add-model-04-port-vae
DevelopmentUse during /add-model Phase 4 or Phase 6 to prototype or parity-debug one FastVideo-native VAE component.
How to use this skill
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Add Model Port VAE
Goal
Prototype or parity-debug one VAE or autoencoder in FastVideo-native code. This skill covers video, image, and audio VAEs.
Inputs
Follow ../add-model/shared/component_skill_common.md and require the complete
packet from ../add-model/contracts/component_context.md.
VAE-specific packet fields:
component: VAE or autoencoder name.parity_test:tests/local_tests/vaes/test_<family>_<component>_parity.py.weights: converted VAE dir, HF subfolder, or local official path.target_files:fastvideo/models/vaes/<arch_or_family>.pyandfastvideo/configs/models/vaes/<arch_or_family>.py.
Modes
Use the common prototype and parity-debug modes from
../add-model/shared/component_skill_common.md.
VAE-specific prototype concerns include latent normalization, stochastic posterior behavior, tiling incompatibility, temporal/spatial/audio layout, and decode output containers.
Reuse Proof
Apply the shared reuse proof. VAE-specific comparison must include latent layout, temporal/spatial/audio compression, scaling factor, mean/std normalization, posterior behavior, encode/decode output objects, tiling flags, and cropping.
Existing FastVideo Patterns
- Shared tiling wrapper:
fastvideo/models/vaes/common.py::ParallelTiledVAE. - Config bases:
VAEConfigandVAEArchConfiginfastvideo/configs/models/vaes/base.py. - Use the matching VAE config bucket. Wrong bucket inheritance can typecheck but fail during pipeline wiring.
- Config export: add the config to
fastvideo/configs/models/vaes/__init__.py. - Registry discovery: set
EntryClass = <ClassName>in the model file. - Loader path: VAE loaders resolve
_class_namethroughModelRegistryand load converted component weights from the VAE subdir. - Reference examples:
oobleck.py,autoencoder_kl.py,wanvae.py,ltx2vae.py, andgamecraftvae.py. - Layer guidance:
fastvideo/layers/AGENTS.md.
Implementation Rules
- Name reusable VAE architectures by architecture (
oobleck.py,autoencoder_kl.py); name family-specific VAEs by family. - Match official encode/decode contracts exactly: input layout, latent layout, temporal/spatial/audio compression, scaling factor, mean/std normalization, posterior sampling behavior, decode output object, and frame/sample cropping.
- Compare deterministic outputs in parity: decode outputs, encode mean/mode, or round-trip tensors. Do not compare stochastic samples unless the RNG path is explicitly controlled.
- Use FastVideo tiling only when it preserves official numerics for the tested shape; disable it in config for audio or unsupported dimensions.
- Put architecture constants on
VAEArchConfig; putload_encoder,load_decoder, tiling, dtype, and pretrained path fields onVAEConfig. - Follow the production import boundary in
../add-model/shared/common_rules.md.
Prototype Checks
Follow the shared prototype success criteria.
Parity-Debug Loop
Run the shared parity-debug loop. The component test command is:
pytest <parity_test> -v -s
For numerical drift, check normalization, latent scaling, posterior mode vs sample, channel order, and temporal/spatial/audio cropping before changing layers.
Escape Hatches
Follow ../add-model/shared/common_rules.md and the component-specific guidance
in ../add-model/shared/component_skill_common.md. VAE-specific ask cases include
dropping an encode/decode path, accepting an unsupported private op, or choosing
between incompatible official VAE definitions.
Handoff
Return ../add-model/contracts/component_skill_handoff.md following the common
handoff rules in ../add-model/shared/component_skill_common.md.