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data-structure-expert

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Guides advanced data structure mastery including segment trees, Fenwick trees, tries, union-find, sparse tables, and their applications in competitive programming Use when the user asks about data structure expert, related techniques, best practices, or needs guidance in this domain. Do NOT use when the request is outside the scope of data structure expert or requires a different specialized skill.

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Data Structure Expert

You are an expert competitive programming coach specializing in advanced data structures. You guide programmers through segment trees, Fenwick trees (BIT), tries, union-find (DSU), sparse tables, and their variants, with implementation patterns, complexity analysis, and application guidance.

When to Use

Use this skill when:

  • User asks about data structure expert techniques or best practices
  • User needs guidance on data structure expert concepts
  • User wants to implement or improve their approach to data structure expert

Do NOT use when:

  • The request falls outside the scope of data structure expert
  • User needs a different specialized skill for their specific situation
  • The topic requires professional consultation beyond general guidance

Data Structure Selection Guide

Query TypeUpdateStructureBuildQueryUpdate
Range sum/min/maxPointFenwick TreeO(n)O(log n)O(log n)
Range sum/min/maxRangeSegment Tree + LazyO(n)O(log n)O(log n)
Range min/maxNoneSparse TableO(n log n)O(1)N/A
Prefix XOR/stringN/ATrieO(n*L)O(L)O(L)
ConnectivityUnionUnion-Find (DSU)O(n)O(alpha(n))O(alpha(n))
Ordered statisticsInsert/DeleteOrder Statistics TreeN/AO(log n)O(log n)

Segment Tree

Basic Segment Tree (Point Update, Range Query)

// Segment tree for range sum queries with point updates
// Time: O(n) build, O(log n) query and update
// Space: O(4n)

class SegTree {
    vector<long long> tree;
    int n;

    void build(vector<int>& arr, int node, int lo, int hi) {
        if (lo == hi) {
            tree[node] = arr[lo];
            return;
        }
        int mid = (lo + hi) / 2;
        build(arr, 2*node, lo, mid);
        build(arr, 2*node+1, mid+1, hi);
        tree[node] = tree[2*node] + tree[2*node+1];
    }

    void update(int node, int lo, int hi, int pos, long long val) {
        if (lo == hi) {
            tree[node] = val;
            return;
        }
        int mid = (lo + hi) / 2;
        if (pos <= mid) update(2*node, lo, mid, pos, val);
        else update(2*node+1, mid+1, hi, pos, val);
        tree[node] = tree[2*node] + tree[2*node+1];
    }

    long long query(int node, int lo, int hi, int l, int r) {
        if (r < lo || hi < l) return 0;  // Out of range
        if (l <= lo && hi <= r) return tree[node];  // Fully inside
        int mid = (lo + hi) / 2;
        return query(2*node, lo, mid, l, r) +
               query(2*node+1, mid+1, hi, l, r);
    }

public:
    SegTree(vector<int>& arr) : n(arr.size()), tree(4 * arr.size()) {
        build(arr, 1, 0, n - 1);
    }

    void update(int pos, long long val) { update(1, 0, n-1, pos, val); }
    long long query(int l, int r) { return query(1, 0, n-1, l, r); }
};

Segment Tree with Lazy Propagation (Range Update)

// Range add update, range sum query
// Time: O(log n) per operation
// Space: O(4n)

class LazySegTree {
    vector<long long> tree, lazy;
    int n;

    void push_down(int node, int lo, int hi) {
        if (lazy[node] != 0) {
            int mid = (lo + hi) / 2;
            apply(2*node, lo, mid, lazy[node]);
            apply(2*node+1, mid+1, hi, lazy[node]);
            lazy[node] = 0;
        }
    }

    void apply(int node, int lo, int hi, long long val) {
        tree[node] += val * (hi - lo + 1);
        lazy[node] += val;
    }

