command-palette
DevelopmentAuthoring guide for the Fleet command palette. Use when adding or editing items in frontend/components/CommandPalette/groups/, when editing frontend/router/paths.ts or frontend/router/index.tsx, or when adding a new top-level page, global create action, MDM connector / singleton config, automation hook, or picker action that needs a palette entry.
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Command palette authoring
The canonical guide lives in frontend/docs/patterns.md § Command palette — read that first. It covers what belongs (and what doesn't), the group-to-file mapping, required/optional fields, label conventions, the full keyword/synonym checklist, permission gating, teamName chips, search-only items, and test expectations.
This skill exists to make sure that guide gets followed when palette-worthy changes land.
Before adding an item
- Read
frontend/docs/patterns.md§ Command palette end to end. - Grep the target group file for similar existing items. Match their shape — field order, keyword style, gating,
teamNamehelper usage — instead of inventing a new pattern. The groups are the source of truth for current conventions:frontend/components/CommandPalette/groups/ - Confirm the destination page's own permission check, then mirror it on the palette item using a flag from
ICommandPaletteContext(frontend/components/CommandPalette/helpers.ts). Add a new flag there only if no existing one models the destination's check. Don't route users to a screen they can't use. - Premium paywall check: if the destination page (or the specific tab/section the link lands on) renders
<PremiumFeatureMessage />for!isPremiumTier, gate the palette item onisPremiumTierso it's hidden on Free. A palette entry that lands on the upsell wall is a bait-and-switch — the palette is for actions, not for marketing the paid tier. Mirror tab-level paywalls too (e.g.,paths.ADMIN_INTEGRATIONS_SSO_END_USERSlands on a Premium-only tab even though the parent SSO page works on Free). If the destination only paywalls a sub-section (not the whole page or the linked tab), don't gate — the page is still useful on Free.
After adding an item
- Update
frontend/components/CommandPalette/helpers.tests.ts:- Assert the item appears for the right roles and hides for the wrong ones
- If premium-only: assert absence in the
Fleet Free (isPremiumTier: false)block - If hidden in primo mode: add to the
Primo Mode (isPrimoMode: true)block - If it sets a
teamNamechip: assert it renders / doesn't render against the relevant fleet contexts
- Run the palette tests:
(Note: test files useyarn test frontend/components/CommandPalette/helpers.tests.ts.tests.tsplural, andyarn test— notyarn jest— uses the project's jest config.)
When not to add an entry
- Per-entity edit / delete operations (the entity is already in scope on its row or detail page)
- Bulk-select operations that depend on an existing selection
- One-off UI affordances (toggles, expanders) tied to a single view
See patterns.md for the dividing line and the full "doesn't belong" list.