building
DevelopmentBuild ExecuTorch from source — Python package, C++ runtime, runners, cross-compilation, and backend-specific builds. Use when compiling anything in the ExecuTorch repo, diagnosing build failures, or setting up platform-specific builds.
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Building ExecuTorch
Step 1: Ensure Python environment (detect and fix automatically)
Path A — conda (preferred):
# Initialize conda for non-interactive shells (required in Claude Code / CI)
eval "$(conda shell.bash hook 2>/dev/null)"
# Check if executorch conda env exists; create if not
conda env list 2>/dev/null | grep executorch || \
ls "$(conda info --base 2>/dev/null)/envs/" 2>/dev/null | grep executorch || \
conda create -yn executorch python=3.12
# Activate
conda activate executorch
Path B — no conda (fall back to venv):
# Find a compatible Python (3.10–3.14).
python3.12 -m venv .executorch-venv # or python3.11, python3.10, python3.13, python3.14
source .executorch-venv/bin/activate
pip install --upgrade pip
Then verify (either path):
Run python --version and cmake --version. Fix automatically:
- Python not 3.10–3.14: recreate the env with a correct Python version.
- cmake missing or < 3.24: run
pip install 'cmake>=3.24'inside the env. - cmake >= 4.0: works in practice, no action needed.
Parallel jobs: $(sysctl -n hw.ncpu) on macOS, $(nproc) on Linux.
Step 2: Build
Route based on what the user asks for:
- User mentions Android → skip to Cross-compilation: Android
- User mentions iOS or frameworks → skip to Cross-compilation: iOS
- User mentions a model name (llama, whisper, etc.) → skip to LLM / ASR model runner
- User mentions C++ runtime or cmake → skip to C++ runtime
- Otherwise → default to Python package below
Python package (default)
conda activate executorch
./install_executorch.sh --editable # editable install from source
This handles everything: submodules, deps, C++ build, Python install. Takes ~10 min on Apple Silicon.
For subsequent rebuilds (deps already present): pip install -e . --no-build-isolation
For minimal install (skip example deps): ./install_executorch.sh --minimal
Enable additional backends:
CMAKE_ARGS="-DEXECUTORCH_BUILD_COREML=ON -DEXECUTORCH_BUILD_MPS=ON" ./install_executorch.sh --editable
Verify: python -c "from executorch.exir import to_edge_transform_and_lower; print('OK')"
LLM / ASR model runner (simplest path for running models)
conda activate executorch
make <model>-<backend>
Available targets (run make help for full list):
| Target | Backend | macOS | Linux |
|---|---|---|---|
llama-cpu | CPU | yes | yes |
llama-cuda | CUDA | — | yes |
llama-cuda-debug | CUDA (debug) | — | yes |
llava-cpu | CPU | yes | yes |
whisper-cpu | CPU | yes | yes |
whisper-metal | Metal | yes | — |
whisper-cuda | CUDA | — | yes |
parakeet-cpu | CPU | yes | yes |
parakeet-metal | Metal | yes | — |
parakeet-cuda | CUDA | — | yes |
voxtral-cpu | CPU | yes | yes |
voxtral-cuda | CUDA | — | yes |
voxtral-metal | Metal | yes | — |
voxtral_realtime-cpu | CPU | yes | yes |
voxtral_realtime-cuda | CUDA | — | yes |
voxtral_realtime-metal | Metal | yes | — |
gemma3-cpu | CPU | yes | yes |
gemma3-cuda | CUDA | — | yes |
sortformer-cpu | CPU | yes | yes |
sortformer-cuda | CUDA | — | yes |
silero-vad-cpu | CPU | yes | yes |
clean | — | yes | yes |
Output: cmake-out/examples/models/<model>/<runner>
C++ runtime (standalone)
With presets (recommended):
| Platform | Command |
|---|---|
| macOS | cmake -B cmake-out --preset macos (uses Xcode generator — requires Xcode) |
| Linux | cmake -B cmake-out --preset linux -DCMAKE_BUILD_TYPE=Release |
| Windows | cmake -B cmake-out --preset windows -T ClangCL |
Then: cmake --build cmake-out --config Release -j$(sysctl -n hw.ncpu) (macOS) or cmake --build cmake-out -j$(nproc) (Linux)
LLM libraries via workflow presets (configure + build + install in one command):
cmake --workflow --preset llm-release # CPU
cmake --workflow --preset llm-release-metal # Metal (macOS)
cmake --workflow --preset llm-release-cuda # CUDA (Linux/Windows)
Manual CMake (custom flags):
cmake -B cmake-out \
-DCMAKE_BUILD_TYPE=Release \
-DEXECUTORCH_BUILD_XNNPACK=ON \
-DEXECUTORCH_BUILD_KERNELS_OPTIMIZED=ON \
-DEXECUTORCH_BUILD_EXTENSION_MODULE=ON \
-DEXECUTORCH_BUILD_EXTENSION_FLAT_TENSOR=ON \
-DEXECUTORCH_BUILD_EXTENSION_NAMED_DATA_MAP=ON \
-DEXECUTORCH_BUILD_EXTENSION_DATA_LOADER=ON \
-DEXECUTORCH_BUILD_EXTENSION_TENSOR=ON
cmake --build cmake-out --parallel "$(nproc 2>/dev/null || sysctl -n hw.ncpu)"
Run cmake --list-presets to see all available presets.
