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esimd-lsc-2d-gather-scatter

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LSC 2D block load/store, 1D block load/store, and gather/scatter operations in Intel ESIMD. Use this skill when working with lsc_load_2d, lsc_store_2d, lsc_prefetch_2d, config_2d_mem_access, block_load, block_store, gather, or scatter in ESIMD kernels. Covers 2D surface descriptors, transposed VNNI loads, tile size constraints, cache hints, and common pitfalls like the rvalue bit_cast_view bug and half transpose limitation.

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ESIMD LSC 2D Block Operations, Gather, and Scatter

Comprehensive guide to all LSC (Load/Store/Cache) memory access patterns in Intel ESIMD: 2D block operations for tiled matrix access, 1D block operations for contiguous access, and gather/scatter for non-contiguous access.

Version: 1.0.0 Last Updated: 2026-03-12


Table of Contents

  1. 2D Block Operations
  2. Surface Descriptor
  3. Transposed 2D Load (VNNI)
  4. 2D Prefetch
  5. 1D Block Load / Store
  6. Gather / Scatter
  7. Cache Hints
  8. Tile Size Constraints
  9. Common Pitfalls
  10. Choosing the Right Access Pattern

2D Block Operations

lsc_load_2d and lsc_store_2d access rectangular tiles from global memory using a 2D surface descriptor. They are the primary mechanism for loading matrix tiles for DPAS/XMX operations.

lsc_load_2d

#include <sycl/ext/intel/esimd.hpp>
using namespace sycl::ext::intel::esimd;

// Load a W x H tile of type T, NBlk blocks
auto tile = lsc_load_2d<T, W, H, NBlk,
                        Transposed,    // bool: transpose on load
                        Transformed,   // bool: VNNI transform
                        L1Hint, L3Hint>(payload);

Returns: simd<T, W * H * NBlk> — a flat vector of all loaded elements.

lsc_store_2d

lsc_store_2d<T, W, H, NBlk,
             L1Hint, L3Hint>(payload, data);

Parameters: data is simd<T, W * H * NBlk>.


Surface Descriptor

The config_2d_mem_access<T, W, H, NBlk> descriptor defines the 2D surface and the tile within it.

config_2d_mem_access<T, W, H, NBlk> payload(
    base_ptr,       // const T* — base address of the 2D surface
    surface_width,  // uint32_t — surface width in BYTES minus 1
    surface_height, // uint32_t — surface height in ROWS minus 1
    surface_pitch,  // uint32_t — surface pitch in BYTES minus 1
    x_offset,       // int — tile x offset in ELEMENTS (not bytes!)
    y_offset        // int — tile y offset in ROWS
);

Critical: surface_width, surface_height, and surface_pitch are all specified as value minus 1. The x offset is in elements, while width and pitch are in bytes.

// Example: load 16x8 tile of half from a [rows, cols] matrix
const int cols = 256;
const int rows = 1024;
config_2d_mem_access<half, 16, 8, 1> payload(
    ptr,
    (uint32_t)(cols * sizeof(half)) - 1u,   // width in bytes - 1
    (uint32_t)(rows) - 1u,                   // height in rows - 1
    (uint32_t)(cols * sizeof(half)) - 1u,   // pitch in bytes - 1
    col_offset,                              // x in elements
    row_offset                               // y in rows
);
auto tile = lsc_load_2d<half, 16, 8, 1,
                        false, false,
                        cache_hint::cached, cache_hint::cached>(payload);

Updating Offsets

payload.set_x(new_col_offset);  // in elements
payload.set_y(new_row_offset);  // in rows

Transposed 2D Load (VNNI)

Setting Transposed=true transposes the tile on load: [H rows x W cols] in memory becomes [W rows x H cols] in registers. This is essential for producing DPAS B operands in VNNI layout.

