a2ui-implement-new-sdks-for-client-language
DevelopmentStep-by-step phased instructions for building new A2UI Core SDKs, Framework Adapters, and Inference SDKs from scratch in any client language.
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A2UI SDK Implementation Guide (Phased Execution)
This skill provides expert instructions and sequences for AI agents or contributors tasked with implementing A2UI Core SDKs, Framework Adapters, or Agent/Inference SDKs in a new programming language or UI framework.
1. Core State SDK Phases
If you are building a new Core SDK (e.g., in Rust, Swift, Go, or C++), you must follow this sequence of phases:
Phase 1: Context & Schemas Ingestion
Thoroughly review:
blueprints/modules/a2ui_core.blueprint.md(for state and message structures).specification/v1_0/json/common_types.json(dynamic binding schemas).specification/v1_0/json/server_to_client.json(message envelopes).specification/v1_0/catalogs/basic/catalog.json(target components catalog).
Phase 2: Technical Architecture Planning
Create a detailed, local architectural proposal detailing:
- Dependencies: Which Schema library and Observable/Reactive library will you use? Note that the reactive library must support both discrete event subscription and stateful, signal-like data streams (e.g., BehaviorSubject/Signal).
- Component APIs: How will you define the
ComponentApiinterface in this language? - Binding Strategy: How will you structure the abstract Core Binder Layer?
- STOP and obtain human reviewer approval on this plan before writing code.
Phase 3: Core Model Layer
Implement the framework-agnostic data and processor layers:
- Observables & Signals: Implement multi-cast reactive streams with clear unsubscribe mechanism to prevent leaks.
- Protocol Structures: Create strictly-typed native classes/structs representing
A2uiMessageenvelopes and client capabilities with serialization/deserialization. - DataModel & JSON Pointers: Implement relative/absolute path resolution, auto-vivification (auto-typing intermediate segments), and bubble/cascade path change notifications.
- Core State Models: Implement
ComponentModel,SurfaceComponentsModel,SurfaceModel, andSurfaceGroupModel. - Context Mapping: Implement
DataContextandComponentContext. - MessageProcessor: Ingest incoming messages and mutate the state models. Generate
inlineCatalogsclient capabilities. - Verification: Write comprehensive unit tests for pointer cascading, JSON deserialization/validation, and message dispatching.
Phase 4: Foundational Basic Catalog Support
Bootstrap support for the Basic Catalog:
- Foundational Components: Define the pure API schemas and Binders for:
Text,Row,Column,Button, andTextField. - Foundational Functions: Implement
formatStringto interpret${expression}syntaxes, supporting recursive token evaluations and reactive coercion. - Verification: Ensure properties update reactively when underlying data paths emit notifications.
Phase 5: Complete Basic Catalog Support
- Full Components & Binders: Define core binders for all other components in
basic/catalog.json. - Full Functions: Implement remaining basic mathematical, logical, and array operations.
- Validation: Ensure strict type coercion rules are satisfied and memory disposals work flawlessly.
2. Framework Adapter SDK Phases
If you are building a new UI Framework Adapter / Renderer (e.g., in Flutter/Dart, SwiftUI, Jetpack Compose, Vue, or Svelte), follow this sequence:
Phase 1: Ingestion & Core Integration
Review:
blueprints/modules/a2ui_framework_adapter.blueprint.md(View and rendering architecture).specification/v1_0/docs/basic_catalog_implementation_guide.md(spacing, alignment, and typography specifications).
Phase 2: Architectural Plan
Draft a plan specifying:
- Component Registry: How components are dynamically resolved and instantiated.
- Surface Widget: How the root canvas mounts and recurses through the layout tree starting at
root. - Observer/State Bridge: Which Strategy (Direct, Predefined Binders, or Automated wrappers) will connect core signals to native views.
- STOP and obtain human reviewer approval on this plan.
Phase 3: Adapter & Lifecycle Layer
- Implement
ComponentImplementationbase traits/classes. - Implement the framework-native
Surfaceentrypoint widget. - Implement subscription management: lazy-subscribing only on mount, handling path stability updates, and strictly calling
dispose()on unmount.
Phase 4: Bootstrapping Basic Catalog Rendering
- Build native visual elements for:
Text,Row,Column,Button, andTextField. - Bundle these elements into the first framework catalog adapter.
- Verify reactive layout properties dynamically.
Phase 5: Gallery Application Milestone
Build the Gallery App as a testing playground with:
- Left Column: Sample navigation.
- Center Column: Surface preview, JSON message stream, and step-by-step interactive message stepper.
- Right Column: Live data model inspect pane and action logger.
- Load the 5 foundational verification examples:
00_simple-text.json,00_row-layout.json,00_complex-layout.json,00_interactive-button.json, and00_simple-login-form.json. - STOP and obtain human reviewer approval of the UI and visual rendering performance.
Phase 6: Full Catalog Support
- Implement all remaining widgets (e.g. Card, Image, List, etc.) and validation traits like
Checkable. - Update the Gallery App to support all official examples in
specification/v1_0/catalogs/basic/examples/. - Run visual parity and event action tests to verify correctness.