esimd-lsc-2d-gather-scatter
DevelopmentLSC 2D block load/store, 1D block load/store, and gather/scatter operations in Intel ESIMD. Use this skill when working with lsc_load_2d, lsc_store_2d, lsc_prefetch_2d, config_2d_mem_access, block_load, block_store, gather, or scatter in ESIMD kernels. Covers 2D surface descriptors, transposed VNNI loads, tile size constraints, cache hints, and common pitfalls like the rvalue bit_cast_view bug and half transpose limitation.
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ESIMD LSC 2D Block Operations, Gather, and Scatter
Comprehensive guide to all LSC (Load/Store/Cache) memory access patterns in Intel ESIMD: 2D block operations for tiled matrix access, 1D block operations for contiguous access, and gather/scatter for non-contiguous access.
Version: 1.0.0 Last Updated: 2026-03-12
Table of Contents
- 2D Block Operations
- Surface Descriptor
- Transposed 2D Load (VNNI)
- 2D Prefetch
- 1D Block Load / Store
- Gather / Scatter
- Cache Hints
- Tile Size Constraints
- Common Pitfalls
- Choosing the Right Access Pattern
2D Block Operations
lsc_load_2d and lsc_store_2d access rectangular tiles from global memory using a 2D surface descriptor. They are the primary mechanism for loading matrix tiles for DPAS/XMX operations.
lsc_load_2d
#include <sycl/ext/intel/esimd.hpp>
using namespace sycl::ext::intel::esimd;
// Load a W x H tile of type T, NBlk blocks
auto tile = lsc_load_2d<T, W, H, NBlk,
Transposed, // bool: transpose on load
Transformed, // bool: VNNI transform
L1Hint, L3Hint>(payload);
Returns: simd<T, W * H * NBlk> — a flat vector of all loaded elements.
lsc_store_2d
lsc_store_2d<T, W, H, NBlk,
L1Hint, L3Hint>(payload, data);
Parameters: data is simd<T, W * H * NBlk>.
Surface Descriptor
The config_2d_mem_access<T, W, H, NBlk> descriptor defines the 2D surface and the tile within it.
config_2d_mem_access<T, W, H, NBlk> payload(
base_ptr, // const T* — base address of the 2D surface
surface_width, // uint32_t — surface width in BYTES minus 1
surface_height, // uint32_t — surface height in ROWS minus 1
surface_pitch, // uint32_t — surface pitch in BYTES minus 1
x_offset, // int — tile x offset in ELEMENTS (not bytes!)
y_offset // int — tile y offset in ROWS
);
Critical: surface_width, surface_height, and surface_pitch are all specified as value minus 1. The x offset is in elements, while width and pitch are in bytes.
// Example: load 16x8 tile of half from a [rows, cols] matrix
const int cols = 256;
const int rows = 1024;
config_2d_mem_access<half, 16, 8, 1> payload(
ptr,
(uint32_t)(cols * sizeof(half)) - 1u, // width in bytes - 1
(uint32_t)(rows) - 1u, // height in rows - 1
(uint32_t)(cols * sizeof(half)) - 1u, // pitch in bytes - 1
col_offset, // x in elements
row_offset // y in rows
);
auto tile = lsc_load_2d<half, 16, 8, 1,
false, false,
cache_hint::cached, cache_hint::cached>(payload);
Updating Offsets
payload.set_x(new_col_offset); // in elements
payload.set_y(new_row_offset); // in rows
Transposed 2D Load (VNNI)
Setting Transposed=true transposes the tile on load: [H rows x W cols] in memory becomes [W rows x H cols] in registers. This is essential for producing DPAS B operands in VNNI layout.