Constraint: Only works with uint32_t, NOT half

// BAD: compile error — Transposed=true not supported for half
lsc_load_2d<half, 8, 16, 1, /*Transposed=*/true, false, ...>(payload);

// GOOD: use uint32_t, then bit_cast_view to half
config_2d_mem_access<uint32_t, K/2, N, 1> k_payload(
    reinterpret_cast<const uint32_t*>(k_ptr),
    (uint32_t)(HEAD_DIM * sizeof(half)) - 1u,
    (uint32_t)(num_blocks) - 1u,
    (uint32_t)(HEAD_DIM * sizeof(half)) - 1u,
    0, 0);

auto k_u32  = lsc_load_2d<uint32_t, K/2, N, 1,
                           /*Transposed=*/true, /*Transformed=*/false,
                           cache_hint::cached, cache_hint::cached>(k_payload);
// MUST store to named variable first (see pitfalls)
auto k_tile = k_u32.template bit_cast_view<half>().read();

The uint32_t type packs two FP16 values per element, and the transpose produces the VNNI-packed layout that DPAS src1 expects: pairs of FP16 values interleaved across the systolic depth.

Transposed Load Width Constraints

For transposed loads, the maximum width depends on the element type:

  • uint32_t transpose: max width = 8 (so max K/2 = 8, meaning K = 16 FP16 elements)
  • half transpose: max width = 4 (but half transpose is NOT supported on Xe2)

2D Prefetch

lsc_prefetch_2d<T, W, H, NBlk,
                L1Hint, L3Hint>(payload);

Use to hide memory latency by prefetching the next tile while computing the current one. Typical pattern:

// Prefetch next K tile during VS phase (cross-phase prefetch)
k_payload.set_y(next_k_offset);
lsc_prefetch_2d<uint32_t, K/2, N, 1,
                cache_hint::cached, cache_hint::cached>(k_payload);

1D Block Load / Store

For contiguous 1D access, block_load and block_store are simpler and often faster than 2D operations.

// Load N contiguous elements of type T
simd<half, 128> data = block_load<half, 128>(ptr + offset);

// Store N contiguous elements
block_store<half, 128>(ptr + offset, data);

// With cache hints
simd<half, 128> data = block_load<half, 128>(ptr + offset,
    overaligned_tag<16>{},       // alignment hint
    properties{cache_hint_L1<cache_hint::streaming>,
               cache_hint_L3<cache_hint::cached>});

When to prefer block_load over lsc_load_2d:

  • Accessing full rows of a matrix (contiguous in memory)
  • Loading into SLM cooperatively (each thread loads V_ROWS full rows)
  • Simpler code, fewer descriptor setup costs
  • Measured ~4% faster than lsc_load_2d for cooperative K+V loads to SLM

Gather / Scatter

For non-contiguous access where each SIMD lane reads/writes a different address.

// Gather: load one element per lane from different offsets
simd<uint32_t, 16> offsets = ...;  // byte offsets from base
simd<half, 16> data = gather<half, 16>(base_ptr, offsets);

// Scatter: store one element per lane to different offsets
scatter<half, 16>(base_ptr, offsets, data);

// Predicated gather/scatter with mask
simd_mask<16> pred = ...;
simd<half, 16> data = gather<half, 16>(base_ptr, offsets, pred);
scatter<half, 16>(base_ptr, offsets, data, pred);

When to use gather/scatter:

  • Strided access patterns (e.g., reading a column from a row-major matrix)
  • Index-based access (e.g., embedding lookup)
  • Scatter output to non-contiguous positions

Performance: Gather/scatter are significantly slower than block operations. Prefer block_load/block_store or lsc_load_2d/lsc_store_2d whenever possible.


Cache Hints

All LSC operations accept L1 and L3 cache hints:

HintMeaningUse Case
cache_hint::cachedCache in L1/L3Data reused soon (default for most loads)
cache_hint::uncachedBypass cacheStreaming writes, one-time reads
cache_hint::streamingStreaming hintSequential access, mild temporal locality
cache_hint::write_backWrite-backStore with cache retention

Important: For block_store, default hints (no hints) are often fastest. Explicit (streaming, write_back) measured 33% slower; (streaming, uncached) measured 7x slower.

