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CapTP: Capability Transfer Protocol

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CapTP: Capability Transfer Protocol

Trit: 0 (ERGODIC - transports capabilities without amplification) Color: #46F27F (Coordinator stream) Source: Spritely Goblins (codeberg.org/spritely/goblins)


Overview

CapTP (Capability Transfer Protocol) enables distributed object programming with capability security. Objects can live anywhere on the network; CapTP abstracts location so programmers focus on object interaction, not protocol architecture.

Core principle: Capabilities are unforgeable references. You can only invoke what you've been given.


Key Concepts

Vats (Actor Containers)

;; Guile Goblins
(define vat (spawn-vat))
(define greeter (vat-spawn vat ^greeter))
ConceptDescriptionTrit Mapping
VatTransactional actor container0 (ergodic boundary)
ActorEncapsulated object with behavior+1 (generative)
CapabilityUnforgeable reference-1 (constraining)

Promise Pipelining

;; Don't wait for result - pipeline through promises
(<- (<- alice 'get-friend) 'greet "Hello")

Reduces round-trips: send message to promise, network resolves.

Sturdy vs Live References

ReferencePersistenceUse Case
LiveSession onlyActive communication
SturdySurvives restartReconnection, storage

CapTP Message Types

op:deliver-only  → Fire-and-forget message
op:deliver       → Message expecting response
op:pick          → Select from multiple promises
op:abort         → Cancel pending operation
op:listen        → Subscribe to updates
op:gc            → Garbage collection hint

GF(3) Triads

# Core CapTP Bundle
keychain-secure (-1) ⊗ captp (0) ⊗ gay-mcp (+1) = 0 ✓  [Secure Transport]
shadow-goblin (-1) ⊗ captp (0) ⊗ agent-o-rama (+1) = 0 ✓  [Distributed Actors]
polyglot-spi (-1) ⊗ captp (0) ⊗ pulse-mcp-stream (+1) = 0 ✓  [Cross-Lang Objects]
temporal-coalgebra (-1) ⊗ captp (0) ⊗ koopman-generator (+1) = 0 ✓  [State Observation]

# Goblins Integration
three-match (-1) ⊗ captp (0) ⊗ gay-mcp (+1) = 0 ✓  [Colored Capabilities]
sheaf-cohomology (-1) ⊗ captp (0) ⊗ operad-compose (+1) = 0 ✓  [Compositional]

Implementation Bridge

Mapping to Our Goblins

SpritelyOur SystemFunction
spawn-vatSplitMixTernary.new(seed)Create isolated generator
<- (send)next_color!Advance state, get result
$ (call)color_at(idx)Synchronous access
Sturdy ref(seed, index) tupleReconstructable reference
PromiseDerivation chainFuture state determined by seed

Ruby Integration

require 'captp'

# Create vat (generator with transactional boundary)
vat = CapTP::Vat.new(seed: 0x42D)

# Spawn actor (color stream)
actor = vat.spawn(:color_stream)

# Send message (advance stream)
promise = actor.send(:next_color)

# Pipeline (derive without waiting)
result = actor.send(:palette, 5).then { |colors| colors.map(&:hex) }

Scheme Integration (Hoot target)

(use-modules (goblins) (goblins actor-lib cell))

;; Define actor constructor
(define (^color-stream bcom seed)
  (define idx (spawn ^cell 0))
  (lambda (method . args)
    (case method
      ((next-color)
       (let ((i ($ idx)))
         ($ idx (+ i 1))
         (color-at seed i)))
      ((palette)
       (map (lambda (i) (color-at seed i))
            (iota (car args)))))))

;; Spawn in vat
(define stream (spawn ^color-stream 1069))
(<- stream 'next-color)  ;; => promise of color

Netlayers

LayerTransportUse Case
Tor Onion.onion addressesAnonymous, censorship-resistant
TCP DirectIP:portLocal network, low latency
WebSocketwss://Browser-based (Hoot target)
NATSnats://High-throughput pub/sub
Tailscale100.x.y.zMesh VPN, zero-config

Security Model

Principle of Least Authority (POLA)

