cs-feat
DevelopmentFeature 主入口。用于新功能或功能改造,先按风险自动选择 Quick、Standard 或 Goal lane,再恢复并推进对应流程。不要用于单纯 bug 修复(cs-issue)、行为等价重构(cs-refactor)、对外文档(cs-docs)、大需求拆解(cs-epic)。
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cs-feat
启动必读
动作前先跑 CodeStable preflight:读 .codestable/attention.md(缺失先 cs-onboard);不要用 AGENTS.md/CLAUDE.md 等外部入口代替它;细则见 .codestable/reference/execution-conventions.md。
cs-feat 是 feature 的唯一推荐入口。它先按任务事实选择执行 lane,再从仓库事实恢复阶段:Quick 直接实现;Standard 在当前 run 完成 design、implementation、review 和 accept-inline;Goal 才生成 goal package 并尝试通过可见 Task agent goal driver 长程执行。Standard / Goal 仍在 design gate 停下来等用户确认。真正的各阶段动作由对应 protocol 负责(见 Progressive Reference Loading)。
入口意图
本次调用参数:$ARGUMENTS
意图来源按优先级:调用参数 flag > 兼容入口预设 > 用户话术。参数为空或未被替换(仍是字面 $ARGUMENTS)时跳过该来源;--stage <stage> 表示阶段意图,--mode <mode> 表示执行模式,其余文本作为需求描述。
| 参数 | 入口意图 |
|---|---|
--stage design | requested_stage: design |
--stage design-review | requested_stage: design-review |
--stage impl | requested_stage: implementation |
--stage qa | requested_stage: qa |
--stage accept | requested_stage: acceptance |
--stage goal-package | requested_stage: goal-package |
--mode quick / --mode fastforward | requested_mode: quick(fastforward 是兼容别名) |
--mode standard | requested_mode: standard |
--mode goal | requested_mode: goal |
入口意图只是偏好;仓库事实优先(restoreFeatureStage),也优先于聊天历史。
无参数默认行为:没有 flag / 需求描述时,不猜阶段;扫描 .codestable/features/、目标产物与当前 git diff,用状态机恢复下一步。没有可恢复 feature 且用户原话也无新功能目标时,返回 NeedsHuman 问处理哪个 feature。
风险分级
data ExecutionLane = Quick | Standard | Goal
classifyExecutionLane :: FeatureState -> EntryIntent -> ExecutionLane
classifyExecutionLane(s, intent)
| s.epicChildBatch || hasGoalState(s) || hasRoadmapOwner(s) = Goal
| hasExistingDesign(s) = recordedLaneOrConfirmedReclassification(s, intent)
| explicitlyRequestsGoal(intent) = Goal
| explicitlyRequestsStandard(intent) = Standard
| explicitlyRequestsQuick(intent) && quickEligible(s, intent) = Quick
| explicitlyRequestsQuick(intent) = Standard
| quickEligible(s, intent) = Quick
| otherwise = Standard
quickEligible 必须同时满足:需求与验收行为明确;改动局部且挂载点已知;复用既有公开契约,不新增或改变跨系统协议;目标验证入口已知;不涉及 requirement/ADR 边界、迁移、权限/安全、并发或高风险数据语义。任一项未知就选 Standard,不按模型名称、推理档位或所谓“智商”选 lane。
Standard 用于需要新契约、跨模块决策或正式 design,但适合当前 run 完成的单 feature。Goal lane 只在用户明确要求长程自主执行、显式 --stage goal-package / --mode goal、已有 goal-state.yaml,或 Epic 批量上下文时选择;任务较大本身不自动等于 Goal。
用户说“这是小改动”“流程太重”“文档比代码多”或同义反馈时,必须暂停继续建产物并重新分类。满足 Quick 就立即降级;仍有风险条件时逐条说明为什么不能降级,不得沿既定流程无视反馈。
已有 design 时不允许入口参数静默越过已记录 lane。用户明确要求降级且重新核对仍满足 quickEligible 时,先把 execution_lane: quick 和降级原因写回 design,再进入 FastForward;已有 goal-state.yaml 时不得原地降级,必须先按 Goal 协议安全 handoff,再由 owner 决定是否重分类。
Spec
csFeat :: FeatureRequest -> FeatureOutcome
csFeat = workflow
data FeatureRequest = FeatureRequest
{ requestedStage : Maybe Stage
, requestedMode : Maybe ExecutionLane -- quick | standard | goal;fastforward -> quick
