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working-with-playground-app

Design
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This skill provides guidance for building UI/UX prototypes in the Packmind playground app. It should be used when creating a new prototype, iterating on an existing prototype, or working with files in apps/playground/. Triggers on mentions of "playground", "prototype", or direct work within the apps/playground/ directory.

QUICK START

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Source SKILL.md: https://github.com/PackmindHub/packmind/blob/HEAD/.claude/skills/working-with-playground-app/SKILL.md

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Working With the Playground App

Overview

The playground app (apps/playground/) is a standalone Vite + React environment for iterating on UI/UX of Packmind features — both new and existing. Prototypes built here are meant to be easily convertible into production-ready code.

UX Design Thinking

Before writing any code, think like a UX designer. The playground exists to explore how a feature feels to use — not just how it looks. Apply these principles to every prototype:

Design All States First

Never prototype only the happy path. Before building, identify and plan for every state the user might encounter:

  • Empty state — What does the user see before any data exists? Guide them toward the first action.
  • Loading state — What appears while data is being fetched? Use skeletons or spinners to set expectations.
  • Populated state — The standard view with data. Test with both minimal and full datasets.
  • Error state — What happens when something fails? Show a clear message and a recovery path.
  • Edge cases — What about a single item? Hundreds? An extremely long name that might overflow?

Prototype each state explicitly — use local state toggles or tabs to let reviewers switch between them.

Use Realistic, Varied Data

Mock data should stress-test the design, not just fill space:

  • Include long names that could wrap or overflow, short names that could look sparse, and special characters.
  • Vary counts: 0 items, 1 item, a handful, and many (50+). Layouts that work for 5 items often break at 50.
  • Include missing optional fields — not every record will be complete.
  • Use recognizable but realistic content so reviewers can evaluate readability, not just layout.

Design for Interaction

Prototypes should be clickable and stateful, not static mockups:

  • Wire up buttons, toggles, and form inputs with local state so reviewers experience the flow.
  • Simulate async operations (e.g., a brief delay before showing a success toast) to prototype timing and feedback.
  • Show what happens after an action — does a list update? Does a confirmation appear? Does the user navigate somewhere?

Establish Visual Hierarchy

Guide the user's eye to what matters most:

  • One primary action per view. If everything is bold, nothing is. Use a primary button for the main action, secondary/ghost for the rest.
  • Group related information with spacing and borders, not just proximity.
  • Size and weight signal importance. Headings, subheadings, and body text should create a clear reading order.
  • Use whitespace deliberately — it separates sections and reduces cognitive load.

Make Affordance Obvious

Users should understand what they can do without instructions:

  • Clickable elements should look clickable. Buttons look like buttons, links look like links.
  • Destructive actions should look dangerous — use red/warning styling and require confirmation.
  • Disabled states should be visually distinct and ideally explain why they're disabled (tooltip or helper text).
  • Feedback should be immediate — hover states, active states, and loading indicators tell the user the system responded.

Manage Information Density

Show enough to be useful, hide enough to avoid overwhelm:

  • Lead with a summary, offer detail on demand. Use accordions, expandable rows, or drill-down views for secondary information.
  • Don't front-load every field. Tables and lists should show the most important 3–5 columns; offer a detail view for the rest.
  • Use progressive disclosure — reveal complexity as the user engages deeper (overview → detail → advanced settings).

Stay Consistent With the Product

Before designing something new, check how the existing product handles similar patterns:

  • Browse apps/frontend/src/domain/ for existing feature implementations. If a similar interaction exists, match its layout and behavior before inventing alternatives.
  • Reuse established patterns — if the product uses a sidebar + main content layout for listings, don't prototype a card grid for the same type of data without good reason.
  • Follow the same information architecture — similar actions in the same position, similar data in the same format.
  • When diverging from existing patterns, call it out explicitly so reviewers can evaluate the change intentionally.

Running the Playground

To start the playground dev server:

nx dev playground

The app runs on localhost:4300. It is not part of the Docker Compose setup — it runs in isolation via Vite's dev server.

Creating a New Prototype

1. Create the Prototype Directory

Each prototype lives under apps/playground/src/prototypes/. For non-trivial prototypes, create a dedicated folder organized by domain — mirroring the frontend app structure. Consult references/frontend-domain-structure.md for the domain folder list.

apps/playground/src/prototypes/
├── index.ts                          # Prototype registry
├── ButtonsPrototype.tsx              # Simple single-file prototype
└── my-feature/                       # Multi-component prototype
    ├── MyFeaturePrototype.tsx        # Root component (entry point)
    ├── components/
    │   ├── domain-a/
    │   │   ├── SomeComponent.tsx
    │   │   └── AnotherComponent.tsx
    │   └── domain-b/
    │       └── SomethingElse.tsx
    └── types.ts                      # Shared types for this prototype

For simple prototypes (e.g., showcasing a single component), a single file is acceptable.

2. Build the Prototype Component

Create a default-exported React component:

import { PMBox, PMHeading } from '@packmind/ui';

export default function MyFeaturePrototype() {
  return (
    <PMBox padding="6">
      <PMHeading size="lg">My Feature</PMHeading>
      {/* Prototype content */}
    </PMBox>
  );
}

3. Register the Prototype

Add the prototype to apps/playground/src/prototypes/index.ts:

import MyFeaturePrototype from './my-feature/MyFeaturePrototype';

export const prototypes: Prototype[] = [
  // ... existing prototypes
  {
    name: 'My Feature',
    description: 'Optional description',
    component: MyFeaturePrototype,
  },
];

The prototype will appear in the dropdown selector in the playground nav bar.

Mandatory Rules

Data

  • Always use stub/mock data. Never make actual calls to the backend. Define realistic mock data inline or in a dedicated data.ts file within the prototype folder.

Dependencies

  • Never install new dependencies without explicit user approval.
  • Never modify files outside apps/playground/. No changes to other apps or packages.

Reusing Existing Code

  • Prototypes can import presentational components and types from the frontend app (apps/frontend/src/) and shared type packages (packages/).
  • Prototypes must not import services, gateways, hooks with side effects, or anything that calls the backend.

UI Components

  • Use PM* components from @packmind/ui (e.g., PMBox, PMButton, PMHeading, PMVStack, PMHStack, PMText).
  • When a needed component is not available in the Packmind UI kit, browse Chakra UI v3 components for reference, then map to the corresponding PM* wrapper before using. If no wrapper exists, ask the user before using the raw Chakra component.
  • Icons come from react-icons/lu (Lucide icons, prefixed with Lu).

Code Quality

  • Prototypes must be production-ready in structure. Follow React best practices: split responsibility, create as many components as needed, organize by domain.
  • Use useState, useCallback, useMemo for local state and performance.
  • Define TypeScript types for all data structures.
  • Keep components focused — each component should have a single responsibility.

Resources

references/

  • frontend-domain-structure.md — Domain folder structure from the frontend app, to guide component organization in prototypes.