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Manual AST construction API for building kernels and callables without DSL syntax sugar

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Manual AST Construction

Overview

Two approaches to construct kernels/callables:

  • DSL: Kernel2D<>, Callable<> with C++ lambdas
  • Manual AST: FunctionBuilder for direct AST construction

Use manual AST for: code generation, metaprogramming, programmatic kernel building, lower-level control.

Header: #include <luisa/ast/function_builder.h>

FunctionBuilder

using FuncBuilder = luisa::compute::detail::FunctionBuilder;

// Define functions
auto kernel = FuncBuilder::define_kernel([&]() {
    auto &cur = *FuncBuilder::current();
    // ... build AST
});

auto callable = FuncBuilder::define_callable([&]() { ... });
auto raster = FuncBuilder::define_raster_stage([&]() { ... });

Built-in Variables

auto &cur = *FuncBuilder::current();

cur.dispatch_id();      // uint3 dispatch_id
cur.dispatch_size();    // uint3 dispatch_size
cur.thread_id();        // uint3 thread_id
cur.block_id();         // uint3 block_id
cur.kernel_id();        // uint3 kernel_id
cur.warp_lane_id();     // uint lane_id
cur.warp_lane_count();  // uint lane_count

Configuration

cur.set_block_size(uint3(16, 16, 1));        // Kernel block size
cur.set_name("my_kernel");                   // Function name
cur.mark_variable_usage(var_uid, Usage::READ_WRITE);  // Reference usage

Variables

// Arguments
cur.argument(Type::of<float3>());            // Input value
auto ref = cur.reference(Type::of<uint2>()); // Inout parameter
cur.mark_variable_usage(ref->variable().uid(), Usage::READ_WRITE);

// Memory
cur.local(Type::of<float>());                // Local variable
cur.shared(Type::of<float>(), count);        // Shared/threadgroup memory

// Resources
cur.buffer(Type::of<float>());               // Buffer
cur.texture(Type::of<Image<float>>());       // 2D texture
cur.texture(Type::of<Image3D<float>>());     // 3D texture
cur.accel();                                 // Acceleration structure
cur.bindless_array();                        // Bindless array

Bindings

cur.buffer_binding(buffer_var, handle, offset, size);
cur.texture_binding(texture_var, handle, level);
cur.bindless_array_binding(bindless_var, handle);
cur.accel_binding(accel_var, handle);

Expressions

Literals

cur.literal(Type::of<float>(), 1.0f);
cur.literal(Type::of<int>(), 42);
cur.literal(Type::of<uint>(), 0u);
cur.literal(Type::of<bool>(), true);

Binary Operations

cur.binary(Type::of<float>(), BinaryOp::ADD, a, b);   // +
cur.binary(Type::of<float>(), BinaryOp::SUB, a, b);   // -
cur.binary(Type::of<float>(), BinaryOp::MUL, a, b);   // *
cur.binary(Type::of<float>(), BinaryOp::DIV, a, b);   // /
cur.binary(Type::of<int>(), BinaryOp::MOD, a, b);     // %
cur.binary(Type::of<uint>(), BinaryOp::BIT_AND, a, b);// &
cur.binary(Type::of<uint>(), BinaryOp::BIT_OR, a, b); // |
cur.binary(Type::of<uint>(), BinaryOp::BIT_XOR, a, b);// ^
cur.binary(Type::of<uint>(), BinaryOp::SHL, a, b);    // <<
cur.binary(Type::of<uint>(), BinaryOp::SHR, a, b);    // >>
cur.binary(Type::of<bool>(), BinaryOp::AND, a, b);    // &&
cur.binary(Type::of<bool>(), BinaryOp::OR, a, b);     // ||
cur.binary(Type::of<bool>(), BinaryOp::EQ, a, b);     // ==
cur.binary(Type::of<bool>(), BinaryOp::NE, a, b);     // !=
cur.binary(Type::of<bool>(), BinaryOp::LT, a, b);     // <
cur.binary(Type::of<bool>(), BinaryOp::LE, a, b);     // <=
cur.binary(Type::of<bool>(), BinaryOp::GT, a, b);     // >
cur.binary(Type::of<bool>(), BinaryOp::GE, a, b);     // >=

