beutl-tooltab-extension
DevelopmentImplementation guide for Beutl's ToolTabExtension (tool-tab extension). Use when adding a custom tool tab to the editor. Triggers when ToolTabExtension, IToolContext, or docking-tab implementations are needed.
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Beutl ToolTabExtension implementation guide
Overview
ToolTabExtension is the extension point that adds a dockable tool tab to the Beutl editor. It follows the MVVM pattern with two classes: the Extension (metadata + factory) and the ViewModel (an IToolContext implementation).
Class hierarchy
Extension (base)
└─ ViewExtension
└─ ToolTabExtension (tool tab)
Core implementation vs extension implementation
| Item | Core implementation | Extension implementation |
|---|---|---|
| Attribute | [PrimitiveImpl] | [Export] |
| Singleton | Define an Instance field | Not used (omit) |
| Registration | Add to LoadPrimitiveExtensionTask.PrimitiveExtensions | Registered automatically |
| Injecting Extension into ViewModel | Reference Instance | Inject via constructor |
Core-implementation pattern
Step 1: Subclass ToolTabExtension
using System.Diagnostics.CodeAnalysis;
using Avalonia.Controls;
using Beutl.Extensibility;
using Beutl.Language;
namespace Beutl.Services.PrimitiveImpls;
[PrimitiveImpl]
public sealed class MyToolTabExtension : ToolTabExtension
{
public static readonly MyToolTabExtension Instance = new();
// Whether multiple instances are allowed
public override bool CanMultiple => false;
// Stable identifier (not localized)
public override string Name => "My tool tab";
// Localized display name (shown in the "add tool tab" menu)
public override string DisplayName => Strings.MyToolTab;
// Tab header (returning null hides it from the menu).
// Use null when the tab should only be opened from code.
public override string? Header => Strings.MyToolTab;
// Default docking position: None / Left / Right / Bottom / Player
public override DockAnchor DefaultAnchor => DockAnchor.Right;
// Sort order among tabs sharing the same anchor (lower = earlier)
public override int DefaultOrder => 0;
// Open automatically when a new editor opens
public override bool OpenByDefault => false;
// Create the view (the UI control)
public override bool TryCreateContent(
IEditorContext editorContext,
[NotNullWhen(true)] out Control? control)
{
control = new MyToolTabView();
return true;
}
// Create the ViewModel (the IToolContext)
public override bool TryCreateContext(
IEditorContext editorContext,
[NotNullWhen(true)] out IToolContext? context)
{
context = new MyToolTabViewModel(editorContext);
return true;
}
}
Step 2: ViewModel implementing IToolContext (core)
using System.Text.Json.Nodes;
using Beutl.Extensibility;
using Beutl.Language;
using Reactive.Bindings;
namespace Beutl.ViewModels;
public sealed class MyToolTabViewModel : IToolContext
{
private readonly IEditorContext _editorContext;
private readonly CompositeDisposable _disposables = [];
public MyToolTabViewModel(IEditorContext editorContext)
{
_editorContext = editorContext;
}
// Reference the singleton
public ToolTabExtension Extension => MyToolTabExtension.Instance;
public IReactiveProperty<bool> IsSelected { get; } = new ReactivePropertySlim<bool>();
public string Header => Strings.MyToolTab;
public void Dispose() => _disposables.Dispose();
public void ReadFromJson(JsonObject json) { }
public void WriteToJson(JsonObject json) { }
public object? GetService(Type serviceType)
=> _editorContext.GetService(serviceType);
}
IToolContextitself only requiresExtension,IsSelected, andHeader(plusIDisposable/IJsonSerializable/IServiceProvider). Docking placement is declared on the Extension viaDefaultAnchor/DefaultOrder/OpenByDefault, not on the ViewModel.
Step 3: Register with PrimitiveExtensions
// Add Instance to PrimitiveExtensions in LoadPrimitiveExtensionTask.cs
public static readonly Extension[] PrimitiveExtensions =
[
// ... existing extensions ...