Constraint: Only works with uint32_t, NOT half
// BAD: compile error — Transposed=true not supported for half
lsc_load_2d<half, 8, 16, 1, /*Transposed=*/true, false, ...>(payload);
// GOOD: use uint32_t, then bit_cast_view to half
config_2d_mem_access<uint32_t, K/2, N, 1> k_payload(
reinterpret_cast<const uint32_t*>(k_ptr),
(uint32_t)(HEAD_DIM * sizeof(half)) - 1u,
(uint32_t)(num_blocks) - 1u,
(uint32_t)(HEAD_DIM * sizeof(half)) - 1u,
0, 0);
auto k_u32 = lsc_load_2d<uint32_t, K/2, N, 1,
/*Transposed=*/true, /*Transformed=*/false,
cache_hint::cached, cache_hint::cached>(k_payload);
// MUST store to named variable first (see pitfalls)
auto k_tile = k_u32.template bit_cast_view<half>().read();
The uint32_t type packs two FP16 values per element, and the transpose produces the VNNI-packed layout that DPAS src1 expects: pairs of FP16 values interleaved across the systolic depth.
Transposed Load Width Constraints
For transposed loads, the maximum width depends on the element type:
uint32_ttranspose: max width = 8 (so max K/2 = 8, meaning K = 16 FP16 elements)halftranspose: max width = 4 (but half transpose is NOT supported on Xe2)
2D Prefetch
lsc_prefetch_2d<T, W, H, NBlk,
L1Hint, L3Hint>(payload);
Use to hide memory latency by prefetching the next tile while computing the current one. Typical pattern:
// Prefetch next K tile during VS phase (cross-phase prefetch)
k_payload.set_y(next_k_offset);
lsc_prefetch_2d<uint32_t, K/2, N, 1,
cache_hint::cached, cache_hint::cached>(k_payload);
1D Block Load / Store
For contiguous 1D access, block_load and block_store are simpler and often faster than 2D operations.
// Load N contiguous elements of type T
simd<half, 128> data = block_load<half, 128>(ptr + offset);
// Store N contiguous elements
block_store<half, 128>(ptr + offset, data);
// With cache hints
simd<half, 128> data = block_load<half, 128>(ptr + offset,
overaligned_tag<16>{}, // alignment hint
properties{cache_hint_L1<cache_hint::streaming>,
cache_hint_L3<cache_hint::cached>});
When to prefer block_load over lsc_load_2d:
- Accessing full rows of a matrix (contiguous in memory)
- Loading into SLM cooperatively (each thread loads V_ROWS full rows)
- Simpler code, fewer descriptor setup costs
- Measured ~4% faster than
lsc_load_2dfor cooperative K+V loads to SLM
Gather / Scatter
For non-contiguous access where each SIMD lane reads/writes a different address.
// Gather: load one element per lane from different offsets
simd<uint32_t, 16> offsets = ...; // byte offsets from base
simd<half, 16> data = gather<half, 16>(base_ptr, offsets);
// Scatter: store one element per lane to different offsets
scatter<half, 16>(base_ptr, offsets, data);
// Predicated gather/scatter with mask
simd_mask<16> pred = ...;
simd<half, 16> data = gather<half, 16>(base_ptr, offsets, pred);
scatter<half, 16>(base_ptr, offsets, data, pred);
When to use gather/scatter:
- Strided access patterns (e.g., reading a column from a row-major matrix)
- Index-based access (e.g., embedding lookup)
- Scatter output to non-contiguous positions
Performance: Gather/scatter are significantly slower than block operations. Prefer block_load/block_store or lsc_load_2d/lsc_store_2d whenever possible.
Cache Hints
All LSC operations accept L1 and L3 cache hints:
| Hint | Meaning | Use Case |
|---|---|---|
cache_hint::cached | Cache in L1/L3 | Data reused soon (default for most loads) |
cache_hint::uncached | Bypass cache | Streaming writes, one-time reads |
cache_hint::streaming | Streaming hint | Sequential access, mild temporal locality |
cache_hint::write_back | Write-back | Store with cache retention |
Important: For block_store, default hints (no hints) are often fastest. Explicit (streaming, write_back) measured 33% slower; (streaming, uncached) measured 7x slower.
