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Build ExecuTorch from source — Python package, C++ runtime, runners, cross-compilation, and backend-specific builds. Use when compiling anything in the ExecuTorch repo, diagnosing build failures, or setting up platform-specific builds.

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Building ExecuTorch

Step 1: Ensure Python environment (detect and fix automatically)

Path A — conda (preferred):

# Initialize conda for non-interactive shells (required in Claude Code / CI)
eval "$(conda shell.bash hook 2>/dev/null)"

# Check if executorch conda env exists; create if not
conda env list 2>/dev/null | grep executorch || \
  ls "$(conda info --base 2>/dev/null)/envs/" 2>/dev/null | grep executorch || \
  conda create -yn executorch python=3.12

# Activate
conda activate executorch

Path B — no conda (fall back to venv):

# Find a compatible Python (3.10–3.14).
python3.12 -m venv .executorch-venv   # or python3.11, python3.10, python3.13, python3.14
source .executorch-venv/bin/activate
pip install --upgrade pip

Then verify (either path):

Run python --version and cmake --version. Fix automatically:

  • Python not 3.10–3.14: recreate the env with a correct Python version.
  • cmake missing or < 3.24: run pip install 'cmake>=3.24' inside the env.
  • cmake >= 4.0: works in practice, no action needed.

Parallel jobs: $(sysctl -n hw.ncpu) on macOS, $(nproc) on Linux.

Step 2: Build

Route based on what the user asks for:

Python package (default)

conda activate executorch
./install_executorch.sh --editable    # editable install from source

This handles everything: submodules, deps, C++ build, Python install. Takes ~10 min on Apple Silicon.

For subsequent rebuilds (deps already present): pip install -e . --no-build-isolation

For minimal install (skip example deps): ./install_executorch.sh --minimal

Enable additional backends:

CMAKE_ARGS="-DEXECUTORCH_BUILD_COREML=ON -DEXECUTORCH_BUILD_MPS=ON" ./install_executorch.sh --editable

Verify: python -c "from executorch.exir import to_edge_transform_and_lower; print('OK')"

LLM / ASR model runner (simplest path for running models)

conda activate executorch
make <model>-<backend>

Available targets (run make help for full list):

TargetBackendmacOSLinux
llama-cpuCPUyesyes
llama-cudaCUDA—yes
llama-cuda-debugCUDA (debug)—yes
llava-cpuCPUyesyes
whisper-cpuCPUyesyes
whisper-metalMetalyes—
whisper-cudaCUDA—yes
parakeet-cpuCPUyesyes
parakeet-metalMetalyes—
parakeet-cudaCUDA—yes
voxtral-cpuCPUyesyes
voxtral-cudaCUDA—yes
voxtral-metalMetalyes—
voxtral_realtime-cpuCPUyesyes
voxtral_realtime-cudaCUDA—yes
voxtral_realtime-metalMetalyes—
gemma3-cpuCPUyesyes
gemma3-cudaCUDA—yes
sortformer-cpuCPUyesyes
sortformer-cudaCUDA—yes
silero-vad-cpuCPUyesyes
clean—yesyes

Output: cmake-out/examples/models/<model>/<runner>

C++ runtime (standalone)

With presets (recommended):

PlatformCommand
macOScmake -B cmake-out --preset macos (uses Xcode generator — requires Xcode)
Linuxcmake -B cmake-out --preset linux -DCMAKE_BUILD_TYPE=Release
Windowscmake -B cmake-out --preset windows -T ClangCL

Then: cmake --build cmake-out --config Release -j$(sysctl -n hw.ncpu) (macOS) or cmake --build cmake-out -j$(nproc) (Linux)

LLM libraries via workflow presets (configure + build + install in one command):

cmake --workflow --preset llm-release        # CPU
cmake --workflow --preset llm-release-metal  # Metal (macOS)
cmake --workflow --preset llm-release-cuda   # CUDA (Linux/Windows)

Manual CMake (custom flags):

cmake -B cmake-out \
  -DCMAKE_BUILD_TYPE=Release \
  -DEXECUTORCH_BUILD_XNNPACK=ON \
  -DEXECUTORCH_BUILD_KERNELS_OPTIMIZED=ON \
  -DEXECUTORCH_BUILD_EXTENSION_MODULE=ON \
  -DEXECUTORCH_BUILD_EXTENSION_FLAT_TENSOR=ON \
  -DEXECUTORCH_BUILD_EXTENSION_NAMED_DATA_MAP=ON \
  -DEXECUTORCH_BUILD_EXTENSION_DATA_LOADER=ON \
  -DEXECUTORCH_BUILD_EXTENSION_TENSOR=ON
cmake --build cmake-out --parallel "$(nproc 2>/dev/null || sysctl -n hw.ncpu)"

Run cmake --list-presets to see all available presets.