, userGoal : Maybe Text
, resumeInput : Maybe ResumeInput
, repoFacts : RepoFacts -- 优先于 args / 聊天历史
}
data Stage = Design | DesignReview | GoalPackage | Implementation | CodeReview | QA | Acceptance | FastForward
data ResumeInput
= ResumeDesign DesignDecision | ApproveScopeChange | ResumeReview OwnerApproval | AuthorizeGoalAcceptance ApprovalRef
| ResumeAcceptance AcceptanceDecision | ResumeQARunner OwnerApproval | ResumeAcceptanceAuditor OwnerApproval | ResumeEffect EffectDecision | RejectCheckpoint
data DesignDecision = ApproveDesign | RequestDesignChanges
data AcceptanceDecision = ApproveAcceptance | RequestAcceptanceChanges FixKind
data EffectDecision = EffectAccepted | EffectRejected
data FixKind = CompleteFeature | QAFix | OwnerRequestedChanges
data EntryIntent = EntryIntent (Maybe Stage) (Maybe ExecutionLane) (Maybe Text) (Maybe ResumeInput)
data DesignReviewStatus
= ReviewMissing | ReviewPassed | ChangesRequested | ReviewAwaiting AgentRef
| ReviewNeedsOwnerApproval Reason | ReviewerFailed Reason | ReviewBlocked Reason
data QuickRunState = QuickImplementationPending | QuickReviewReady | QuickReviewFixing | QuickComplete
data StandardRunState = StandardImplementationPending | StandardReviewReady | StandardReviewFixing
| StandardAcceptanceReady | StandardComplete
data GoalRunState -- 从 goal-state.yaml 的 stage/status/driver 字段恢复
= GoalMissing | GoalReadyToDispatch ApprovalRef | GoalAuthorizationMissing | GoalDriverActive DriverInfo
| GoalImplementationRunning | GoalReviewReady | GoalReviewFixing
| GoalQAReady | GoalQAFixing | GoalAcceptanceReady
| GoalComplete ApprovalRef | GoalHandoffBlocked Reason | GoalUnknown Text
data FeatureState = FeatureState -- 从 feature 目录及 parent roadmap items / goal-state 恢复
{ featureDir : Maybe Path
, executionLane : Maybe ExecutionLane
, designStatus : Missing | Draft | Approved
, designReviewStatus : DesignReviewStatus
, quickRunState : QuickRunState
, standardRunState : StandardRunState
, goalRunState : GoalRunState
, roadmapOwner : Maybe EpicOwnership
, epicChildBatch : Bool -- cs-epic 批量上下文,非公开参数
}
data FeatureOutcome
= RoutedTo Stage
| HumanCheckpoint CheckpointReason
| Awaiting WaitReason
| Blocked Reason
| DispatchGoalDriver Command -- 先尝试可见 Task agent;失败才降级为 GoalHandoff
| GoalHandoff Command -- 可粘贴 `/goal` 或 driver handoff
| Completed FeatureSummary
| NeedsHuman Reason
data CheckpointReason
= ConfirmDesign | ConfirmScopeChange | ConfirmAcceptance | ConfirmGoalAcceptanceAuthorization | ConfirmEffect | ApproveReviewFallback Reason
data WaitReason = DesignReviewerRunning AgentRef | AwaitGoalDriver DriverInfo
restoreFeatureStage 从仓库事实选下一步(must not auto-approve design:design-review passed 后必须停等用户确认):
restoreFeatureStage :: FeatureState -> EntryIntent -> FeatureOutcome
restoreFeatureStage(s, intent)
| ambiguousTarget(s, intent) -> NeedsHuman "which feature?"