Cross-compilation
iOS/macOS frameworks:
./scripts/build_apple_frameworks.sh --coreml --mps --xnnpack
Link in Xcode with -all_load linker flag.
Android:
Requires ANDROID_NDK on PATH (typically set by Android Studio or standalone NDK install).
# Verify NDK is available
echo $ANDROID_NDK # must point to NDK root, e.g. ~/Library/Android/sdk/ndk/<version>
export ANDROID_ABIS=arm64-v8a BUILD_AAR_DIR=aar-out
mkdir -p $BUILD_AAR_DIR && sh scripts/build_android_library.sh
Key build options
Most commonly needed flags (full list: CMakeLists.txt):
| Flag | What it enables |
|---|---|
EXECUTORCH_BUILD_XNNPACK | XNNPACK CPU backend |
EXECUTORCH_BUILD_COREML | Core ML (macOS/iOS) |
EXECUTORCH_BUILD_MPS | MPS GPU (macOS/iOS) |
EXECUTORCH_BUILD_METAL | Metal compute (macOS, requires EXTENSION_TENSOR) |
EXECUTORCH_BUILD_CUDA | CUDA GPU (Linux/Windows, requires EXTENSION_TENSOR) |
EXECUTORCH_BUILD_KERNELS_OPTIMIZED | Optimized kernels |
EXECUTORCH_BUILD_KERNELS_QUANTIZED | Quantized kernels |
EXECUTORCH_BUILD_EXTENSION_MODULE | Module extension (requires DATA_LOADER + FLAT_TENSOR + NAMED_DATA_MAP) |
EXECUTORCH_BUILD_EXTENSION_LLM | LLM extension |
EXECUTORCH_BUILD_TESTS | Unit tests (ctest --test-dir cmake-out --output-on-failure) |
EXECUTORCH_BUILD_DEVTOOLS | DevTools (Inspector, ETDump) |
EXECUTORCH_OPTIMIZE_SIZE | Size-optimized build (-Os, no exceptions/RTTI) |
CMAKE_BUILD_TYPE | Release or Debug (5-10x slower). Some presets (e.g. llm-release) set this; others require it explicitly. |
Troubleshooting
| Symptom | Fix |
|---|---|
Missing headers / CMakeLists.txt not found in third-party | git submodule sync --recursive && git submodule update --init --recursive |
Mysterious failures after git pull or branch switch | rm -rf cmake-out/ pip-out/ && git submodule sync && git submodule update --init --recursive |
conda env list PermissionError | Use CONDA_NO_PLUGINS=true conda env list or check env dir directly |
| CMake >= 4.0 | Works in practice despite < 4.0 in docs; only fix if build actually fails |
externally-managed-environment / PEP 668 error | You're using system Python, not conda. Activate conda env first. |
| pip conflicts with torch versions | Fresh conda env; or ./install_executorch.sh --use-pt-pinned-commit |
Missing Python.h (Linux) | sudo apt install python3.X-dev |
| Missing operator registrations at runtime | Link kernel libs with -Wl,-force_load,<lib> (macOS) or -Wl,--whole-archive <lib> -Wl,--no-whole-archive (Linux) |
install_executorch.sh fails on Intel Mac | No prebuilt PyTorch wheels; use --use-pt-pinned-commit --minimal |
| XNNPACK build errors about cpuinfo/pthreadpool | Ensure EXECUTORCH_BUILD_CPUINFO=ON and EXECUTORCH_BUILD_PTHREADPOOL=ON (both ON by default) |
| Duplicate kernel registration abort | Only link one gen_operators_lib per target |
Build output
From ./install_executorch.sh (Python package):
| Artifact | Location |
|---|---|
| Python package | site-packages/executorch |
From CMake builds (cmake --install with CMAKE_INSTALL_PREFIX=cmake-out):
| Artifact | Location |
|---|---|
| Core runtime | cmake-out/lib/libexecutorch.a |
| XNNPACK backend | cmake-out/lib/libxnnpack_backend.a |
| executor_runner | cmake-out/executor_runner (Ninja/Make) or cmake-out/Release/executor_runner (Xcode) |
| Model runners | cmake-out/examples/models/<model>/<runner> |
From cross-compilation:
| Artifact | Location |
|---|---|
| iOS frameworks | cmake-out/*.xcframework |
| Android AAR | aar-out/ |
Tips
- Always use
Releasefor benchmarking;Debugis 5–10x slower ccacheis auto-detected if installed (brew install ccache)Ninjais faster than Make (-G Ninja) — but--preset macosuses Xcode generator- For LLM workflows,
make <model>-<backend>is the simplest path - After
git pull, clean and re-init submodules before rebuilding