implementing-2d-graphics
Implements WPF 2D graphics using Shape, Geometry, Brush, and Pen classes. Use when building vector graphic UIs, icons, charts, or diagrams in WPF applications.
Browse reusable Agent Skills, each with a clear purpose and practical guidance.
Implements WPF 2D graphics using Shape, Geometry, Brush, and Pen classes. Use when building vector graphic UIs, icons, charts, or diagrams in WPF applications.
Import conventions and ordering rules. Use when writing imports or organizing import statements. Enforces explicit named imports, never wildcards.
出力ディレクトリ初期化 - リファクタリング分析用の出力ディレクトリ構造を作成。/init-output [出力パス] で呼び出し。
spec.mdとのStorybook統合。Component APIからStoriesを自動生成。 トリガー: storybook, stories, component api, props, argTypes, variants, csf, csf3, autodocs, frontend component
Use when implementing button states, form field states, or interactive feedback. Covers hover, active, focus, disabled, loading states.
Contracts defining the shape a class must conform to. Used for decoupling dependent classes from concrete implementations, enabling multiple implementations and easier testing.
Implement a feature or fix a bug following a plan, using iterative work.
Lombok patterns including @Delegate, @Builder, @Value, @UtilityClass for reducing boilerplate
Completes Java OOP university assignments from PDF specifications with minimal implementation. Use when user provides a PDF assignment file or mentions completing a Java/FOP/OOP homework exercise. Focuses on writing the least code necessary to satisfy requirements.