browser-window-feature-refactor
DevelopmentRefactor Chrome desktop `Browser`-scoped logic, such as `Browser` and `BrowserWindow` methods and state, into encapsulated feature controllers owned by `BrowserWindowFeatures`.
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Browser Window Feature Refactor
Use this skill for Project Bedrock refactors that modularize desktop Chrome
browser-window logic by moving ownership, methods, or initialization into
BrowserWindowFeatures (BWF) and its feature controllers.
Core Constraints
- Classify the migration before editing. Decide whether this is a new feature controller, an existing feature controller migration, or a lifecycle hook cleanup.
- Preserve behavior. Most Bedrock refactors should have no intended behavior change. Keep edits narrow and avoid opportunistic cleanup.
- Prefer existing controllers. If an appropriate BWF-owned controller already exists, move the method or state there instead of creating another controller.
- Prefer specific dependencies. Use
BrowserWindowInterface,Profile,TabStripModel,BrowserWindow, or feature-controller dependencies before reaching forBrowser*orGetBrowserForMigrationOnly(). - Respect BWF ordering. Forward declarations and public accessors are mostly sorted. Private members and lifecycle initialization are ordered by ownership, lifecycle, and dependency constraints.
Migration Types
1. New Feature Controller
Use this when BrowserWindow/BrowserView/WebUIBrowserWindow exposes
cohesive feature-specific behavior and no existing BWF-owned controller matches
it.
Workflow:
-
Create the controller near the feature's UI domain.
-
Pass only the dependencies the controller needs. Prefer
BrowserWindowInterface*,Profile*,TabStripModel*,BrowserWindow*, concrete view dependencies, or other feature controller dependencies owned byBrowserWindowFeaturesoverBrowser*when practical. -
Add GN sources and deps to the narrow owning target. Verify a modular
BUILD.gnexists in the feature controller's own directory and add the controller there, usingpublic/sourcesseparation (public headers inpublic, implementation insources). Do not cargo-cult the sources into a monolithic target such as//chrome/browseror//chrome/browser/ui; if no modular target exists yet, create one in the controller's directory. -
Own the controller with a
std::unique_ptr<FooController>member, and in the same edit add a matching forward declarationclass FooController;to the BWF header (see step 5 — never skip it). Initialize the member in the earliest correct lifecycle hook via theBrowserWindowFeaturesuser data factory rather thanstd::make_unique. Configuring new controllers through the factory keeps them easy to fake or override in tests. AddMust be before/aftercomments when ordering matters.Example:
foo_controller_ = GetUserDataFactory().CreateInstance<FooController>(*browser, ...); -
Always pair the
std::unique_ptr<FooController>member with a forward declaration in the same header. Addclass FooController;alongside the other forward declarations in the BWF header — never#includethe controller header (its#includebelongs in the.cc). Thestd::unique_ptr<FooController>member from step 4 names an incomplete type, so omittingclass FooController;breaks compilation. Adding the member without the forward declaration is the most common mistake in this migration — double-check the header has both before moving on.The header needs two coupled edits — the forward declaration near the top and the member lower down. They live far apart, so it is easy to land the member but forget the forward declaration. Make both edits, as shown:
// browser_window_features.h // Forward declarations (keep this block sorted). class BarController; class FooController; // <-- EDIT 1: add alongside the existing declarations. class QuxController; class BrowserWindowFeatures { // ... private: std::unique_ptr<FooController> foo_controller_; // <-- EDIT 2: the member. };Before moving on, open the BWF header and confirm
class FooController;is present in the forward-declaration block. If it is missing, add it now — astd::unique_ptr<FooController>member with no matching forward declaration is a guaranteed compile failure. -
Expose the controller through
UnownedUserData: declare it withDECLARE_USER_DATA(FooController), hold aui::ScopedUnownedUserData<FooController>member, and provide a staticFrom(browser)that returns the instance corresponding to theBrowserWindowInterface. Do not add a public BWF accessor; even when sibling controllers already expose accessors, do not mirror them for the new controller; add one only if an existing caller genuinely needs it.Example setup in
foo_controller.h:#include "ui/base/unowned_user_data/scoped_unowned_user_data.h" class FooController { public: DECLARE_USER_DATA(FooController); explicit FooController(BrowserWindowInterface* browser); // Returns the instance owned by `browser`, or nullptr. static FooController* From(BrowserWindowInterface* browser); private: ui::ScopedUnownedUserData<FooController> scoped_user_data_; };Matching implementation in
foo_controller.cc:FooController::FooController(BrowserWindowInterface* browser) : scoped_user_data_(browser->GetUnownedUserDataHost(), *this) {} // static FooController* FooController::From(BrowserWindowInterface* browser) { return Get(browser->GetUnownedUserDataHost()); } -
Update all callsites — in both production code and tests — to reach the controller through
FooController::From(browser). Missing callsites stay silent until step 8 removes the old API, then break as compilation errors in production and test targets; refactor them now instead of later hunting for the removedBrowserWindowmethods. -
Remove obsolete
BrowserWindow/BrowserView/WebUIBrowserWindow/test-window API.
2. Existing Feature Controller
Use this when the target feature already has a BWF-owned controller.
Workflow:
- Move the method, state, or initialization into the existing controller.
- Update callsites to retrieve the existing feature through the local pattern.
- Remove obsolete
BrowserWindoworBrowserViewvirtual methods. - Keep tests pointed at the feature behavior, not the old
BrowserWindowshim.
3. Lifecycle Hook Cleanup
Use this when a controller is already BWF-owned but constructed in a later hook than its dependencies require.
Lifecycle decision tree:
Init(): Feature does not require the concrete window object or view hierarchy. It can depend onBrowserWindowInterface,Profile,TabStripModel, session id, type, and other BWF state already created there.InitPostWindowConstruction(): Feature needsBrowserWindow, widget focus manager,BrowserViewvsWebUIBrowserWindowdispatch, the view hierarchy, or window-level platform objects.TearDownPreBrowserWindowDestruction(): Feature has observers, raw pointers, view/window dependencies, or explicit teardown requirements that must be cleared before the window is destroyed.
BWF Ordering Rules
Before modifying BrowserWindowFeatures, read
bwf-ordering.md. Preserve the lifecycle and
ownership layout; do not mechanically alphabetize private members.
Anti-Patterns
Avoid:
- Adding new
BrowserWindowvirtual methods or thin BWF wrappers aroundBrowserView. - Creating duplicate controllers when an existing feature controller owns the domain.
- Adding public BWF accessors by default instead of the static controller
accessor (
FooController::From(browser)). - Moving features to an earlier lifecycle hook without proving their dependencies exist there.
Validation
MANDATORY — do not report the task complete until this passes. For a new
feature controller, re-open the BWF header and confirm it literally contains
both class FooController; (forward-declaration block) and the
std::unique_ptr<FooController> member. These are two separate edits and a tool
edit can silently fail to land; if either is missing, re-apply it and re-read
the file to verify. Treat a header missing either line as a blocking failure,
not done — a member without its forward declaration (or vice versa) does not
compile.
In the final report, state:
- the migration type;
- the selected BWF lifecycle hook and why;
- any remaining
GetBrowserForMigrationOnly()usage and why it remains; - for a new feature controller, that the BWF header has both
class FooController;and thestd::unique_ptr<FooController>member; - the validation commands that passed or could not be run.