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bubbletea

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Use when working with Bubble Tea (charmbracelet/bubbletea) — the Elm Architecture TUI framework for Go. Covers the Model/Update/View cycle, commands, messages, the View struct, renderer, input handling, program lifecycle, testing, component composition, integration with the Charm ecosystem (lipgloss, bubbles, huh, glamour), and production design patterns. Triggers on: "bubbletea", "bubble tea", "tea.Model", "tea.Cmd", "tea.Msg", "tea.Program", "tea.View", "tea.KeyPressMsg", "tea.WindowSizeMsg", "tea.MouseMsg", "tea.Batch", "tea.Sequence", "tea.Quit", "Elm Architecture", "charmbracelet", "Bubble Tea v2", "tea.NewProgram", "tea.Send", "tea.Tick", "tea.Every", "cursedRenderer", "ultraviolet", "ScreenBuffer", "ProgramContext", "compositor".

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Source SKILL.md: https://github.com/carapace-sh/carapace-bin/blob/HEAD/skills/bubbletea/SKILL.md

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Bubble Tea In-Depth Reference

Comprehensive reference for the Bubble Tea TUI framework (charmbracelet/bubbletea v2), covering the Elm Architecture in Go, the declarative View system, command/message patterns, renderer internals, input handling, and Charm ecosystem integration.

Sub-Resources

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KeywordsReference
Model, Init, Update, View, Elm Architecture, tea.Model interface, tea.View struct, NewView, View.Content, AltScreen, Cursor, ProgressBar, WindowTitle, MouseMode, KeyboardEnhancements, ReportFocus, declarative view, view composition, view diffing, viewEqualsreferences/model-view.md
Cmd, tea.Cmd, Batch, Sequence, Tick, Every, Quit, Suspend, Interrupt, RequestWindowSize, Println, Printf, ExecProcess, Exec, ExecCallback, BatchMsg, sequenceMsg, compactCmds, command dispatch, goroutine, async I/Oreferences/commands.md
Msg, tea.Msg, KeyMsg, KeyPressMsg, KeyReleaseMsg, Key struct, KeyMod, Key constants, MouseMsg, MouseClickMsg, MouseReleaseMsg, MouseWheelMsg, MouseMotionMsg, Mouse struct, MouseButton, WindowSizeMsg, FocusMsg, BlurMsg, QuitMsg, InterruptMsg, SuspendMsg, ResumeMsg, ColorProfileMsg, EnvMsg, PasteMsg, CapabilityMsg, ModeReportMsg, KeyboardEnhancementsMsg, ClipboardMsg, custom message, type switch, message filtering, WithFilterreferences/messages.md
Program, tea.NewProgram, Program.Run, Program.Send, Program.Quit, Program.Kill, Program.Wait, ProgramOption, WithContext, WithOutput, WithInput, WithFilter, WithFPS, WithColorProfile, WithWindowSize, WithoutSignals, WithoutRenderer, WithoutSignalHandler, WithoutCatchPanics, WithEnvironment, event loop, startup sequence, shutdown, graceful exit, ErrProgramKilled, ErrInterrupted, ReleaseTerminal, RestoreTerminal, exec subprocess, LogToFile, TEA_TRACEreferences/program.md
renderer, cursedRenderer, nilRenderer, TerminalRenderer, ScreenBuffer, ultraviolet, ANSI escape, synchronized output, mode 2026, grapheme width, mode 2027, color profile, diffing, flush, ticker, FPS, hard tabs, backspace, cursor optimization, cell buffer, StyledStringreferences/renderer.md
input, raw mode, term.MakeRaw, cancelreader, TerminalReader, translateInputEvent, keyboard protocol, Kitty keyboard, modifyOtherKeys, key sequence, bracketed paste, PasteMsg, PasteStartMsg, PasteEndMsg, SIGWINCH, resize, signal, SIGINT, SIGTERM, SIGTSTP, suspend, resume, focus reporting, terminal state, initTerminal, restoreTerminalState, platform-specific, Unix, Windows, BSDreferences/input-signals.md
testing, WithInput, WithOutput, WithoutSignals, WithoutRenderer, WithContext, bytes.Buffer, test model, p.Send, p.Quit, p.Kill, ErrProgramKilled, ErrInterrupted, errors.Is, test pattern, unit test, integration test, context cancellationreferences/testing.md
composition, component, sub-model, bubbles, textinput, textarea, viewport, spinner, list, table, help, paginator, progress, key.Binding, key.Matches, KeyMap, Focus, Blur, focus management, lipgloss, layout, JoinVertical, JoinHorizontal, glamour, huh, form, custom component, value type, reassignment patternreferences/composition.md
v1, v2, migration, upgrade, View() string, View() tea.View, KeyMsg struct, KeyPressMsg, msg.Type, msg.Code, msg.Runes, msg.Text, msg.Alt, msg.Mod, EnterAltScreen, AltScreen, EnableMouseCellMotion, MouseMode, SetWindowTitle, WindowTitle, HideCursor, ShowCursor, Cursor, p.Start, p.Run, Sequentially, Sequence, charm.land, module path, import pathreferences/v1-v2-migration.md
architecture, design pattern, best practice, Common struct, state machine, Draw/View split, ScreenBuffer, pubsub, program.Send, external events, bridge goroutine, fan-in, render cache, versioned cache, freeze, throttling, WithFilter, animation, dialog overlay, grace period, interface-based items, builder pattern, golden file, version bump contract, render hit counting, key map, dynamic help, theme, style struct, icon constants, status bar, TTL, double-click, ProgramContext, adaptive color, compositor layers, rebind, user-configurable keys, view-conditional help, section interface, base model embedding, input controller, mode switching, task callback, explicit sync, feature methodsreferences/patterns.md

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