build-compiled-extensions
How to build C/C++/Cython/Fortran extensions and frameworks like Caffe, OpenCV, protobuf-dependent projects from source.
Browse reusable Agent Skills, each with a clear purpose and practical guidance.
How to build C/C++/Cython/Fortran extensions and frameworks like Caffe, OpenCV, protobuf-dependent projects from source.
Best practices for multi-step Python tasks including data analysis, HuggingFace datasets, token counting, and any task requiring state across multiple python() calls.
Strategies for scientific computing, numerical methods, bioinformatics/DNA tasks, logic circuit design, algorithmic challenges, and ML training tasks.
(opencode-project - Skill) Nop平台数据库设计规范。定义表命名、列命名、主键设计、索引设计、通用字段、域定义、关系设计等规范。触发词:数据库设计、表设计、DDL、ORM模型、字段命名。
涉及git worktree的操作优先使用这个skill。管理 Git bare 仓库和多个并行 worktree 的开发环境。支持初始化 bare 仓库结构、自动生成分支名并创建 feature worktree。
Node.js 后端服务技术架构设计。基于 NestJS + Prisma + SQLite 的原型开发规范,支持快速原型开发和未来迁移到 Java。触发词:Node.js 后端、NestJS、Prisma、后端架构、API 设计。
Bump the pinned `@pipelex/mthds-ui` (and `elkjs`) version that the generated ReactFlow HTML loads from jsDelivr. Re-fetches the bundle, recomputes SRI hashes, and updates the Python constants in `standalone_assets.py`. Use when user says "update graph ui", "bump mthds-ui", "update graph viewer", "new version of mthds-ui", or any variation of updating the CDN-pinned graph viewer assets.
Expert guide for adding, optimizing, or debugging DISCO convolution kernels in torch-harmonics. Use this skill whenever the user mentions: adding a new kernel variant or GPU arch path, wiring up a kernel through the Python dispatch layer, fixing bf16/fp16/autocast issues in DISCO, profiling or benchmarking the CSR or kpacked forward/backward, propagating kernel changes to the distributed DISCO path, or writing tests that cover all dispatch branches. Also use for debugging correctness issues in the DISCO fwd/bwd path or distributed a2a collectives.
Use when adding or refactoring EasyPostman modules, shared code, plugin contracts, UI utilities, i18n, settings, theme/font handling, or deciding where a class belongs.