You can only:
1. Use capabilities you were given
2. Create new objects (that you then have caps to)
3. Introduce objects you have caps to, to each other

Attenuation

# Full capability
full_stream = vat.spawn(:color_stream, seed: 0x42D)

# Attenuated: read-only, no advance
read_only = full_stream.attenuate(:color_at)

# Attenuated: limited palette size
limited = full_stream.attenuate(:palette, max: 10)

Commands

just captp-vat seed=1069        # Create vat with seed
just captp-spawn actor_type     # Spawn actor in vat
just captp-send actor method    # Send message
just captp-pipeline expr        # Pipeline expression
just captp-sturdy actor         # Get sturdy reference

Related Skills

SkillRelation
localsend-mcpP2P file transfer via CapTP-like protocol
tailscale-file-transferMesh VPN netlayer
keychain-secureCredential capabilities
shadow-goblinValidates capability boundaries
agent-o-ramaGenerates actor proposals

References


Skill Name: captp Type: Distributed Object Protocol Trit: 0 (ERGODIC) GF(3): Transports capabilities without amplification Invariant: Capabilities unforgeable, only invoke what you're given

Scientific Skill Interleaving

This skill connects to the K-Dense-AI/claude-scientific-skills ecosystem:

Graph Theory

  • networkx [○] via bicomodule
    • Universal graph hub

Bibliography References

  • general: 734 citations in bib.duckdb

SDF Interleaving

This skill connects to Software Design for Flexibility (Hanson & Sussman, 2021):

Primary Chapter: 10. Adventure Game Example

Concepts: autonomous agent, game, synthesis

GF(3) Balanced Triad

captp (+) + SDF.Ch10 (+) + [balancer] (+) = 0

Skill Trit: 1 (PLUS - generation)

Secondary Chapters

  • Ch7: Propagators
  • Ch3: Variations on an Arithmetic Theme
  • Ch1: Flexibility through Abstraction
  • Ch4: Pattern Matching
  • Ch6: Layering
  • Ch2: Domain-Specific Languages

Connection Pattern

Adventure games synthesize techniques. This skill integrates multiple patterns.

Cat# Integration

This skill maps to Cat# = Comod(P) as a bicomodule in the equipment structure:

Trit: 0 (ERGODIC)
Home: Prof
Poly Op: ⊗
Kan Role: Adj
Color: #26D826

GF(3) Naturality

The skill participates in triads satisfying:

(-1) + (0) + (+1) ≡ 0 (mod 3)

This ensures compositional coherence in the Cat# equipment structure.