MyToolTabExtension.Instance,
];
Step 4: Add string resources
<!-- src/Beutl.Language/Strings.resx -->
<data name="MyToolTab" xml:space="preserve">
<value>My Tool Tab</value>
</data>
<!-- src/Beutl.Language/Strings.ja.resx -->
<data name="MyToolTab" xml:space="preserve">
<value>マイツールタブ</value>
</data>
Extension-implementation pattern
Step 1: Subclass ToolTabExtension
using System.ComponentModel.DataAnnotations;
using System.Diagnostics.CodeAnalysis;
using Avalonia.Controls;
using Beutl.Extensibility;
namespace MyExtension;
[Export] // Extensions use the [Export] attribute
[Display(Name = nameof(Strings.MyToolTab), ResourceType = typeof(Strings))]
public sealed class MyToolTabExtension : ToolTabExtension
{
// No singleton (omit it)
public override bool CanMultiple => false;
public override string? Header => Strings.MyToolTab;
// Default docking position: None / Left / Right / Bottom / Player
public override DockAnchor DefaultAnchor => DockAnchor.Right;
public override bool TryCreateContent(
IEditorContext editorContext,
[NotNullWhen(true)] out Control? control)
{
control = new MyToolTabView();
return true;
}
public override bool TryCreateContext(
IEditorContext editorContext,
[NotNullWhen(true)] out IToolContext? context)
{
// Inject the Extension instance (this) via the constructor
context = new MyToolTabViewModel(this, editorContext);
return true;
}
}
Step 2: ViewModel implementing IToolContext (extension)
using System.Text.Json.Nodes;
using Beutl.Extensibility;
using Reactive.Bindings;
namespace MyExtension;
public sealed class MyToolTabViewModel : IToolContext
{
private readonly IEditorContext _editorContext;
private readonly CompositeDisposable _disposables = [];
// Accept the Extension in the constructor
public MyToolTabViewModel(ToolTabExtension extension, IEditorContext editorContext)
{
Extension = extension;
_editorContext = editorContext;
}
// Return the instance injected in the constructor
public ToolTabExtension Extension { get; }
public IReactiveProperty<bool> IsSelected { get; } = new ReactivePropertySlim<bool>();
public string Header => Strings.MyToolTab;
public void Dispose() => _disposables.Dispose();
public void ReadFromJson(JsonObject json) { }
public void WriteToJson(JsonObject json) { }
public object? GetService(Type serviceType)
=> _editorContext.GetService(serviceType);
}
Step 3: Create string resources
Add Strings.resx and Strings.ja.resx inside the extension project, generated via ResXFileCodeGenerator.
Create the View
<!-- MyToolTabView.axaml -->
<UserControl xmlns="https://github.com/avaloniaui"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
x:Class="MyExtension.MyToolTabView">
<TextBlock Text="Hello from My Tool Tab!"
VerticalAlignment="Center"
HorizontalAlignment="Center"/>
</UserControl>
DockAnchor options
ToolTabExtension.DefaultAnchor returns a DockAnchor (see
src/Beutl.Extensibility/DockAnchor.cs). It is the default docking position
when the tab is first opened; the user can re-dock afterwards.
| Value | Meaning |
|---|---|
| None | No fixed anchor — falls back to the first available tool dock |
| Left | Left sidebar |
| Right | Right sidebar |
| Bottom | Bottom panel |
| Player | The player's own dock area (reserved; don't use for ordinary tabs) |
Services available from IEditorContext
| Service | Description |
|---|---|
IEditorSelection | Observe the currently selected object |
IEditorClock | Observe the playback clock |
IPreviewPlayer | Control preview playback |
IElementAdder | Add elements |
IPropertyEditorFactory | Build property editors |
IPropertiesEditorFactory | Build property-list editors |
HistoryManager | Undo/redo history |
Scene | Current scene |
Required NuGet packages
Beutl.ExtensibilityBeutl.EditorReactive.BindingsFluentAvalonia(for icons)
Reference
For detailed implementation patterns, see references/implementation-patterns.md.