Cross-compilation

iOS/macOS frameworks:

./scripts/build_apple_frameworks.sh --coreml --mps --xnnpack

Link in Xcode with -all_load linker flag.

Android:

Requires ANDROID_NDK on PATH (typically set by Android Studio or standalone NDK install).

# Verify NDK is available
echo $ANDROID_NDK           # must point to NDK root, e.g. ~/Library/Android/sdk/ndk/<version>
export ANDROID_ABIS=arm64-v8a BUILD_AAR_DIR=aar-out
mkdir -p $BUILD_AAR_DIR && sh scripts/build_android_library.sh

Key build options

Most commonly needed flags (full list: CMakeLists.txt):

FlagWhat it enables
EXECUTORCH_BUILD_XNNPACKXNNPACK CPU backend
EXECUTORCH_BUILD_COREMLCore ML (macOS/iOS)
EXECUTORCH_BUILD_MPSMPS GPU (macOS/iOS)
EXECUTORCH_BUILD_METALMetal compute (macOS, requires EXTENSION_TENSOR)
EXECUTORCH_BUILD_CUDACUDA GPU (Linux/Windows, requires EXTENSION_TENSOR)
EXECUTORCH_BUILD_KERNELS_OPTIMIZEDOptimized kernels
EXECUTORCH_BUILD_KERNELS_QUANTIZEDQuantized kernels
EXECUTORCH_BUILD_EXTENSION_MODULEModule extension (requires DATA_LOADER + FLAT_TENSOR + NAMED_DATA_MAP)
EXECUTORCH_BUILD_EXTENSION_LLMLLM extension
EXECUTORCH_BUILD_TESTSUnit tests (ctest --test-dir cmake-out --output-on-failure)
EXECUTORCH_BUILD_DEVTOOLSDevTools (Inspector, ETDump)
EXECUTORCH_OPTIMIZE_SIZESize-optimized build (-Os, no exceptions/RTTI)
CMAKE_BUILD_TYPERelease or Debug (5-10x slower). Some presets (e.g. llm-release) set this; others require it explicitly.

Troubleshooting

SymptomFix
Missing headers / CMakeLists.txt not found in third-partygit submodule sync --recursive && git submodule update --init --recursive
Mysterious failures after git pull or branch switchrm -rf cmake-out/ pip-out/ && git submodule sync && git submodule update --init --recursive
conda env list PermissionErrorUse CONDA_NO_PLUGINS=true conda env list or check env dir directly
CMake >= 4.0Works in practice despite < 4.0 in docs; only fix if build actually fails
externally-managed-environment / PEP 668 errorYou're using system Python, not conda. Activate conda env first.
pip conflicts with torch versionsFresh conda env; or ./install_executorch.sh --use-pt-pinned-commit
Missing Python.h (Linux)sudo apt install python3.X-dev
Missing operator registrations at runtimeLink kernel libs with -Wl,-force_load,<lib> (macOS) or -Wl,--whole-archive <lib> -Wl,--no-whole-archive (Linux)
install_executorch.sh fails on Intel MacNo prebuilt PyTorch wheels; use --use-pt-pinned-commit --minimal
XNNPACK build errors about cpuinfo/pthreadpoolEnsure EXECUTORCH_BUILD_CPUINFO=ON and EXECUTORCH_BUILD_PTHREADPOOL=ON (both ON by default)
Duplicate kernel registration abortOnly link one gen_operators_lib per target

Build output

From ./install_executorch.sh (Python package):

ArtifactLocation
Python packagesite-packages/executorch

From CMake builds (cmake --install with CMAKE_INSTALL_PREFIX=cmake-out):

ArtifactLocation
Core runtimecmake-out/lib/libexecutorch.a
XNNPACK backendcmake-out/lib/libxnnpack_backend.a
executor_runnercmake-out/executor_runner (Ninja/Make) or cmake-out/Release/executor_runner (Xcode)
Model runnerscmake-out/examples/models/<model>/<runner>

From cross-compilation:

ArtifactLocation
iOS frameworkscmake-out/*.xcframework
Android AARaar-out/

Tips

  • Always use Release for benchmarking; Debug is 5–10x slower
  • ccache is auto-detected if installed (brew install ccache)
  • Ninja is faster than Make (-G Ninja) — but --preset macos uses Xcode generator
  • For LLM workflows, make <model>-<backend> is the simplest path
  • After git pull, clean and re-init submodules before rebuilding