40-02-module-boundaries
DevelopmentWhen to extract a module, what belongs together, what stays coupled. Prevents premature extraction and god modules alike.
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40.02 Module Boundaries
A module is a file (or small group of files) that owns one concern. The question is never "can I extract this?" — it's "does this concern have its own reason to change?"
When to Extract
Extract when two or more of these are true:
- > 500 lines — too much to hold in your head
- Multiple concerns — entity management AND connection lifecycle AND queries
- Independent change reasons — query functions change when UI needs change, not when connection protocol changes
- Can't test in isolation — the thing you want to test is trapped inside something you don't want to set up
Do NOT extract just because a file is large. A 800-line file with one concern (subscription wiring that genuinely shares lifecycle) is fine.
What Belongs Together
Things that change for the same reason stay in the same module:
| Together | Why |
|---|---|
connect() + cleanupConnection() + scheduleReconnect() | Connection lifecycle — all change when protocol changes |
upsertShip() + removeShip() + shipEntities Map | Ship ECS management — all change when entity schema changes |
questAccept() + questComplete() + questAbandon() | Quest domain actions — all change when quest system changes |
Things that change for different reasons go in different modules:
| Separate | Why |
|---|---|
| SQL query definitions vs. subscription orchestration | Queries change when schema changes; orchestration changes when connection protocol changes |
| Table → store callbacks vs. ECS entity management | Store wiring changes when store shape changes; ECS changes when rendering changes |
| Reducer wrappers vs. read-only queries | Writes change when server API changes; reads change when UI needs change |
The Extraction Test
Before extracting, answer:
- What shared state does it need? If it only reads from shared refs/Maps → easy extraction to standalone functions.
- What does it write? If it writes closure-local
letvariables → move the state first (see 40.01), then extract. - Does it need constructor-time values? (world, renderer) → put them in a ref object set once at init. Not a factory.
- Does it reset on disconnect? → It's connection lifecycle. Stays in the closure.
The God Module Test
Your module might be a god module if:
- It has functions that don't call each other
- It imports from > 15 different modules
- You can draw a line through the file where "above" and "below" don't interact
- New features keep getting added to it because "it has access to everything"
File Size Guidelines
| Lines | Assessment |
|---|---|
| < 200 | Fine. Don't merge small modules to "reduce files." |
| 200-500 | Normal. Single concern, well-structured. |
| 500-1000 | Review. Probably has 2-3 concerns. Consider extraction. |
| > 1000 | Almost certainly a god module. Decompose. |