| rejectsPendingCheckpoint(s, intent) -> Blocked OwnerRejectedCheckpoint
| changesApprovedScope(s, intent) && resumeInput intent == Just ApproveScopeChange
-> RoutedTo Design
| changesApprovedScope(s, intent) -> HumanCheckpoint ConfirmScopeChange
| lane == Quick && s.quickRunState == QuickImplementationPending -> RoutedTo FastForward
| lane == Quick && s.quickRunState == QuickReviewReady -> RoutedTo CodeReview
| lane == Quick && s.quickRunState == QuickReviewFixing -> RoutedTo FastForward
| lane == Quick && s.quickRunState == QuickComplete -> Completed summary
| s.designStatus == Missing -> RoutedTo Design
| s.designStatus == Approved && s.designReviewStatus /= ReviewPassed
-> Blocked "approved design lacks passed design-review" -- approved 后复审未完成同样 fail-closed
| s.designReviewStatus == ChangesRequested -> RoutedTo Design
| s.designReviewStatus is ReviewAwaiting agent -> Awaiting (DesignReviewerRunning agent)
| s.designReviewStatus is ReviewNeedsOwnerApproval reason
-> if resumeInput intent == Just (ResumeReview ApproveLocalOnly)
then RoutedTo DesignReview else HumanCheckpoint (ApproveReviewFallback reason)
| s.designReviewStatus is ReviewerFailed reason -> Blocked reason
| s.designReviewStatus is ReviewBlocked reason -> Blocked reason
| s.designStatus == Draft && s.designReviewStatus == ReviewMissing -> RoutedTo DesignReview
| hasRoadmapOwner(s) && s.designReviewStatus == ReviewPassed -> RoutedTo <return-to-cs-epic>
| s.designStatus == Draft && s.designReviewStatus == ReviewPassed && resumeInput intent == Just (ResumeDesign RequestDesignChanges) -> RoutedTo Design
| s.designStatus == Draft && s.designReviewStatus == ReviewPassed && resumeInput intent == Just (ResumeDesign ApproveDesign) -> RoutedTo Design
| s.designReviewStatus == ReviewPassed && s.designStatus /= Approved
-> if s.epicChildBatch then RoutedTo <return-to-cs-epic> else HumanCheckpoint ConfirmDesign
| lane == Standard && s.standardRunState == StandardImplementationPending -> RoutedTo Implementation
| lane == Standard && s.standardRunState == StandardReviewReady -> RoutedTo CodeReview
| lane == Standard && s.standardRunState == StandardReviewFixing -> RoutedTo Implementation
| lane == Standard && s.standardRunState == StandardAcceptanceReady -> RoutedTo Acceptance
| lane == Standard && s.standardRunState == StandardComplete -> Completed summary
| lane == Goal && s.goalRunState == GoalMissing -> RoutedTo GoalPackage
| lane == Goal && s.goalRunState is GoalComplete _ -> Completed summary
| lane == Goal && s.goalRunState is GoalHandoffBlocked reason -> GoalHandoff (handoffCommand reason)
| lane == Goal && s.goalRunState is GoalDriverActive driver -> Awaiting (AwaitGoalDriver driver)
| lane == Goal && s.goalRunState == GoalAuthorizationMissing -> HumanCheckpoint ConfirmGoalAcceptanceAuthorization
| lane == Goal && s.goalRunState is GoalReadyToDispatch _ -> DispatchGoalDriver "/goal"
| lane == Goal && s.goalRunState == GoalImplementationRunning -> RoutedTo Implementation
| lane == Goal && s.goalRunState == GoalReviewReady -> RoutedTo CodeReview
| lane == Goal && s.goalRunState == GoalReviewFixing -> RoutedTo Implementation
| lane == Goal && s.goalRunState == GoalQAReady -> RoutedTo QA
| lane == Goal && s.goalRunState == GoalQAFixing -> RoutedTo Implementation
