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cobalt-feature-removal

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Guides the agent through surgically removing or disabling a feature in Cobalt/Chrobalt using the JSON output from the feature disable difficulty analysis script.

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Skill: Surgical Feature Removal in Cobalt/Chrobalt

This skill guides an AI coding agent through the step-by-step process of disabling or removing a feature in the Cobalt/Chrobalt codebase to optimize binary size. It utilizes the JSON automation report from analyze_feature_disable_difficulty.py to execute a structured, error-free eradication plan.


1. High-Level Workflow Overview

The feature removal process follows a four-phase methodology:

graph TD
    A[Generate JSON Report] --> B[Phase 1: Setup Gating Flags]
    B --> C[Phase 2: Disable Dedicated Targets]
    C --> D[Phase 3: Prune Shared Targets via filter_exclude]
    D --> E[Phase 4: Guard C++ Integration Points]
    E --> F[Verify Build & Test]

2. Detailed Execution Plan

Phase 1: Setup Gating Flags (GN & C++ Preprocessor)

Before modifying the C++ build graph, establish the feature flags that will control compilation.

Rule A: Choose the appropriate Build Flag

  • Small Features (< 500 KB size savings): Use the existing global is_cobalt flag directly in BUILD.gn files to guard changes.
  • Large Features (> 500 KB size savings): Declare a dedicated custom build argument inside third_party/blink/public/public_features.gni:
    declare_args() {
      # If true, enables the <feature_name> module.
      enable_<feature_name> = !is_cobalt
    }
    

Rule B: Expose the Flag to C++ Preprocessor

Expose your custom argument as a C++ preprocessor macro by adding it to the buildflag_header declaration in third_party/blink/public/common/BUILD.gn (or the corresponding public BUILD file):

buildflag_header("buildflags") {
  flags = [
    ...
    "ENABLE_<FEATURE_NAME>=$enable_<feature_name>",
  ]
}

This will generate buildflags.h defining the macro BUILDFLAG(ENABLE_<FEATURE_NAME>).

[!TIP] Smart Header Inclusion Rules:

  1. Do NOT blindly add #include "third_party/blink/public/common/buildflags.h" to every .cc or .h file you modify.
  2. Check for Transitive Inclusion: If the file already transitively includes buildflags.h (e.g., through a core header like third_party/blink/public/common/features.h or its own corresponding .h header file), you can use BUILDFLAG(ENABLE_<FEATURE_NAME>) directly without adding the #include statement.
  3. Verify First: Apply the preprocessor gating (#if BUILDFLAG(...)) and try running gn gen and compile. Only add the explicit #include statement if the compilation fails with an undeclared/undefined macro error.

If an include is required:

#include "third_party/blink/public/common/buildflags.h"
#if BUILDFLAG(ENABLE_<FEATURE_NAME>)
...
#endif

Phase 2: Disable Dedicated Targets (GN Graph Level)

Dedicated targets are completely specialized to the feature. They are identified in the JSON report with "type": "DEDICATED".

To prevent massive line-by-line code conflicts with upstream Chromium branches, never delete a dedicated target directly from the existing deps or public_deps list of parent targets. Instead, use GN's list subtraction operator (-=).

  1. Search for the target name (e.g. //content/services/auction_worklet:auction_worklet) in the BUILD.gn files.
  2. Find which parent targets include it under their deps or public_deps.
  3. Add a conditional subtraction block at the bottom of the parent target:
    if (!enable_<feature_name>) {
      deps -= [ "//content/services/auction_worklet" ]
    }
    

Phase 3: Prune Shared Targets via filter_exclude

Shared targets compile both feature-specific files and core codebase files. They are identified in the JSON report with "type": "SHARED".

To prevent massive line-by-line code conflicts with upstream Chromium branches, never delete files manually from the sources list of a shared target. Instead, use GN's filter_exclude function.

  1. Identify the "matched_files" list in the shared target section of the JSON report.
  2. Open the home BUILD.gn of that target.
  3. Add a filter to prune those sources when the feature is disabled:
    if (!enable_<feature_name>) {
      # Omit feature-specific sources dynamically
      _filtered_sources = filter_exclude(sources, [ "feature_dir/*" ])
      sources = []
      sources = _filtered_sources
    }
    
  4. If the target compiles auto-generated Web IDL bindings (e.g., inside third_party/blink/renderer/bindings/), apply a similar filter to static_idl_files_in_modules using the matching directory prefix (e.g. [ "//third_party/blink/renderer/modules/feature_dir/*" ]).

