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Development skills

Browse reusable Agent Skills, each with a clear purpose and practical guidance.

metasounds

Create and modify MetaSound Source assets — add/connect nodes, wire pins, set input defaults, and play procedurally (MetaSoundService). Use when the user asks to create a MetaSound, build or edit a MetaSound graph, add operator/input/output nodes, or generate procedural audio.

486 repo stars104 repo forks
Development

niagara-systems

Rapid-iteration parameter tuning, diagnostics, and Custom-HLSL scratch-pad authoring for Niagara systems (VibeUE NiagaraService + NiagaraScratchPadService). System/emitter/parameter CRUD is owned by the engine NiagaraToolsets. Use when the user asks to tune emitter rapid-iteration params, compare/diagnose systems, or build scratch-pad/Custom HLSL modules. For emitter color/module work, load niagara-emitters.

486 repo stars104 repo forks
Development

pcg

Create, inspect, and edit PCG Graph assets — add nodes, configure settings, connect pins, and wire procedural generation graphs (native PCG Python API). Use when the user asks to build a PCG graph, add PCG nodes (Surface Sampler, Static Mesh Spawner, filters), wire PCG pins, place a PCGVolume and generate, or set up procedural scattering.

486 repo stars104 repo forks
Development

produck-feedback

Use when acting on real user feedback — you have a Produck feedback ticket or URL, or the user wants to fix something users complained about or build a feature users asked for. Pulls full feedback context through the Produck MCP and drives a feedback → aligned PRD → build loop. Triggers on "fix what users reported", a feedback ticket id, "use my produck feedback", or building from a feedback queue.

486 repo stars7 repo forks
Development

project-settings

Configure Unreal Engine project settings and editor preferences — UI appearance, toolbar icons, scale, colors, and any UDeveloperSettings subclass (ProjectSettingsService). Use when the user asks to change a project setting or editor preference, configure a UDeveloperSettings category, or read/write project config values.

486 repo stars104 repo forks
Development

skeleton

Edit skeleton bone transforms/hierarchy, retargeting modes, curve metadata, blend profiles, bone constraints, and learn constraints from animations (VibeUE SkeletonService). Socket CRUD, bone enumeration, physics-asset, and material/LOD inspection are owned by the engine SkeletalMeshTools. Use when the user asks to add/transform bones, set retargeting, manage blend profiles or curves, or set bone constraints. For animation bone edits, also load animation-editing.

486 repo stars104 repo forks
Development

sound-cues

Create and modify SoundCue assets — add/connect nodes (mixer, random, delay, attenuation, modulator, etc.) and set audio properties (SoundCueService). Use when the user asks to create a Sound Cue, build a SoundCue node graph, or wire audio playback logic.

486 repo stars104 repo forks
Development

ash-framework

Ash Framework — resources, actions, policies, aggregates, calculations, AshPhoenix.Form, LiveView, migrations. Use when generating resources via mix ash.codegen, editing changes, checks, types, validations, or domain code interfaces.

485 repo stars31 repo forks
Development

cc-changelog

CONTRIBUTOR TOOL - Track CC changelog, extract new versions since last check, analyze impact on plugin (breaking changes, opportunities, deprecations). Run periodically or before releases. NOT part of the distributed plugin.

485 repo stars31 repo forks
Development

design-slice

Design ONE vertical slice from a slice map in isolation — its architecture decisions, file map, key interfaces, integration points, and success criteria — and write a per-slice design doc to .rpiv/artifacts/designs/. Single-pass, no research subagents, no self-review; asks the user only when a genuine design fork blocks the slice. Dispatched once per slice by a design fanout; the per-slice designs are later merged by synthesize. Use as a fanout unit, not standalone.

485 repo stars76 repo forks
Development