| lane == Goal && s.goalRunState == GoalAcceptanceReady -> RoutedTo Acceptance
| lane == Goal && s.goalRunState is GoalUnknown raw -> Blocked ("unknown goal-state: " <> raw)
| otherwise -> Blocked InvalidFeatureState
where lane = classifyExecutionLane(s, intent)
DesignReviewStatus 从 design-review 的 review_state/review_reason/reviewer_id 恢复;旧 blocked 无 review_state 时 fail-closed。QuickRunState 从 ff-note/review 恢复;StandardRunState 从 checklist、review、可选 QA 和 acceptance 恢复;GoalRunState 恢复时 rejected 归一为 handoff,其他非 handoff 状态缺少可验证 ApprovalRef 才归一为 GoalAuthorizationMissing。旧 design 缺 execution_lane 且没有 goal state 时按 Standard,已有 goal state 始终按 Goal。
Workflow
主执行主线(每次调用按序走;各 stage "怎么做" 的厚规则见对应 protocol,本节只定顺序与边界):
workflow :: FeatureRequest -> FeatureOutcome
workflow = preflight >=> parseEntryIntent >=> restoreFeatureState >=> applyResumeInput
>=> restoreFeatureStage >=> loadStageProtocol >=> executeOrRoute >=> exitRecoverable
preflight -- 读 .codestable/attention.md;缺失 -> route to cs-onboard;不得用 AGENTS.md/CLAUDE.md 代替
parseEntryIntent -- flag > compat-preset > utterance;repoFacts override requestedStage;空参不推断 stage
restoreFeatureState -- 扫 .codestable/features/ + artifact + git diff;applyResumeInput 先持久化匹配 pending checkpoint 的回答
loadStageProtocol -- stageProtocol 映射(见下节);进 stage 才加载该 stage 一个 protocol
executeOrRoute -- authoring stage 落盘 artifact;DispatchGoalDriver 先尝试可见 driver,失败才 GoalHandoff;HumanCheckpoint 必停
exitRecoverable -- durable artifact/state 已落盘,且 next stage / checkpoint / resume action 明确
文件放哪儿
产物统一放 .codestable/features/{YYYY-MM-DD}-{slug}/:design/checklist/design-review、review/acceptance,Goal 另有 goal-plan/state/protocol 和 QA,Quick 只有 ff-note + 横切 review。目录日期取首次创建当天,slug 用小写字母/数字/连字符;过程发现的 bug 另开 issue。
Progressive Reference Loading
stageProtocol :: Stage -> Protocol
stageProtocol Design = "references/design/protocol.md" -- 必要时 support/intent-template.md、codebase-design.md
stageProtocol DesignReview = "references/design-review/protocol.md" -- gate 纪律见下
stageProtocol GoalPackage = "references/goal/protocol.md"
stageProtocol Implementation = "references/implementation/protocol.md" -- 必要时 support/reference.md、tdd.md
stageProtocol CodeReview = skill "cs-code-review" -- 公开横切 skill
stageProtocol QA = "references/qa/protocol.md"
stageProtocol Acceptance = "references/acceptance/protocol.md"
stageProtocol FastForward = "references/fastforward/protocol.md"
-- 惰性加载(progressive reference loading):进入某阶段才加载该阶段一个 protocol,不在启动时读全部
-- 禁止:启动即读全部 references;用 implementation 协议做 design;code review 未过就进 QA
design-review 首轮和实质变化后的复审必须使用独立 Task agent reviewer;只改文字、编号、链接、格式或不改变契约的映射时走 focused closure,不启动新 reviewer。无法确定是否实质变化时完整独立复审,细则见 protocol。
Human Checkpoints
触发时机以 Spec 的 restoreFeatureStage 为唯一权威;本节只定义停下后的行为:
onCheckpoint :: CheckpointReason -> Action
onCheckpoint ConfirmDesign = 停等用户对 design 整体确认 -- must not auto-approve design,不得直接进 GoalPackage
onCheckpoint ConfirmScopeChange = 停等用户确认范围变更
onCheckpoint ConfirmAcceptance = 停等用户终审 acceptance
onCheckpoint ConfirmGoalAcceptanceAuthorization = 写 pending approval-report 并停等 owner 独立授权 Goal acceptance
onCheckpoint ConfirmEffect = 停等用户确认 Quick 的用户可见效果
onCheckpoint (ApproveReviewFallback reason) = 停等 owner 决定是否批准 local-only design review;记录 reason
-- ConfirmScopeChange 仅用于 approved design 后改范围/公开契约;入口 fastforward 不合格直接 RoutedTo Design
