ux-iconography
DesignIcon usage patterns using Material Symbols v3. Use when adding icons to buttons, navigation, or status indicators. Covers sizing, accessibility, animations, and color integration with project tokens.
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UX Iconography Skill
Icon implementation patterns for UI components. This project uses Material Symbols v3 as the primary icon system.
Related Skills
material-symbols-v3: Complete icon API reference, variable font axes, icon namesux-accessibility: ARIA requirements for icon buttonsux-animation-motion: Anime.js patterns for icon animations
Icon System
Location: css/styles/icons.css
This project uses Material Symbols Outlined (variable font) from Google Fonts:
<span class="icon">home</span>
<span class="icon">settings</span>
<span class="icon">favorite</span>
See material-symbols-v3 skill for complete icon name reference.
Icon Sizing
Size Classes
<span class="icon icon--sm">info</span> <!-- 20px -->
<span class="icon icon--md">info</span> <!-- 24px (default) -->
<span class="icon icon--lg">info</span> <!-- 40px -->
<span class="icon icon--xl">info</span> <!-- 48px -->
Fluid Sizing with Utopia
Scale icons with typography tokens:
.icon-fluid {
font-size: var(--step-1);
}
.icon-small {
font-size: var(--step--1);
}
Fixed Container
.icon-fixed {
display: inline-flex;
align-items: center;
justify-content: center;
width: 24px;
height: 24px;
}
Icon + Text Patterns
Inline with Label
<button class="btn-icon-text">
<span class="icon" aria-hidden="true">menu_book</span>
<span class="label">Word Phase</span>
</button>
.btn-icon-text {
display: inline-flex;
align-items: center;
gap: var(--space-xs);
}
.btn-icon-text .icon {
flex-shrink: 0;
}
Icon-Only Button
<button class="btn-icon" aria-label="Settings">
<span class="icon" aria-hidden="true">settings</span>
</button>
.btn-icon {
display: inline-flex;
align-items: center;
justify-content: center;
min-width: var(--min-touch-target);
min-height: var(--min-touch-target);
padding: var(--space-xs);
}
Trailing Icon
<a href="/next" class="link-arrow">
Next Phase
<span class="icon" aria-hidden="true">arrow_forward</span>
</a>
Accessibility
Always Hide Decorative Icons
<!-- Decorative: has visible label -->
<button>
<span class="icon" aria-hidden="true">settings</span>
Settings
</button>
<!-- Meaningful: icon-only needs label -->
<button aria-label="Settings">
<span class="icon" aria-hidden="true">settings</span>
</button>
Screen Reader Text
<button class="btn-icon">
<span class="icon" aria-hidden="true">settings</span>
<span class="sr-only">Settings</span>
</button>
.sr-only {
position: absolute;
width: 1px;
height: 1px;
clip: rect(0, 0, 0, 0);
}
Status Icons with Text
<span class="status status-complete">
<span class="icon" aria-hidden="true">check_circle</span>
<span>Complete</span>
</span>
Icon Variants
Fill Style
<span class="icon icon--outlined">favorite</span> <!-- Outline (default) -->
<span class="icon icon--filled">favorite</span> <!-- Solid fill -->
Weight
<span class="icon icon--thin">home</span> <!-- 100 -->
<span class="icon icon--light">home</span> <!-- 300 -->
<span class="icon icon--regular">home</span> <!-- 400 -->
<span class="icon icon--medium">home</span> <!-- 500 -->
<span class="icon icon--bold">home</span> <!-- 700 -->
Icon Color
Inherit from Parent
.icon {
color: inherit;
}
.btn-primary .icon {
color: var(--theme-on-primary);
}
Semantic Colors
.icon-success { color: var(--color-success); }
.icon-error { color: var(--color-error); }
.icon-warning { color: var(--color-warning); }
Phase Colors
[data-phase="word"] .icon { color: var(--color-word); }
[data-phase="collision"] .icon { color: var(--color-collision); }
[data-phase="mutation"] .icon { color: var(--color-mutation); }
[data-phase="story"] .icon { color: var(--color-story); }
Animation
CSS Transitions
.icon {
transition: transform 0.15s ease;
}
.btn:hover .icon {
transform: scale(1.1);
}
.btn:active .icon {
transform: scale(0.95);
}
Wiggle Animation (Anime.js)
import { animate } from 'animejs';
import { DURATION, EASE } from '../../utils/animations.js';
animate(this._iconEl, {
rotate: [0, -10, 10, -10, 10, 0],
duration: DURATION.normal,
ease: EASE.smooth
});
Celebration Bounce
import { successBounce } from '../../utils/animations.js';
successBounce(this._iconEl);
// Scale: 1 → 1.2 → 1
Status Indicators
Phase Status
.phase-icon {
font-size: var(--step-0);
}
[data-status="complete"] .phase-icon {
color: var(--color-success);
}
[data-status="current"] .phase-icon {
color: var(--theme-primary);
animation: pulse 1.5s ease-in-out infinite;
}
[data-status="locked"] .phase-icon {
opacity: 0.5;
filter: grayscale(0.5);
}
Progress Dots
.progress-dot {
width: 8px;
height: 8px;
border-radius: 50%;
background: var(--theme-outline-variant);
}
.progress-dot[data-completed] {
background: var(--color-success);
}
.progress-dot[data-current] {
background: var(--theme-primary);
}
Loading Icons
Spinner
<span class="spinner" role="status">
<span class="sr-only">Loading...</span>
</span>
.spinner {
display: inline-block;
width: 1em;
height: 1em;
border: 2px solid var(--theme-outline);
border-top-color: var(--theme-primary);
border-radius: 50%;
animation: spin 0.6s linear infinite;
}
@keyframes spin {
to { rotate: 360deg; }
}
Common Game Icons
| Purpose | Icon Name | Usage |
|---|---|---|
| Word phase | menu_book | Phase indicator |
| Collision phase | swords | Phase indicator |
| Mutation phase | genetics | Phase indicator |
| Story phase | auto_stories | Phase indicator |
| Complete | check_circle | Status indicator |
| Locked | lock | Unavailable item |
| Star/achievement | star | Rewards |
| Settings | settings | Configuration |
| Home | home | Navigation |
| Sound on | volume_up | Audio toggle |
| Sound off | volume_off | Audio toggle |
High Contrast Mode
@media (forced-colors: active) {
.icon {
forced-color-adjust: auto;
}
}
Best Practices
Do
- Use
aria-hidden="true"on decorative icons - Provide
aria-labelfor icon-only buttons - Use semantic colors for status icons
- Ensure touch targets are 44x44px minimum
- Use
.icon--filledfor selected/active states
Don't
- Use icons as the only indicator of meaning
- Forget to hide icons from screen readers
- Use fixed pixel sizes that don't scale
- Animate icons excessively
- Mix icon systems inconsistently