// Best for block_store — use default, no explicit hints
block_store<half, N>(ptr + offset, data);

// For 2D loads that will be reused — cached/cached
lsc_load_2d<..., cache_hint::cached, cache_hint::cached>(payload);

Tile Size Constraints

2D Block Load/Store Limits

ParameterConstraint
Tile width (in bytes)W * sizeof(T) <= 64 bytes
Tile heightH <= 32 rows
Surface pitchMust be >= surface_width (both in bytes)
AlignmentBase pointer must be 64-byte aligned (surface base)
X offsetMust be element-aligned for the type

Practical Maximum Tile Sizes

TypeMax W (elements)Max HMax Elements
half (2B)32321024
float (4B)1632512
uint32_t (4B)1632512
uint8_t (1B)64322048

2D Store Height Limit

lsc_store_2d with half: max height = 8 per store. For larger tiles, split into multiple stores.


Common Pitfalls

1. lsc_load_2d Returns Rvalue — Cannot Chain .bit_cast_view()

// BAD: rvalue, compiler error or undefined behavior
auto tile = lsc_load_2d<uint32_t, K/2, N, 1, true, false, ...>(payload)
                .template bit_cast_view<half>().read();

// GOOD: store to named variable first
auto k_u32  = lsc_load_2d<uint32_t, K/2, N, 1, true, false, ...>(payload);
auto k_tile = k_u32.template bit_cast_view<half>().read();

This is a fundamental ESIMD API constraint. lsc_load_2d returns an rvalue simd object; calling .bit_cast_view() on an rvalue produces a dangling reference.

2. X Offset is in Elements, Not Bytes

// BAD: byte offset for x — loads wrong columns
config_2d_mem_access<half, 16, 8, 1> payload(ptr, wd, ht, pt,
    (int)(col * sizeof(half)), row);  // WRONG: x in bytes

// GOOD: element offset for x
config_2d_mem_access<half, 16, 8, 1> payload(ptr, wd, ht, pt,
    (int)col, row);  // CORRECT: x in elements

3. Width/Height/Pitch Are Value Minus 1

// BAD: raw values
config_2d_mem_access<half, 16, 8, 1> payload(ptr,
    cols * sizeof(half),      // WRONG: not minus 1
    rows,                     // WRONG: not minus 1
    cols * sizeof(half),      // WRONG: not minus 1
    0, 0);

// GOOD: subtract 1
config_2d_mem_access<half, 16, 8, 1> payload(ptr,
    (uint32_t)(cols * sizeof(half)) - 1u,
    (uint32_t)(rows) - 1u,
    (uint32_t)(cols * sizeof(half)) - 1u,
    0, 0);

4. Transposed Load Does NOT Work with half

On Xe2 hardware, Transposed=true is only supported for uint32_t (and uint64_t). Use uint32_t with bit_cast_view<half> for VNNI transposed FP16 loads.

5. lsc_store_2d Height Limit for FP16

Max store height for half is 8. For a 16-row tile, split into two 8-row stores:

lsc_store_2d<half, W, 8, 1, ...>(payload, data_upper);
payload.set_y(payload.get_y() + 8);
lsc_store_2d<half, W, 8, 1, ...>(payload, data_lower);

Choosing the Right Access Pattern

Access PatternOperationWhen to Use
lsc_load_2d / lsc_store_2d2D tiled accessMatrix tiles for DPAS, strided 2D regions
block_load / block_store1D contiguousFull rows, SLM cooperative loads, simple patterns
gather / scatterNon-contiguousIndexed access, strided columns, irregular patterns
lsc_prefetch_2d2D prefetchHide latency for next iteration's tiles

Decision flow:

  1. Is the data contiguous? Use block_load / block_store (simplest, often fastest).
  2. Is the data a rectangular tile? Use lsc_load_2d / lsc_store_2d.
  3. Is the data non-contiguous? Use gather / scatter (slowest, use as last resort).

Related Skills

SkillRelevance
intel-esimd-baseFoundational ESIMD programming, includes memory access overview
esimd-lsc-slmSLM-specific LSC operations (slm_block_load, lsc_slm_gather/scatter)
xe2-dpas-patternsDPAS tiling and VNNI layout that 2D loads produce
intel-esimd-attn-gemmAttention GEMM kernels using lsc_load_2d for K tiles
xe2-sdp-hd256HD=256 SDP kernel using lsc_slm_scatter for S transpose
intel-gpu-kernel-optGeneral optimization methodology including memory access tuning