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Add Sfx

Development
add-sfx

Add Sfx is an Agent Skill for development published in the remotion-dev/remotion repository on GitHub: a SKILL.md instruction file an AI agent can load to do this task.

Add a new sound effect to @remotion/sfx

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QUICK START

How to use this skill

Bring this guide into your coding agent with a prompt tailored to the tool you use.

  1. Open your project in Codex.
  2. Copy and paste the prompt below.
  3. Review files and risks before approving any action.
Prompt to paste
Inspect the Agent Skill at https://github.com/remotion-dev/remotion/blob/HEAD/.agents/skills/add-sfx/SKILL.md and all supporting files. Report provenance, permissions, scripts, dependencies, and security risks. Propose an exact installation into .agents/skills/add-sfx, but wait for my approval before writing files or running scripts.

Copying this prompt does not install or run the skill. Review third-party files before use.

Prerequisites

Sound effects must first be added to the remotion.media package.
Then it can be deployed using bun run build. The .env may be missing if we are in a worktree, but on the main non-worktree branch it should be present.

The source of truth is generate.ts in that repo. A sound effect must exist there before it can be added to @remotion/sfx.

Sound effects must be:

  • WAV format
  • CC0 (Creative Commons 0) licensed
  • Normalized to peak at -3dB

Steps

1. Add to remotion.media repo (must be done first)

In the remotion-dev/remotion.media repo:

  1. Add the WAV file to the root of the repo
  2. Add an entry to the soundEffects array in generate.ts:
    {
      fileName: "my-sound.wav",
      attribution:
        "Description by Author -- https://source-url -- License: Creative Commons 0",
    },
    
  3. Run bun generate.ts to copy it to files/ and regenerate variants.json
  4. Deploy

2. Add the export to packages/sfx/src/index.ts

Use camelCase for the variable name. Avoid JavaScript reserved words (e.g. use uiSwitch not switch).

export const mySound = 'https://remotion.media/my-sound.wav';

3. Create a doc page at packages/docs/docs/sfx/<name>.mdx

Follow the pattern of existing pages (e.g. whip.mdx). Include:

  • Frontmatter with image, title (camelCase export name), crumb: '@remotion/sfx'
  • <AvailableFrom> tag with the next release version
  • <PlayButton> import and usage
  • Description
  • Example code using @remotion/media's <Audio> component
  • Value section with the URL in a fenced code block
  • Duration section (fetch the file and use afinfo on macOS to get duration/format)
  • Attribution section with source link and license
  • Convert section with a full-link sentence: [Open this file on remotion.dev/convert](https://remotion.dev/convert?url=<encoded-sfx-url>)
  • See also section linking to related sound effects

4. Register in sidebar and table of contents

  • packages/docs/sidebars.ts — add 'sfx/<name>' to the @remotion/sfx category items
  • packages/docs/docs/sfx/table-of-contents.tsx — add a <TOCItem> with a <PlayButton size={32}>

5. Regenerate SFX waveforms

After the sound is added to packages/remotion-media and exported from packages/sfx/src/index.ts, regenerate the waveform samples used by the docs:

bun packages/docs/generate-sfx-waveforms.ts

This uses ffmpeg to sample every exported sound effect into around 2000 waveform samples and updates packages/docs/components/sfx-demos/sfx-waveforms.ts.

6. Update the skills rule file

Add the new URL to the list in packages/skills/skills/remotion-markup/sfx.md.

7. Build

cd packages/sfx && bun run make

Naming conventions

File nameExport name
my-sound.wavmySound
switch.wavuiSwitch (reserved word)
page-turn.wavpageTurn

Version

Use the current version from packages/core/src/version.ts. For docs <AvailableFrom>, increment the patch version by 1.