(call) | `color_at(idx)` | Synchronous access |\n| Sturdy ref | `(seed, index)` tuple | Reconstructable reference |\n| Promise | Derivation chain | Future state determined by seed |\n\n### Ruby Integration\n\n```ruby\nrequire 'captp'\n\n# Create vat (generator with transactional boundary)\nvat = CapTP::Vat.new(seed: 0x42D)\n\n# Spawn actor (color stream)\nactor = vat.spawn(:color_stream)\n\n# Send message (advance stream)\npromise = actor.send(:next_color)\n\n# Pipeline (derive without waiting)\nresult = actor.send(:palette, 5).then { |colors| colors.map(&:hex) }\n```\n\n### Scheme Integration (Hoot target)\n\n```scheme\n(use-modules (goblins) (goblins actor-lib cell))\n\n;; Define actor constructor\n(define (^color-stream bcom seed)\n (define idx (spawn ^cell 0))\n (lambda (method . args)\n (case method\n ((next-color)\n (let ((i ($ idx)))\n ($ idx (+ i 1))\n (color-at seed i)))\n ((palette)\n (map (lambda (i) (color-at seed i))\n (iota (car args)))))))\n\n;; Spawn in vat\n(define stream (spawn ^color-stream 1069))\n(\u003c- stream 'next-color) ;; => promise of color\n```\n\n---\n\n## Netlayers\n\n| Layer | Transport | Use Case |\n|-------|-----------|----------|\n| **Tor Onion** | .onion addresses | Anonymous, censorship-resistant |\n| **TCP Direct** | IP:port | Local network, low latency |\n| **WebSocket** | wss:// | Browser-based (Hoot target) |\n| **NATS** | nats:// | High-throughput pub/sub |\n| **Tailscale** | 100.x.y.z | Mesh VPN, zero-config |\n\n---\n\n## Security Model\n\n### Principle of Least Authority (POLA)\n\n```\nYou can only:\n1. Use capabilities you were given\n2. Create new objects (that you then have caps to)\n3. Introduce objects you have caps to, to each other\n```\n\n### Attenuation\n\n```ruby\n# Full capability\nfull_stream = vat.spawn(:color_stream, seed: 0x42D)\n\n# Attenuated: read-only, no advance\nread_only = full_stream.attenuate(:color_at)\n\n# Attenuated: limited palette size\nlimited = full_stream.attenuate(:palette, max: 10)\n```\n\n---\n\n## Commands\n\n```bash\njust captp-vat seed=1069 # Create vat with seed\njust captp-spawn actor_type # Spawn actor in vat\njust captp-send actor method # Send message\njust captp-pipeline expr # Pipeline expression\njust captp-sturdy actor # Get sturdy reference\n```\n\n---\n\n## Related Skills\n\n| Skill | Relation |\n|-------|----------|\n| **localsend-mcp** | P2P file transfer via CapTP-like protocol |\n| **tailscale-file-transfer** | Mesh VPN netlayer |\n| **keychain-secure** | Credential capabilities |\n| **shadow-goblin** | Validates capability boundaries |\n| **agent-o-rama** | Generates actor proposals |\n\n---\n\n## References\n\n- [Spritely Goblins](https://spritely.institute/goblins/)\n- [Racket Goblins Docs](https://docs.racket-lang.org/goblins/)\n- [Heart of Spritely Whitepaper](https://files.spritely.institute/papers/spritely-core.html)\n- [Hoot: Scheme on WebAssembly](https://spritely.institute/hoot/)\n- [E Language (historical)](http://erights.org/)\n\n---\n\n**Skill Name**: captp\n**Type**: Distributed Object Protocol\n**Trit**: 0 (ERGODIC)\n**GF(3)**: Transports capabilities without amplification\n**Invariant**: Capabilities unforgeable, only invoke what you're given\n\n\n\n## Scientific Skill Interleaving\n\nThis skill connects to the K-Dense-AI/claude-scientific-skills ecosystem:\n\n### Graph Theory\n- **networkx** [○] via bicomodule\n - Universal graph hub\n\n### Bibliography References\n\n- `general`: 734 citations in bib.duckdb\n\n\n\n## SDF Interleaving\n\nThis skill connects to **Software Design for Flexibility** (Hanson & Sussman, 2021):\n\n### Primary Chapter: 10. Adventure Game Example\n\n**Concepts**: autonomous agent, game, synthesis\n\n### GF(3) Balanced Triad\n\n```\ncaptp (+) + SDF.Ch10 (+) + [balancer] (+) = 0\n```\n\n**Skill Trit**: 1 (PLUS - generation)\n\n### Secondary Chapters\n\n- Ch7: Propagators\n- Ch3: Variations on an Arithmetic Theme\n- Ch1: Flexibility through Abstraction\n- Ch4: Pattern Matching\n- Ch6: Layering\n- Ch2: Domain-Specific Languages\n\n### Connection Pattern\n\nAdventure games synthesize techniques. This skill integrates multiple patterns.\n## Cat# Integration\n\nThis skill maps to **Cat# = Comod(P)** as a bicomodule in the equipment structure:\n\n```\nTrit: 0 (ERGODIC)\nHome: Prof\nPoly Op: ⊗\nKan Role: Adj\nColor: #26D826\n```\n\n### GF(3) Naturality\n\nThe skill participates in triads satisfying:\n```\n(-1) + (0) + (+1) ≡ 0 (mod 3)\n```\n\nThis ensures compositional coherence in the Cat# equipment structure."}],"versionEndpoint":"/skill/api/version"}