Phase 4: Guard C++ Integration Points (Surgical Preprocessor Edits)

The JSON report lists all direct C++ includes of feature headers under the "cpp_integration_audit" block of each target.

For each entry in the audit:

  1. Open the C++ source file listed under "file".

  2. Locate the matching #include statement listed in "referenced_headers".

  3. Wrap the include using preprocessor macros, only adding the #include "third_party/blink/public/common/buildflags.h" statement if it is not already transitively included in the file:

    #if BUILDFLAG(ENABLE_<FEATURE_NAME>)
    #include "content/browser/interest_group/interest_group_manager_impl.h"  // nogncheck
    #endif  // BUILDFLAG(ENABLE_<FEATURE_NAME>)
    

    [!IMPORTANT] Always append // nogncheck to gated includes that refer to headers compiled in gated targets. This prevents the GN build-system dependency-checker from raising untracked header errors. Refer to the Smart Header Inclusion Rules in Phase 1 to avoid redundant buildflag header inclusions.

  4. Locate all usages of classes, methods, or variables defined in that header within the file.

  5. Wrap those usages with the same preprocessor block:

    #if BUILDFLAG(ENABLE_<FEATURE_NAME>)
      GetInterestGroupManager()->DoSomething();
    #else
      // Provide a fallback, dummy response, or do nothing.
    #endif  // BUILDFLAG(ENABLE_<FEATURE_NAME>)
    

    [!IMPORTANT] Trailing Preprocessor Comments: Always add a trailing comment to the closing macro statements for clarity, e.g., #endif // BUILDFLAG(ENABLE_<FEATURE_NAME>). Do not leave #endif uncommented.

  6. Check for V8 IDL Bindings: If the C++ integration point resides inside v8_script_value_serializer_for_modules.cc or another serialization class, make sure to wrap both serialization registration and serialization method bodies.


Phase 5: Address Static Analysis Tool Limitations (Manual Auditing)

Because the static analysis tool relies strictly on production C++ symbol databases, the agent must execute the following manual audits to prevent compile-time or runtime crashes:

1. Audit Web IDL & V8 generated bindings

If the feature exposes any APIs to JavaScript (defined in .idl files), you must filter them out:

  1. Open third_party/blink/renderer/bindings/idl_in_modules.gni.
  2. Locate static_idl_files_in_modules and apply the negative filter block to exclude the feature's IDL directory:
    if (!enable_<feature_name>) {
      _filtered_static_idl =
          filter_exclude(
              static_idl_files_in_modules,
              [ "//third_party/blink/renderer/modules/<feature_dir>/*" ])
      static_idl_files_in_modules = []
      static_idl_files_in_modules = _filtered_static_idl
    }
    
  3. Check third_party/blink/renderer/bindings/bindings.gni and add exclusion patterns (e.g. *<feature_name>*) to cobalt_bindings_exclude_patterns.

2. Audit Unit Test targets

Unit test and mocking files are compiled into separate test executables, which are invisible to the production build graph:

  1. Locate files matching *test.cc or *unittest.cc inside the feature directory.
  2. Open the parent directory's BUILD.gn containing the corresponding test target (typically source_set("unit_tests") or source_set("modules_testing")).
  3. Subtract these source files and test support dependencies under the negative condition:
    if (!enable_<feature_name>) {
      _filtered_sources = filter_exclude(sources, [ "<feature_dir>/*" ])
      sources = []
      sources = _filtered_sources
    
      deps -= [
        "//third_party/blink/renderer/modules/<feature_dir>:test_support"
      ]
    }
    

3. Audit Transitive GN Dependencies

Some parent targets might depend on the feature target to inherit compilation configurations, even if they do not directly #include its headers in C++:

  1. Run gn refs manually on your command line to find all targets referencing the feature:
    gn refs out/android-arm_gold //third_party/blink/renderer/modules/<feature_dir>
    
  2. Review the returned parent targets. Only apply list subtraction (deps -= [...] or public_deps -= [...]) in parent targets that EXPLICITLY list the feature target in their own target definition blocks.
  3. If a parent target transitively inherits the dependency through another middleman target, do not add a subtraction block there. The dependency will be cleanly severed automatically once you disable it in the direct parent target.