Unary Operations

cur.unary(Type::of<float>(), UnaryOp::MINUS, value);   // -
cur.unary(Type::of<float>(), UnaryOp::PLUS, value);    // +
cur.unary(Type::of<bool>(), UnaryOp::NOT, value);      // !
cur.unary(Type::of<uint>(), UnaryOp::BIT_NOT, value);  // ~

Swizzle Operations

Component indices packed in nibbles (4 bits), lowest bits first:

// .xy from uint3: (0) | (1 << 4)
uint64_t swizzle_xy = (0ull) | (1ull << 4ull);
auto coord = cur.swizzle(Type::of<uint2>(), coord_uint3, 2, swizzle_xy);

// .xyzw (all): 0x3210u
cur.swizzle(Type::of<float4>(), vec, 4, 0x3210u);

// .x only: 0ull
// .y only: 1ull << 4
// .z only: 2ull << 8
// .w only: 3ull << 12

Function Calls

// Built-in calls
cur.call(Type::of<float4>(), CallOp::MAKE_FLOAT4, {r, g, b, a});
cur.call(CallOp::TEXTURE_WRITE, {texture, coord, color});
cur.call(Type::of<float4>(), CallOp::TEXTURE_READ, {texture, coord});

// Buffer operations
cur.call(Type::of<float>(), CallOp::BUFFER_READ, {buffer, index});
cur.call(CallOp::BUFFER_WRITE, {buffer, index, value});

// Atomic operations
cur.call(Type::of<uint>(), CallOp::ATOMIC_EXCHANGE, {atomic_buffer, index, new_value});

// Custom callable
cur.call(Function(callable.get()), {arg1, arg2});

Other Expressions

cur.cast(Type::of<float>(), CastOp::STATIC, int_value);  // Type cast
cur.access(Type::of<float>(), buffer_expr, index_expr);  // Array/buffer access
cur.member(Type::of<float>(), struct_expr, member_index);// Struct member
cur.make_vector(Type::of<float4>(), {x, y, z, w});       // Vector construction

Statements

// Assignment
cur.assign(lhs_expr, rhs_expr);

// Control flow
cur.break_();
cur.continue_();
cur.return_(value_expr);    // With value
cur.return_();              // Void return

// If statement
auto if_stmt = cur.if_(condition_expr);
auto &true_branch = *if_stmt->true_branch();
auto &false_branch = *if_stmt->false_branch();

// Loop statement
auto loop_stmt = cur.loop_();
auto &body = *loop_stmt->body();

// For loop
auto for_stmt = cur.for_(var_expr, cond_expr, step_expr);
auto &for_body = *for_stmt->body();

// Switch statement
auto switch_stmt = cur.switch_(expr);
auto &switch_body = *switch_stmt->body();

// Ray query
auto ray_query_stmt = cur.ray_query_(query_expr);
auto &triangle_branch = *ray_query_stmt->on_triangle_candidate();
auto &procedural_branch = *ray_query_stmt->on_procedural_candidate();

// Print
cur.print_("value = {}", {value_expr});

Type System

Getting Types

// Scalars
Type::of<float>(); Type::of<int>(); Type::of<uint>(); Type::of<bool>();

// Vectors
Type::of<float2>(); Type::of<float3>(); Type::of<float4>();
Type::of<int2>(); Type::of<int3>(); Type::of<int4>();
Type::of<uint2>(); Type::of<uint3>(); Type::of<uint4>();

// Matrices
Type::of<float3x3>(); Type::of<float4x4>();

// Resources
Type::of<Buffer<float>>();
Type::of<Image<float>>(); Type::of<Image3D<float>>();
Type::of<Accel>(); Type::of<BindlessArray>();