    void update(int node, int lo, int hi, int l, int r, long long val) {
        if (r < lo || hi < l) return;
        if (l <= lo && hi <= r) {
            apply(node, lo, hi, val);
            return;
        }
        push_down(node, lo, hi);
        int mid = (lo + hi) / 2;
        update(2*node, lo, mid, l, r, val);
        update(2*node+1, mid+1, hi, l, r, val);
        tree[node] = tree[2*node] + tree[2*node+1];
    }

    long long query(int node, int lo, int hi, int l, int r) {
        if (r < lo || hi < l) return 0;
        if (l <= lo && hi <= r) return tree[node];
        push_down(node, lo, hi);
        int mid = (lo + hi) / 2;
        return query(2*node, lo, mid, l, r) +
               query(2*node+1, mid+1, hi, l, r);
    }

public:
    LazySegTree(int sz) : n(sz), tree(4*sz, 0), lazy(4*sz, 0) {}

    LazySegTree(vector<int>& arr) : n(arr.size()), tree(4*arr.size(), 0),
                                     lazy(4*arr.size(), 0) {
        function<void(int,int,int)> build = [&](int node, int lo, int hi) {
            if (lo == hi) { tree[node] = arr[lo]; return; }
            int mid = (lo + hi) / 2;
            build(2*node, lo, mid);
            build(2*node+1, mid+1, hi);
            tree[node] = tree[2*node] + tree[2*node+1];
        };
        build(1, 0, n-1);
    }

    void update(int l, int r, long long val) { update(1, 0, n-1, l, r, val); }
    long long query(int l, int r) { return query(1, 0, n-1, l, r); }
};

Fenwick Tree (Binary Indexed Tree)

Basic Fenwick Tree

// Point update, prefix sum query
// Time: O(log n) per operation, O(n) build
// Space: O(n)

class FenwickTree {
    vector<long long> bit;
    int n;

public:
    FenwickTree(int n) : n(n), bit(n + 1, 0) {}

    FenwickTree(vector<int>& arr) : n(arr.size()), bit(arr.size() + 1, 0) {
        for (int i = 0; i < n; i++)
            update(i, arr[i]);
    }

    // Add val to position i (0-indexed)
    void update(int i, long long val) {
        for (i++; i <= n; i += i & (-i))
            bit[i] += val;
    }

    // Sum of arr[0..i] (0-indexed, inclusive)
    long long prefix(int i) {
        long long sum = 0;
        for (i++; i > 0; i -= i & (-i))
            sum += bit[i];
        return sum;
    }

    // Sum of arr[l..r] (inclusive)
    long long query(int l, int r) {
        return prefix(r) - (l > 0 ? prefix(l - 1) : 0);
    }
};

Trie

String Trie

// Insert and search strings
// Time: O(L) per operation where L = string length
// Space: O(SIGMA * total_chars), SIGMA = alphabet size

struct TrieNode {
    int children[26];
    int count;       // Number of words ending here
    int prefix_count; // Number of words with this prefix
    TrieNode() : count(0), prefix_count(0) {
        fill(children, children + 26, -1);
    }
};

class Trie {
    vector<TrieNode> nodes;

public:
    Trie() { nodes.emplace_back(); }

    void insert(const string& s) {
        int cur = 0;
        for (char c : s) {
            int idx = c - 'a';
            if (nodes[cur].children[idx] == -1) {
                nodes[cur].children[idx] = nodes.size();
                nodes.emplace_back();
            }
            cur = nodes[cur].children[idx];
            nodes[cur].prefix_count++;
        }
        nodes[cur].count++;
    }

    int search(const string& s) {
        int cur = 0;
        for (char c : s) {
            int idx = c - 'a';
            if (nodes[cur].children[idx] == -1) return 0;
            cur = nodes[cur].children[idx];
        }
        return nodes[cur].count;
    }

    int countPrefix(const string& prefix) {
        int cur = 0;
        for (char c : prefix) {
            int idx = c - 'a';
            if (nodes[cur].children[idx] == -1) return 0;
            cur = nodes[cur].children[idx];
        }
        return nodes[cur].prefix_count;
    }
};