4. Audit Mojo IPC Benders

If the feature utilizes Mojo IPC interface definitions (found in .mojom files), both processes communicate using auto-generated headers rather than direct implementation headers.

  1. Locate all .mojom files in the feature's directory.
  2. Search the codebase for references to the generated interface classes (e.g. mojom::AdAuctionService or its binder registration).
  3. Locate where the interfaces are registered in the Mojo interface binder map (e.g., content/browser/browser_interface_binders.cc or third_party/blink/renderer/modules/modules_initializer.cc).
  4. Wrap both the include statement and the registry mapping block:
    #if BUILDFLAG(ENABLE_<FEATURE_NAME>)
      frame.GetInterfaceRegistry()->AddInterface(
          WTF::BindRepeating(&<FeatureName>Tracker::BindToFrame, ...));
    #endif  // BUILDFLAG(ENABLE_<FEATURE_NAME>)
    

3. Build & Verification Checklist

After applying the gating, run these verification steps to ensure correctness:

Step 1: Generate the GN configuration

Run GN generation to verify that the build graph resolves cleanly without circular dependencies or untracked headers:

gn gen out/android-arm_gold

Step 2: Perform a local compile

Compile the target binary using autoninja. If compilation, linkage, or header checking raises errors, surgically troubleshoot them (by adding missing macro guards, routing fallbacks, or gating headers) and repeat compiling until it succeeds completely:

autoninja -C out/android-arm_gold cobalt_apk

Step 3: Assert size savings

Compare the resulting binary size of the shared object with the baseline to verify that the proportional size savings match the expectations computed by the SuperSize tool.


4. Architectural Lessons & Troubleshooting Guidelines for Future Feature Removals

Based on technical challenges faced during past surgical removals, future removals must adhere to these critical rules to prevent complex compilation and linker crashes:

Rule 1: The Mojo Typemap Paradox (SHARED Targets)

  • Problem: Mojo C++ bindings use typemaps to map Mojom types to existing production C++ structs (e.g., mapping blink.mojom.InterestGroup to blink::InterestGroup). Completely excluding these production C++ structs from common SHARED libraries causes mojom_platform compilation to fail.
  • Instruction: Never strip production C++ data structs from SHARED targets if they are referenced in Mojo typemaps. Keep minimal, inert C++ struct definitions inside the common library while completely severing their active handlers, tests, and business logic.

Rule 2: Gate DevTools Auto-Attachers & Observers

  • Problem: Auto-attachers or observers (such as FrameAutoAttacher) often inherit from tracker classes in the excluded feature directories, causing compilation to crash because the base classes are missing.
  • Instruction: Always check if the feature defines a manager, observer, or tracker inside the DevTools directory. Gird both the class inheritance (multiple inheritance blocks), declarations, and corresponding implementation callbacks (e.g. AuctionWorkletCreated) inside preprocessor gates.

Rule 3: Sever Mojo Exposed Binders

  • Problem: Renderer processes expose Mojo services to the browser at startup. If the service implementation is excluded, the exposed binder list will cause unresolved symbol linker errors.
  • Instruction: Always check where the service is exposed to the browser (e.g., browser_exposed_renderer_interfaces.cc or ExposeInterfacesToBrowser). Wrap both the include statements and the binders registration blocks inside the preprocessor gates:
    #if BUILDFLAG(ENABLE_<FEATURE>)
      binders->Add<...>(...);
    #endif
    

Rule 4: Stub Mojo-Overridden Methods Instead of Removing

  • Problem: If a Mojo interface (like LocalFrameHost) defines a method belonging to the feature, trying to remove its declaration from RenderFrameHostImpl will break the Mojo C++ interface override contracts.
  • Instruction: Keep the method declaration intact, but guard the method body so it does nothing or safely reports a bad message when the feature is disabled:
    void RenderFrameHostImpl::SomeFeatureMethod(...) {
    #if BUILDFLAG(ENABLE_<FEATURE>)
      // Production implementation...
    #else
      mojo::ReportBadMessage("Feature is disabled.");
    #endif
    }