Constructing Types

Type::vector(Type::of<float>(), 2);                    // Vector
Type::matrix(4);                                        // Matrix
Type::array(Type::of<float>(), 100);                   // Array
Type::structure({Type::of<float>(), Type::of<int>()}); // Struct
Type::buffer(Type::of<float>());                       // Buffer
Type::texture(Type::of<float>(), 2);                   // 2D texture
Type::texture(Type::of<float>(), 3);                   // 3D texture
Type::from("vector<float,4>");                         // From string

Operators

BinaryOp

ADD, SUB, MUL, DIV, MOD,      // Arithmetic
BIT_AND, BIT_OR, BIT_XOR,     // Bitwise
SHL, SHR,                     // Shift
AND, OR,                      // Logical
EQ, NE, LT, LE, GT, GE        // Comparison

UnaryOp

PLUS, MINUS, NOT, BIT_NOT

Common CallOp

// Vector construction
MAKE_FLOAT2/3/4, MAKE_INT2/3/4, MAKE_UINT2/3/4, MAKE_BOOL2/3/4

// Buffer/Texture
BUFFER_READ, BUFFER_WRITE, BUFFER_SIZE
TEXTURE_READ, TEXTURE_WRITE, TEXTURE_SAMPLE, TEXTURE_SAMPLE_LEVEL

// Atomic
ATOMIC_EXCHANGE, ATOMIC_COMPARE_EXCHANGE, ATOMIC_FETCH_ADD, ATOMIC_FETCH_SUB
ATOMIC_FETCH_AND, ATOMIC_FETCH_OR, ATOMIC_FETCH_XOR, ATOMIC_FETCH_MIN, ATOMIC_FETCH_MAX

// Ray tracing
RAY_TRACING_TRACE_CLOSEST, RAY_TRACING_TRACE_ANY, RAY_TRACING_QUERY_ALL, RAY_TRACING_QUERY_ANY

// Math
ABS, MIN, MAX, CLAMP, LERP, SMOOTHSTEP, SATURATE, FMA
SIN, COS, TAN, ASIN, ACOS, ATAN, ATAN2, SINH, COSH, TANH
EXP, EXP2, EXP10, LOG, LOG2, LOG10, POW, SQRT, RSQRT
CEIL, FLOOR, FRACT, TRUNC, ROUND

// Vector/Matrix
DOT, CROSS, LENGTH, LENGTH_SQUARED, NORMALIZE, FACEFORWARD, REFLECT, REFRACT
MATRIX_DETERMINANT, MATRIX_INVERSE, MATRIX_TRANSPOSE, MATRIX_COMPOSE, MATRIX_DECOMPOSE, MATRIX_MULTIPLY

// Warp
WARP_IS_FIRST_ACTIVE_LANE, WARP_FIRST_ACTIVE_LANE, WARP_ACTIVE_ALL_EQUAL
WARP_ACTIVE_BIT_AND/OR/XOR, WARP_ACTIVE_COUNT_BITS, WARP_ACTIVE_MAX/MIN
WARP_ACTIVE_PRODUCT/SUM, WARP_ACTIVE_ALL/ANY, WARP_ACTIVE_BIT_COUNT
WARP_PREFIX_SUM, WARP_PREFIX_PRODUCT

// Sync
SYNCHRONIZE_BLOCK, SUBGROUP_BARRIER

Usage Flags

enum struct Usage : uint32_t {
    NONE = 0u, READ = 0x01u, WRITE = 0x02u, READ_WRITE = READ | WRITE
};

Required for references: cur.mark_variable_usage(ref->variable().uid(), Usage::READ_WRITE);

Examples

Simple Kernel

#include <luisa/ast/function_builder.h>
#include <luisa/ast/type.h>
#include <luisa/ast/op.h>
#include <luisa/ast/usage.h>

using namespace luisa::compute;
using FuncBuilder = luisa::compute::detail::FunctionBuilder;

auto kernel = FuncBuilder::define_kernel([&]() {
    auto &cur = *FuncBuilder::current();
    cur.set_block_size(uint3(16, 16, 1));
    
    auto dispatch = cur.dispatch_id();
    auto img = cur.texture(Type::of<Image<float>>());
    auto color = cur.argument(Type::of<float4>());
    
    cur.call(CallOp::TEXTURE_WRITE, {img, dispatch, color});
});

