component-development
Atmos core component development: adding or changing native component types, component registry providers, commands, stack schema, docs, examples, DAG/affected behavior, auth, hooks, source/provisioning, and tests
Browse reusable Agent Skills, each with a clear purpose and practical guidance.
Atmos core component development: adding or changing native component types, component registry providers, commands, stack schema, docs, examples, DAG/affected behavior, auth, hooks, source/provisioning, and tests
Use this skill when choosing RexBoard components, browsing the RexBoard component catalog, answering which RexBoard board/grid/chess helper to use, or routing a RexBoard request to the right specialized skill. Triggers on: RexBoard components, RexBoard catalog, which RexBoard, RexBoard API list, board-components, rexBoard factory list.
Use this skill when working with RexBoard grid coordinates, quadGrid, hexagonGrid, tileXY, worldXY, tile-to-world conversion, world-to-tile conversion, orthogonal, isometric, staggeraxis, staggerindex, direction indexes, neighbor tiles, or board grid shape queries. Triggers on: RexBoard grid, rexBoard quadGrid, rexBoard hexagonGrid, tileXY, worldXY, getWorldXY, getTileXY, RexBoard direction, RexBoard neighbors.
Use this skill when working with RexBoard hexagonMap, HexagonMap helpers, GetHexagonMap, GetParallelogramMap, GetTriangleMap, generated board coordinate sets, create board from tilemap, createBoardFromTilemap, or map-driven createTileTexture workflows. Triggers on: RexBoard hexagonMap, GetHexagonMap, GetParallelogramMap, GetTriangleMap, createBoardFromTilemap, board tilemap import.
Use this skill when working with RexBoard match, Match, board symbol matching, match-3, bejeweled-style RexBoard puzzles, wildcard symbols, dirMask, refreshSymbols, line patterns, array patterns, group matching, or board puzzle resolution. Triggers on: RexBoard match, RexBoard Match, board match, match-3, bejeweled, wildcard, dirMask, refreshSymbols.
Use this skill when working with RexBoard miniBoard, MiniBoard, board composite pieces, grouped chess pieces, drag mini board, place mini board, pull out and put back patterns, rotate or mirror composite pieces, or MiniBoard movement. Triggers on: RexBoard miniBoard, MiniBoard, board composite, drag mini board, place mini board, pullOutFromMainBoard, putOnMainBoard.
Use this skill when working with RexBoard moveTo, pathFinder, MoveTo, PathFinder, moveToward, moveToRandomNeighbor, board paths, A*, occupiedTest, blockerTest, moveableTest, path costs, reachable areas, or tile-by-tile board movement. Triggers on: RexBoard moveTo, RexBoard pathFinder, board path, A*, occupiedTest, blockerTest, moveableTest, findArea, findPath.
Use this skill when creating RexBoard rendered tiles or pieces with shape, image, sprite, board-aware game objects, addToBoard, CreateTileTexture, createTileTexture, CreateBoardFromTilemap, createBoardFromTilemap, tilemap-rendered boards, or drawing RexBoard tiles. Triggers on: RexBoard shape, RexBoard image, RexBoard sprite, RexBoard rendered chess, addToBoard, createTileTexture, board tilemap rendering.
Use this skill when working with RexBoard setup, the RexBoard BoardPlugin, scene plugin registration, mapping: 'rexBoard', this.rexBoard, this.rexBoard.add.* factories, board-plugin.js, board-components.js, or RexBoard factory discovery. Triggers on: RexBoard setup, rexBoard plugin, BoardPlugin, this.rexBoard, mapping rexBoard, RexBoard factory, this.rexBoard.add, board-components.
Use this skill when working with RexBoard fieldOfView, FieldOfView, board visibility, line of sight, LOS, blockers, cone mode, visible tiles, RexBoard Monopoly, board route traversal, route cost, or directional board paths. Triggers on: RexBoard fieldOfView, FieldOfView, board visibility, line of sight, LOS, RexBoard Monopoly, board route.