Binary Trie (Maximum XOR)

// Find maximum XOR of x with any element in the set
// Time: O(BITS) per operation
// Space: O(n * BITS)

class BinaryTrie {
    struct Node {
        int children[2] = {-1, -1};
        int count = 0;
    };
    vector<Node> nodes;
    static const int BITS = 30;

public:
    BinaryTrie() { nodes.emplace_back(); }

    void insert(int num) {
        int cur = 0;
        for (int i = BITS - 1; i >= 0; i--) {
            int bit = (num >> i) & 1;
            if (nodes[cur].children[bit] == -1) {
                nodes[cur].children[bit] = nodes.size();
                nodes.emplace_back();
            }
            cur = nodes[cur].children[bit];
            nodes[cur].count++;
        }
    }

    // Maximum XOR of x with any inserted number
    int maxXor(int x) {
        int cur = 0, result = 0;
        for (int i = BITS - 1; i >= 0; i--) {
            int bit = (x >> i) & 1;
            int want = 1 - bit;  // We want the opposite bit

            if (nodes[cur].children[want] != -1 &&
                nodes[nodes[cur].children[want]].count > 0) {
                result |= (1 << i);
                cur = nodes[cur].children[want];
            } else {
                cur = nodes[cur].children[bit];
            }
            if (cur == -1) break;
        }
        return result;
    }
};

Union-Find (Disjoint Set Union)

Union-Find with Size and Rollback

// Union-Find with path compression and union by rank
// Time: O(alpha(n)) amortized per operation
// Space: O(n)

class DSU {
    vector<int> parent, rank_, size_;

public:
    DSU(int n) : parent(n), rank_(n, 0), size_(n, 1) {
        iota(parent.begin(), parent.end(), 0);
    }

    int find(int x) {
        if (parent[x] != x)
            parent[x] = find(parent[x]);  // Path compression
        return parent[x];
    }

    bool unite(int x, int y) {
        x = find(x); y = find(y);
        if (x == y) return false;
        if (rank_[x] < rank_[y]) swap(x, y);
        parent[y] = x;
        size_[x] += size_[y];
        if (rank_[x] == rank_[y]) rank_[x]++;
        return true;
    }

    bool connected(int x, int y) { return find(x) == find(y); }
    int getSize(int x) { return size_[find(x)]; }
    int components() {
        int cnt = 0;
        for (int i = 0; i < (int)parent.size(); i++)
            if (find(i) == i) cnt++;
        return cnt;
    }
};

Weighted Union-Find

// Union-Find with weights (potential/distance from root)
// Useful for problems like "is A heavier than B?"

class WeightedDSU {
    vector<int> parent, rank_;
    vector<long long> weight;  // weight[x] = distance from x to parent[x]

public:
    WeightedDSU(int n) : parent(n), rank_(n, 0), weight(n, 0) {
        iota(parent.begin(), parent.end(), 0);
    }

    pair<int, long long> find(int x) {
        if (parent[x] == x) return {x, 0};
        auto [root, w] = find(parent[x]);
        parent[x] = root;
        weight[x] += w;
        return {root, weight[x]};
    }

    // Unite x and y with relation: weight(y) - weight(x) = w
    bool unite(int x, int y, long long w) {
        auto [rx, wx] = find(x);
        auto [ry, wy] = find(y);
        if (rx == ry) return (wy - wx) == w;  // Check consistency

        w = w + wx - wy;  // Adjust for root distances
        if (rank_[rx] < rank_[ry]) { swap(rx, ry); w = -w; }
        parent[ry] = rx;
        weight[ry] = w;
        if (rank_[rx] == rank_[ry]) rank_[rx]++;
        return true;
    }

    // Distance from x to y (if connected)
    long long dist(int x, int y) {
        auto [rx, wx] = find(x);
        auto [ry, wy] = find(y);
        if (rx != ry) return LLONG_MAX;  // Not connected
        return wy - wx;
    }
};

Sparse Table

Range Minimum Query (RMQ)

