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asset-quality-tiers

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This skill should be used when the user asks about "asset quality tiers", "upgrade asset quality", "placeholder vs final", "hero quality", "quality improvement", "make assets better", "quality levels", "upgrade to final", "asset polish", or discusses improving existing procedural assets to higher quality levels. Provides the tier system (Placeholder → Temp → Final → Hero) and enhancement strategies for upgrading assets.

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Source SKILL.md: https://github.com/majiayu000/claude-skill-registry/blob/HEAD/skills/gaming/asset-quality-tiers/SKILL.md

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Asset Quality Tiers

A four-tier quality system for procedural asset generation that enables incremental quality improvement from rapid prototyping to hero-quality assets.

The Tier System

Assets progress through quality tiers, each appropriate for different development phases:

PLACEHOLDER (Tier 1) ──► TEMP (Tier 2) ──► FINAL (Tier 3) ──► HERO (Tier 4)
      │                      │                 │                  │
  Blocking              Development        Ship-ready         Showcase
  Scale testing         Testing            Production         Marketing
  Rapid iteration       Internal builds    Standard           Closeups

Tier Definitions

TierNameQuality ScorePurposeTypical Usage
1Placeholder30-50%Blocking, scale testingLevel layout, gameplay testing
2Temp50-70%Development testingInternal builds, playtesting
3Final70-90%Production qualityShipping game assets
4Hero90-100%Maximum qualityMarketing, cutscenes, closeups

Tier Assessment Criteria

Determine asset tier by evaluating against these criteria:

Placeholder indicators:

  • Basic primitives or box modeling
  • Solid colors or single noise layer
  • Missing UVs or normals
  • Simple shapes without detail

Temp indicators:

  • Basic shapes with proper UVs
  • 1-2 noise layers on textures
  • Meets minimum technical requirements
  • Functional but lacks polish

Final indicators:

  • Proper topology with bevels
  • Multi-layer textures with detail
  • Full material maps (albedo, MRE)
  • Polished silhouettes

Hero indicators:

  • Maximum detail within budget
  • All material channels utilized
  • Subtle variations and imperfections
  • Perfect for close inspection

Enhancement Strategies

Mesh Enhancement by Tier

UpgradeKey Techniques
Placeholder → TempAdd proper UVs, calculate normals, triangulate
Temp → FinalAdd bevels, improve silhouette, optimize topology
Final → HeroAdd secondary shapes, edge loops, micro-detail

Texture Enhancement by Tier

UpgradeKey Techniques
Placeholder → TempAdd noise variation, basic color palette
Temp → FinalAdd contrast, detail layers, color richness
Final → HeroAdd wear maps, subtle variations, all channels

Audio Enhancement by Tier

UpgradeKey Techniques
Placeholder → TempAdd envelope shaping, basic layering
Temp → FinalAdd multiple layers, filtering, variation
Final → HeroAdd subtle harmonics, pitch variations, spatial cues

Animation Enhancement by Tier

UpgradeKey Techniques
Placeholder → TempAdd proper timing, basic keyframes
Temp → FinalAdd easing, secondary motion, proper arcs
Final → HeroAdd anticipation, follow-through, subtle overlap

Quality Score Calculation

Each asset type has weighted quality dimensions:

Mesh Quality Score

Score = (UV_Coverage × 0.25) + (Silhouette_Clarity × 0.20) +
        (Topology_Quality × 0.20) + (Detail_Level × 0.20) +
        (Budget_Compliance × 0.15)

Texture Quality Score

Score = (Contrast × 0.20) + (Color_Richness × 0.20) +
        (Detail_Layers × 0.25) + (Coherence × 0.20) +
        (Format_Compliance × 0.15)

Audio Quality Score

Score = (Layer_Richness × 0.25) + (Envelope_Quality × 0.20) +
        (Clarity × 0.20) + (Variation × 0.20) +
        (Format_Compliance × 0.15)

Tier Budget Guidelines

Each tier has different resource budgets:

Mesh Poly Budgets

Asset ClassPlaceholderTempFinalHero
Small prop20-5050-150150-300300-500
Medium prop50-100100-300300-500500-800
Character100-200200-400400-800800-2000
Vehicle100-300300-600600-10001000-2000
Environment50-200200-500500-15001500-3000

Texture Resolution Guidelines

TierTypical ResolutionChannel Usage
Placeholder32x32 - 64x64Albedo only
Temp64x64 - 128x128Albedo + basic normal
Final128x128 - 256x256Albedo + MRE
Hero256x256 - 512x512Albedo + MRE + SSE + detail

Using Tiers in Generation

Specifying Target Tier

When generating assets, specify the target tier:

"Generate a wooden barrel at Final tier"
"Create placeholder props for layout testing"
"Upgrade these meshes to Hero quality"

Style Tier Integration

Include tier specification in style recipes:

{
    "asset": {
        "name": "barrel",
        "type": "prop",
        "tier": "final",  # placeholder | temp | final | hero
    },

    "generation": {
        "mesh": {
            "detail_level": 3,  # 1-4 matching tier
            "subdivision": 2,
            "bevels": True,
        },
        "texture": {
            "resolution": 256,
            "layers": 3,
            "detail_maps": True,
        },
    },
}

Enhancement Workflow

Identifying Upgrade Candidates

  1. Scan project assets
  2. Assess current tier of each
  3. Compare to target tier
  4. Prioritize by visibility/importance

Executing Upgrades

  1. Read current generation code/style spec
  2. Identify specific enhancement parameters
  3. Apply tier-appropriate techniques
  4. Regenerate asset
  5. Validate quality improvement

Bulk Upgrades

When upgrading multiple assets:

  • Process in batches by asset type
  • Maintain style consistency across batch
  • Verify cohesion after upgrades

Additional Resources

Reference Files

For enhancement techniques, use the index files first (lean routing), then load full references as needed:

Asset TypeIndex (load first)Full Reference (load for code)
Texturestexture-enhancement-index.mdtexture-enhancements.md (1290 lines)
Meshesmesh-enhancement-index.mdmesh-enhancements.md (1142 lines)
Audio-audio-enhancements.md
Animation-animation-enhancements.md

Related Agents

  • quality-enhancer - Autonomous asset improvement
  • quality-analyzer - Quality assessment and scoring
  • asset-critic - style spec compliance checking

Related Commands

  • /improve-assets - Guided quality improvement workflow