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bunqueue-dev

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Internal skill for contributing to bunqueue - architecture, testing, code conventions, and development workflow

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Source SKILL.md: https://github.com/egeominotti/bunqueue/blob/HEAD/.claude/skills/bunqueue-dev/SKILL.md

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bunqueue Development Guide

You are working on bunqueue, a high-performance job queue for Bun with SQLite persistence.

Architecture

bunqueue uses a sharded priority queue architecture:

  • Shards: Auto-detected from CPU cores (power of 2, max 64). Jobs are assigned via fnv1aHash(queue) & SHARD_MASK
  • Persistence: SQLite in WAL mode with a 10ms WriteBuffer for batching writes
  • Transport: TCP (msgpack) on port 6789, HTTP on port 6790
  • Two modes: Embedded (in-process) and TCP (client-server)

Request Flow

  1. PUSH: Client -> TcpPool -> TcpServer -> QueueManager -> Shard -> PriorityQueue -> WriteBuffer -> SQLite
  2. PULL: Client -> TcpServer -> QueueManager -> Shard -> PriorityQueue.pop()
  3. ACK: Client -> TcpServer -> AckBatcher -> Shard.complete() -> jobResults (LRU)
  4. FAIL: Client -> TcpServer -> Shard.fail() -> retry (backoff) OR -> DLQ

Directory Structure

src/
  cli/              # CLI interface
  client/           # SDK (Queue, Worker, FlowProducer, Bunqueue)
    queue/          # Queue with DLQ, stall detection
    worker/         # Worker with heartbeat, ack batching
    tcp/            # Connection pool, reconnection
    workflow/       # Workflow Engine (Workflow DSL, Engine, Executor, Store)
  domain/           # Pure business logic
    queue/          # Shard, PriorityQueue, DlqShard, UniqueKeyManager
  application/      # Use cases and managers
    operations/     # push, pull, ack, query, queueControl
  infrastructure/   # Persistence, server, scheduler, backup
  shared/           # Utilities (hash, lock, lru, skipList, minHeap)

Workflow Engine

Located in src/client/workflow/. Pure consumer layer on bunqueue (no core modifications).

  • workflow.ts — Fluent DSL: .step(), .branch(), .path(), .waitFor()
  • engine.ts — Public facade: register, start, signal, getExecution, close
  • executor.ts — Core logic: step execution, branching, compensation, signals
  • store.ts — SQLite persistence for execution state (workflow_executions table)
  • types.ts — StepContext, Execution, StepJobData, EngineOptions, etc.
  • Export: import { Workflow, Engine } from 'bunqueue/workflow'

Code Conventions

  • MAX 300 lines per file - split if larger
  • One concern per file (Single Responsibility)
  • Export only what's needed
  • Lock hierarchy: jobIndex -> completedJobs -> shards[N] -> processingShards[N]

Testing (MANDATORY before any commit)

bun test                                # Unit tests (~5000 tests)
bun scripts/tcp/run-all-tests.ts        # TCP integration tests (~50 suites)
bun scripts/embedded/run-all-tests.ts   # Embedded integration tests (~35 suites)

All three must pass. No exceptions.

Bug Fixing Process

NEVER fix a bug directly. Always:

  1. Write a test that reproduces the bug
  2. Launch subagents to fix the bug
  3. Prove the fix with a passing test

Publishing

After every commit:

  1. Bump version in package.json
  2. Update changelog in docs/src/content/docs/changelog.md
  3. git push origin main
  4. bun publish