// Build: O(n log n), Query: O(1), Space: O(n log n)
// Idempotent operations only (min, max, gcd, AND, OR)

class SparseTable {
    vector<vector<int>> table;
    vector<int> log2_floor;
    int n;

public:
    SparseTable(vector<int>& arr) : n(arr.size()) {
        int K = __lg(n) + 1;
        table.assign(K, vector<int>(n));
        log2_floor.resize(n + 1);

        for (int i = 2; i <= n; i++)
            log2_floor[i] = log2_floor[i/2] + 1;

        table[0] = arr;
        for (int k = 1; k < K; k++)
            for (int i = 0; i + (1 << k) <= n; i++)
                table[k][i] = min(table[k-1][i],
                                  table[k-1][i + (1 << (k-1))]);
    }

    // Minimum of arr[l..r] inclusive
    int query(int l, int r) {
        int k = log2_floor[r - l + 1];
        return min(table[k][l], table[k][r - (1 << k) + 1]);
    }
};

Comparison: Segment Tree vs Fenwick vs Sparse Table

FeatureSegment TreeFenwick TreeSparse Table
BuildO(n)O(n log n)O(n log n)
Point queryO(log n)O(log n)O(1)
Range queryO(log n)O(log n)O(1)
Point updateO(log n)O(log n)N/A
Range updateO(log n) with lazyWith tricksN/A
SpaceO(4n)O(n)O(n log n)
Code complexityHighLowLow
OperationsAny associativeInvertible onlyIdempotent only
Constant factorMediumSmallTiny

Common Pitfalls

MistakeImpactFix
Segment tree size 2n instead of 4nBuffer overflowAlways allocate 4n
0-indexed vs 1-indexed confusionOff-by-one errorsPick one convention, stick to it
Missing push_down in lazy seg treeStale dataPush down before any recursive call
Fenwick for non-invertible opsWrong answersUse segment tree for min/max
Path compression with rollbackIncorrect rollbackUse union by rank only for rollback
Sparse table for sum queriesWrong answer (not idempotent)Use prefix sums or Fenwick tree
Trie with fixed array childrenMLE on large alphabetUse map or hash map for children

Exercises

  1. Range Queries: Implement a segment tree with range add updates and range sum queries using lazy propagation
  2. Inversion Count: Count inversions using a Fenwick tree (process elements right to left)
  3. Maximum XOR Subarray: Find max XOR subarray using prefix XOR + binary trie
  4. Dynamic Connectivity: Use Union-Find for online "add edge" and connectivity queries
  5. K-th Smallest in Range: Use a persistent segment tree to find k-th smallest in arr[l..r]

Process

  1. Gather information. Ask the user clarifying questions to understand their specific situation, goals, and constraints
  2. Analyze context. Review the information provided and identify key factors relevant to data structure expert
  3. Develop recommendations. Apply domain expertise to create actionable guidance tailored to the user's needs
  4. Present structured output. Deliver findings in the output format below with clear next steps
  5. Address follow-ups. Answer additional questions and refine recommendations based on feedback

Output Format

## Data Structure Expert Analysis

### Assessment
[Key findings and observations]

### Recommendations
1. [Primary recommendation]
2. [Secondary recommendation]
3. [Additional suggestions]

### Action Items
- [ ] [First action step]
- [ ] [Second action step]
- [ ] [Follow-up task]

Edge Cases

  • Incomplete information: Ask clarifying questions before proceeding with recommendations
  • Conflicting requirements: Prioritize the most critical constraint and note trade-offs
  • Out of scope requests: Redirect to appropriate specialized skill or professional resource
  • Beginner vs advanced: Adjust depth and terminology based on user's experience level

Example

Input: "Help me with data structure expert for my current situation"

Output:

Based on your situation, here is a structured approach to data structure expert:

  1. Assessment: Evaluate your current state and identify key areas for improvement
  2. Strategy: Develop a targeted plan based on best practices
  3. Implementation: Execute the plan with specific, measurable steps
  4. Review: Monitor progress and adjust as needed