Callable with Reference

auto callable = FuncBuilder::define_callable([&]() {
    auto &cur = *FuncBuilder::current();
    
    auto tex = cur.texture(Type::of<Image<float>>());
    auto coord_ref = cur.reference(Type::of<uint2>());
    cur.mark_variable_usage(coord_ref->variable().uid(), Usage::READ_WRITE);
    auto color = cur.argument(Type::of<float3>());
    
    auto alpha = cur.literal(Type::of<float>(), 1.0f);
    auto value = cur.call(Type::of<float4>(), CallOp::MAKE_FLOAT4, {color, alpha});
    cur.call(CallOp::TEXTURE_WRITE, {tex, coord_ref, value});
});

Kernel Calling Callable

auto kernel = FuncBuilder::define_kernel([&]() {
    auto &cur = *FuncBuilder::current();
    cur.set_block_size(uint3(16, 16, 1));
    
    auto img = cur.texture(Type::of<Image<float>>());
    auto color = cur.argument(Type::of<float3>());
    
    auto coord_uint3 = cur.dispatch_id();
    auto coord = cur.local(Type::of<uint2>());
    uint64_t swizzle_xy = (0ull) | (1ull << 4ull);
    cur.assign(coord, cur.swizzle(Type::of<uint2>(), coord_uint3, 2, swizzle_xy));
    
    cur.call(Function(callable.get()), {img, coord, color});
});

Swizzle Operations

auto kernel = FuncBuilder::define_kernel([&]() {
    auto &cur = *FuncBuilder::current();
    
    auto input = cur.argument(Type::of<float4>());
    auto output = cur.reference(Type::of<float4>());
    cur.mark_variable_usage(output->variable().uid(), Usage::READ_WRITE);
    
    uint64_t swizzle_xyz = (0ull) | (1ull << 4ull) | (2ull << 8ull);
    auto xyz = cur.swizzle(Type::of<float3>(), input, 3, swizzle_xyz);
    auto w = cur.swizzle(Type::of<float>(), input, 1, 3ull << 4ull);
    
    cur.assign(output, cur.call(Type::of<float4>(), CallOp::MAKE_FLOAT4, {xyz, w}));
});

Buffer Operations

auto kernel = FuncBuilder::define_kernel([&]() {
    auto &cur = *FuncBuilder::current();
    cur.set_block_size(uint3(256, 1, 1));
    
    auto input_buf = cur.buffer(Type::of<float>());
    auto output_buf = cur.buffer(Type::of<float>());
    
    auto tid = cur.thread_id();
    auto idx = cur.swizzle(Type::of<uint>(), tid, 1, 0ull);
    
    auto value = cur.call(Type::of<float>(), CallOp::BUFFER_READ, {input_buf, idx});
    auto two = cur.literal(Type::of<float>(), 2.0f);
    auto one = cur.literal(Type::of<float>(), 1.0f);
    auto scaled = cur.binary(Type::of<float>(), BinaryOp::MUL, value, two);
    auto result = cur.binary(Type::of<float>(), BinaryOp::ADD, scaled, one);
    
    cur.call(CallOp::BUFFER_WRITE, {output_buf, idx, result});
});

Important Notes

  1. Always use Type::of<T>() for explicit type specifications
  2. Mark reference usage with mark_variable_usage(uid, Usage::READ_WRITE)
  3. Swizzle encoding: Component indices in nibbles (4 bits), lowest bits first
  4. Builder access: Use FunctionBuilder::current() within define callbacks
  5. Statement ownership: Owned by FunctionBuilder; don't manually delete
  6. Block size: Call set_block_size() for compute kernels (typically uint3(16, 16, 1) for 2D work)