// Best for block_store — use default, no explicit hints
block_store<half, N>(ptr + offset, data);
// For 2D loads that will be reused — cached/cached
lsc_load_2d<..., cache_hint::cached, cache_hint::cached>(payload);
Tile Size Constraints
2D Block Load/Store Limits
| Parameter | Constraint |
|---|---|
| Tile width (in bytes) | W * sizeof(T) <= 64 bytes |
| Tile height | H <= 32 rows |
| Surface pitch | Must be >= surface_width (both in bytes) |
| Alignment | Base pointer must be 64-byte aligned (surface base) |
| X offset | Must be element-aligned for the type |
Practical Maximum Tile Sizes
| Type | Max W (elements) | Max H | Max Elements |
|---|---|---|---|
half (2B) | 32 | 32 | 1024 |
float (4B) | 16 | 32 | 512 |
uint32_t (4B) | 16 | 32 | 512 |
uint8_t (1B) | 64 | 32 | 2048 |
2D Store Height Limit
lsc_store_2d with half: max height = 8 per store. For larger tiles, split into multiple stores.
Common Pitfalls
1. lsc_load_2d Returns Rvalue — Cannot Chain .bit_cast_view()
// BAD: rvalue, compiler error or undefined behavior
auto tile = lsc_load_2d<uint32_t, K/2, N, 1, true, false, ...>(payload)
.template bit_cast_view<half>().read();
// GOOD: store to named variable first
auto k_u32 = lsc_load_2d<uint32_t, K/2, N, 1, true, false, ...>(payload);
auto k_tile = k_u32.template bit_cast_view<half>().read();
This is a fundamental ESIMD API constraint. lsc_load_2d returns an rvalue simd object; calling .bit_cast_view() on an rvalue produces a dangling reference.
2. X Offset is in Elements, Not Bytes
// BAD: byte offset for x — loads wrong columns
config_2d_mem_access<half, 16, 8, 1> payload(ptr, wd, ht, pt,
(int)(col * sizeof(half)), row); // WRONG: x in bytes
// GOOD: element offset for x
config_2d_mem_access<half, 16, 8, 1> payload(ptr, wd, ht, pt,
(int)col, row); // CORRECT: x in elements
3. Width/Height/Pitch Are Value Minus 1
// BAD: raw values
config_2d_mem_access<half, 16, 8, 1> payload(ptr,
cols * sizeof(half), // WRONG: not minus 1
rows, // WRONG: not minus 1
cols * sizeof(half), // WRONG: not minus 1
0, 0);
// GOOD: subtract 1
config_2d_mem_access<half, 16, 8, 1> payload(ptr,
(uint32_t)(cols * sizeof(half)) - 1u,
(uint32_t)(rows) - 1u,
(uint32_t)(cols * sizeof(half)) - 1u,
0, 0);
4. Transposed Load Does NOT Work with half
On Xe2 hardware, Transposed=true is only supported for uint32_t (and uint64_t). Use uint32_t with bit_cast_view<half> for VNNI transposed FP16 loads.
5. lsc_store_2d Height Limit for FP16
Max store height for half is 8. For a 16-row tile, split into two 8-row stores:
lsc_store_2d<half, W, 8, 1, ...>(payload, data_upper);
payload.set_y(payload.get_y() + 8);
lsc_store_2d<half, W, 8, 1, ...>(payload, data_lower);
Choosing the Right Access Pattern
| Access Pattern | Operation | When to Use |
|---|---|---|
lsc_load_2d / lsc_store_2d | 2D tiled access | Matrix tiles for DPAS, strided 2D regions |
block_load / block_store | 1D contiguous | Full rows, SLM cooperative loads, simple patterns |
gather / scatter | Non-contiguous | Indexed access, strided columns, irregular patterns |
lsc_prefetch_2d | 2D prefetch | Hide latency for next iteration's tiles |
Decision flow:
- Is the data contiguous? Use
block_load/block_store(simplest, often fastest). - Is the data a rectangular tile? Use
lsc_load_2d/lsc_store_2d. - Is the data non-contiguous? Use
gather/scatter(slowest, use as last resort).
Related Skills
| Skill | Relevance |
|---|---|
intel-esimd-base | Foundational ESIMD programming, includes memory access overview |
esimd-lsc-slm | SLM-specific LSC operations (slm_block_load, lsc_slm_gather/scatter) |
xe2-dpas-patterns | DPAS tiling and VNNI layout that 2D loads produce |
intel-esimd-attn-gemm | Attention GEMM kernels using lsc_load_2d for K tiles |
xe2-sdp-hd256 | HD=256 SDP kernel using lsc_slm_scatter for S transpose |
intel-gpu-kernel-opt | General optimization methodology including memory access tuning |