The user asks about AB name management, asset reference searching, or null reference checking.
  • Troubleshooting missing AB names or stale asset index.

Path resolution

  1. Editor code: Assets/F8Framework/Editor/AssetManager
  2. Asset index output: Assets/F8Framework/AssetMap

Sources of truth

  • Editor module: Assets/F8Framework/Editor/AssetManager
  • Asset index: Assets/F8Framework/AssetMap
  • Test docs: Assets/F8Framework/Tests/AssetManager/README.md

Key editor features

FeatureDescription
F8 ShortcutGenerates Resources index + AssetBundle names + config classes
AB Name Auto-assignFiles in Assets/AssetBundles get AB names automatically
Asset Status InspectorEditor window showing loaded/unloaded asset states
Reference SearchRight-click → Find if asset is referenced anywhere in project
Clear AB NamesRight-click → Clear selected files/folders AB names
Set Same AB NameRight-click → Set all selected assets to same AB name
Null Reference FinderWindow showing assets with missing references
Space → ExplorerHover file + press Space to open in system file manager
Multi-process AB BuildUnity 6000+ supports parallel AB building

Workflow

  1. Press F8 to regenerate all asset indices and AB names.
  2. Assets in AssetBundles/ auto-get AB names — existing names are NOT overwritten.
  3. AB output goes to StreamingAssets/AssetBundles/<Platform>/.
  4. Use right-click context menu for:
    • Find references (searches entire project, outputs to log)
    • Clear AB names on selected files
    • Set same AB name for multiple files
  5. Use Null Reference Finder window to locate broken references.
  6. For Unity 6000+: Enable multi-process AB build in Project Settings → Editor.

Common error handling

ErrorCauseSolution
Stale AB names after file moveAB names don't auto-clearManually clear AB names on moved files
Empty AB directoryNo assets loadedVerify AB names assigned, rebuild with F8
Index generation failsCompilation errorsFix code errors first, then press F8

Output checklist

  • F8 generation completed without errors.
  • AB names verified on target assets.
  • Asset index files generated in AssetMap.