Development skills

Browse reusable Agent Skills, each with a clear purpose and practical guidance.

assets-modify

Modify an asset file in the project. Use 'assets-get-data' first to inspect the asset structure before modifying. Not allowed to modify asset files in the 'Packages/' folder — modify them in 'Assets/'. Three modification surfaces are available (content, pathPatches, jsonPatch) — see the skill body for details.

3.56k repo starsObserved in 23 repos
Development

gameobject-component-modify

Modify a specific Component on a GameObject in opened Prefab or in a Scene. Allows direct modification of component fields and properties without wrapping in GameObject structure. Use 'gameobject-component-get' first to inspect the component structure before modifying. Three modification surfaces are available (componentDiff, pathPatches, jsonPatch) — see the skill body for details.

3.56k repo starsObserved in 20 repos
Development

object-modify

Modify a Unity `UnityEngine.Object`'s serializable fields/properties. Three modification surfaces are available (`objectDiff`, `pathPatches`, `jsonPatch`) — see the skill body. Use 'object-get-data' first to inspect the object structure.

3.56k repo starsObserved in 20 repos
Development

gameobject-component-get

Get detailed information about a specific Component on a GameObject — type, enabled state, and (optionally) serialized fields and properties. Supports token-saving path-scoped reads via `paths` or `viewQuery`. Use 'gameobject-find' to list components first.

3.56k repo starsObserved in 17 repos
Development

gameobject-component-list-all

List the fully-qualified C# type names of every concrete `UnityEngine.Component` subclass available in the project. Paginated (default 5/page, max 500). Use this to find a valid `componentName` for 'gameobject-component-add'.

3.56k repo starsObserved in 9 repos
Development

unity-version-split

Split a C# file into Unity 6.5+ and pre-Unity 6.5 variants. Use when a file needs different implementations for different Unity versions due to API changes (e.g., EntityId vs int, GetEntityId vs GetInstanceID).

3.56k repo starsObserved in 2 repos
Development

create-tiny-model

Create and manage tiny models for testing and development. Includes utilities for saving tiny models, inspecting tensors, and finetuning workflows.

3.55k repo starsObserved in 1 repos
Development

nvfp4

Generate a working NVFP4 (W4A4) quantization example script and save a compressed-tensors checkpoint. Triggers on: "nvfp4", "NVFP4", "fp4", "nvfp4 example", "quantize to nvfp4", "w4a4".

3.55k repo starsObserved in 1 repos
Development

build-ebpf

Build the eBPF for Windows repository — entire solution or specific components. Use this skill when asked to build, compile, rebuild, restore, or clean the project or any of its components (drivers, libraries, tools, tests, etc.).

3.52k repo starsObserved in 1 repos
Development

build-prevail

Build and test the PREVAIL verifier (external/ebpf-verifier) standalone. Use this skill when asked to build, test, or iterate on the PREVAIL verifier, run YAML verification tests, or work with the verifier's cmake build system.

3.52k repo starsObserved in 1 repos
Development