恢复输入必须显式进入 FeatureRequest.resumeInput;各 Resume* 原样交对应 stage protocol,ResumeQARunner / ResumeAcceptanceAuditor 只授权匹配的 pending runner/auditor fallback,ApproveScopeChange 回 design;AuthorizeGoalAcceptance ref 写同 unit 命名 approval 再由 goal protocol 持久化。仅拒绝 pending Goal acceptance authorization 时写 rejected 并 handoff;其他 RejectCheckpoint 保持原状态并返回 Blocked OwnerRejectedCheckpoint。任何确认都不靠聊天记忆猜测。
Goal lane 的 implementation / code review / QA / acceptance 阻塞由 goal driver 按协议循环修复。Standard 在当前 run 继续,review passed 后直接进入带 Inline Verification Matrix 的 acceptance;独立 QA 报告不是默认阶段。
driver 不可见、派发失败或 driver 返回 handoff 时走 GoalHandoff,不是 HumanCheckpoint / NeedsHuman 的第二种写法。
Failure Behavior
needsHuman :: Situation -> Bool
needsHuman s = noRecoverableFeature s -- 无可恢复 feature 目标
|| ambiguousScope s -- feature 范围模糊
|| stageConflictsRepoFacts s -- requested stage 与仓库事实冲突
blocked :: Situation -> Bool
blocked s = invalidArtifactState s || unknownGoalState s || ownerRejectedCheckpoint s
报告:当前 feature 目录、阻塞原因、下一步用户动作、已写文件、是否可安全重试。
Output Contract
mustContinue, mustStop :: FeatureOutcome -> Bool
mustContinue (RoutedTo _) = True
mustContinue (DispatchGoalDriver _) = True
mustContinue _ = False
mustStop outcome = not (mustContinue outcome)
退出或交接时必须报告:feature 目录、executionLane、对应 run state、本轮写入文件、下一动作或 checkpoint、已运行验证。Awaiting 还要报告可见 driver id 和恢复方式。Goal 的 DispatchGoalDriver 不得直接退化成 /goal:先按 agent conventions 尝试可见 driver,只有不可用或派发失败才输出 GoalHandoff。
完成 marker:Quick 为 CS_FEATURE_QUICK_COMPLETE,Standard 为 CS_FEATURE_STANDARD_COMPLETE,Goal 为 CS_FEATURE_GOAL_COMPLETE;Standard 的 accept-inline 模式通过公开入口 cs-feat --stage accept 进入。
Quick / Fastforward
Quick 默认按任务事实自动选择;requested_mode: quick|fastforward 只是显式偏好,不是跳过安全的许可。不合格则解释命中的风险条件并进入 Standard design。新 Quick 的业务产物只有 {slug}-ff-note.md;从已有 design 降级时保留历史 design 并记录 execution_lane: quick,不再维护 checklist/QA/acceptance,但已存在的 QA/acceptance 只有 passed 可兼容保留,其他状态必须先解决冲突。横切 review 仍写 {slug}-review.md。cs-feat-ff 是兼容入口。
Epic 子 Feature 批量上下文
cs-epic 批量生成子 feature design 时以内部上下文 epicChildBatch: true 调用;该上下文强制 Goal lane,并表示 CONTEXT / adrs / compound 已由 cs-epic 统一加载,design 阶段不重复读取这些全局输入。design-review passed 后 design 保持 draft,不执行单 feature 的人工整体 review checkpoint;不在这里停,回到 cs-epic 继续下一个子 feature,最终由 Epic 批量确认。不得用 final answer 要用户确认单个 child。恢复 child 时,design 的 roadmap / roadmap_item 必须同时为空或成对存在;成对 metadata 经 parent items.yaml 唯一条目及其 feature 指针证明,或 parent items 按同一指针/精确目录 slug、roadmap goal-state 按 features[].feature_dir 反向唯一认领当前目录时,即使没有 batch flag 也必须交回 cs-epic;错误 items/goal-state 结构或路径、forward/reverse 不一致、任意第二 claim 都 fail-closed。退出前运行 codestable-workflow-next.py feature --epic-child-batch,按 next_action 交回 cs-epic。
兼容入口
旧阶段技能保留为兼容入口(cs-feat-design、cs-feat-design-review、cs-feat-impl、cs-feat-qa、cs-feat-accept、cs-feat-ff):只传入 requested_stage / requested_mode,不维护独立规则。新文档与新调用一律用 --stage / --mode。
退出条件
mayExit :: State -> Bool
mayExit s = artifactPersistedAndRecoverable s -- 当前阶段产物已落盘,状态可由 restoreFeatureStage 从仓库事实恢复
&& nextClearlyStated s -- 阻塞项、HumanCheckpoint 或下一阶段已明确说明
fullyDone :: FeatureState -> Bool
fullyDone s = case executionLane s of
Quick -> ffNoteWritten s && reviewPassed s
Standard -> designApproved s && reviewPassed s && acceptancePassed s
Goal -> designApproved s && reviewPassed s && qaPassed s && acceptancePassed s