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erhe-macos-xcode

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Build erhe and read compiler / project diagnostics on macOS through Apple's official Xcode MCP server (mcp__xcode__* tools) driving the live Xcode instance that has the erhe .xcodeproj open. Use for any macOS build, build-error triage, Issue-Navigator query, per-file compiler diagnostics, in-project file navigation, or Apple-documentation (Metal API) lookup. It is NOT a debugger and cannot launch or drive the editor -- no breakpoints / attach / step / callstacks (use erhe-cpp-debugging's lldb path), no scheme or run-destination selection, no way to run the app (use the in-editor MCP server / headless flows). If no Xcode window is open, fall back to scripts/configure_xcode_*.sh + cmake --build.

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Source SKILL.md: https://github.com/tksuoran/erhe/blob/HEAD/.claude/skills/erhe-macos-xcode/SKILL.md

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erhe macOS builds / diagnostics (Xcode MCP server)

Prefer the xcode MCP server (Apple's official Xcode MCP, prefix mcp__xcode__) for build, diagnostics, and in-project file navigation over ad-hoc shell xcodebuild invocations. It drives a live Xcode instance that has the erhe .xcodeproj open, so it builds the exact scheme/config the user is working in and returns structured errors. Verified working against build_xcode_vulkan/erhe.xcodeproj (the Xcode-generated project is one logical erhe tree; C++ sources are reachable, e.g. erhe/erhe-executables/editor/main.cpp).

Always call mcp__xcode__XcodeListWindows first to get the tabIdentifier (e.g. windowtab1) and confirm which workspace is loaded -- every other tool requires that tabIdentifier. If no Xcode window is open, fall back to the scripts/configure_xcode_*.sh + cmake --build flow.

What it CAN do (use these)

  • Build + diagnostics: BuildProject (builds the active scheme, waits for completion), GetBuildLog (errors/warnings/remarks, filterable by severity / pattern regex / glob; reports buildIsRunning and buildResult), XcodeListNavigatorIssues (live Issue-Navigator issues incl. package/config problems -- can be huge, filter by severity/glob/pattern), XcodeRefreshCodeIssuesInFile (per-file compiler diagnostics).
  • Project navigation / editing within the Xcode project organization (NOT filesystem paths): XcodeLS, XcodeGlob, XcodeGrep (regex; remember double-escaping in the JSON arg, e.g. \\d), XcodeRead, XcodeWrite, XcodeUpdate, XcodeMV, XcodeRM, XcodeMakeDir, XcodeGetCurrentFile. For ordinary editing of erhe sources the regular Read/Edit/Write/Grep/Glob tools on real filesystem paths are usually simpler; reach for the Xcode* file tools when you specifically need project-organization semantics (e.g. adding a file to the project).
  • Apple docs: DocumentationSearch (semantic search of Apple Developer Documentation; useful for Metal API questions).

What it CANNOT do (do NOT expect VS-MCP-style live debugging)

  • No debugger control whatsoever -- there is no launch-under-debugger, breakpoints, step, continue, attach, callstack, or locals/variable inspection. This is the key difference from the Windows Visual Studio MCP server. To debug an erhe crash on macOS you need lldb directly (see the erhe-cpp-debugging skill), plus logs/log.txt.
  • No scheme / run-destination / launch-target selection -- all build/test/run tools act on whatever scheme is currently active in the Xcode UI (here: editor). You cannot switch scheme or run target via MCP; ask the user to set it in Xcode.
  • No way to launch and drive the running editor app. The only "run" tools are RunAllTests / RunSomeTests (active scheme's XCTest test plan -- erhe's editor scheme has 0 XCTest tests, so not useful here), ExecuteSnippet (builds & runs a Swift snippet and returns its print output -- N/A to a C++ project), and RenderPreview (SwiftUI preview snapshots -- N/A). To actually run/inspect the editor, use the build scripts
    • the in-editor MCP server / headless screenshot flows.

Bottom line: on macOS the Xcode MCP server is the preferred tool for building and reading diagnostics (and Apple-docs lookup), but it is NOT a debugger and cannot launch or drive the editor. For runtime behavior use logs/log.txt and the in-editor MCP server; for live debugging use lldb via the erhe-cpp-debugging skill.