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TUI Design System

Design
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Visual language and UX patterns for Textual TUI applications in dlab

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TUI Design System

Design decisions for all Textual TUI apps in this project. Follow these patterns when creating or modifying TUI screens.

Theme & Layout

  • Theme: monokai (set on App class: theme = "monokai")
  • Screen alignment: align: left bottom — content anchors to bottom-left, where terminal users look
  • Container width: width: 66% — two-thirds of terminal
  • Container height: height: auto — only as tall as content. Add max-height: 80% on VerticalScroll containers to preserve scrollability
  • No chrome: Never use Header() or Footer() — the terminal stays dark above and to the right of the content

Accent Blocks

Every interactive element gets a colored left border + surface background:

Input {
    border: none;
    border-left: tall $accent;
    height: 1;
    padding: 0 1;
    background: $surface;
    &:focus { border: none; border-left: tall $accent; }
}
OptionList {
    border: none;
    border-left: tall $accent;
    background: $surface;
    scrollbar-size: 1 1;
}

Checkbox groups use a .cb-group wrapper with the same treatment:

.cb-group {
    border-left: tall $accent;
    background: $surface;
    padding: 0 1;
}

Checkboxes

Use DpackCheckbox (subclass of Checkbox) with custom glyphs:

  • Unchecked: ▢
  • Checked: ▣
  • Override BUTTON_LEFT = "", BUTTON_RIGHT = ""
  • Override _button property to swap glyph based on self.value

CSS for visibility on dark backgrounds:

Checkbox > .toggle--button { color: $text-muted; }
Checkbox.-on > .toggle--button { color: $success; }

Navigation

Arrow Keys

App-level bindings for field navigation:

Binding("down", "focus_next", show=False),
Binding("up", "focus_previous", show=False),
Binding("left", "focus_previous", show=False),
Binding("right", "focus_next", show=False),

These only fire when the focused widget doesn't consume the key (Input consumes left/right for cursor, OptionList consumes up/down for selection).

Tab Behavior

  • Normal widgets: Tab moves to next focusable element (default Textual behavior)
  • Inside .cb-group: Tab jumps OUT of the container to the next element outside. Implemented via DpackCheckbox.action_tab_out() which walks ancestors to find the .cb-group parent, then focuses the first widget after it in screen.focus_chain
  • Selection widgets: Show "Tab to continue" hint via :focus-within:
.option-hint { display: none; color: $text-muted; text-style: italic; height: 1; }
.selection-group:focus-within .option-hint { display: block; }

Button Order

  • Primary action first in DOM (focus order): Next, Create, etc.
  • Visually on the right via dock: right:
#next-btn, #create-btn, #done-btn, #skip-btn, #keep-btn { dock: right; }
  • Back button stays in normal flow (left side)
  • Nav-bar: Horizontal(classes="nav-bar") with height: 1

OptionList Selection

When user selects an item in an OptionList (e.g. package manager), auto-advance focus to the next element via on_option_list_option_selected → self.screen.focus_next().

Typography

  • Step indicator: [b]Step N of M[/b] — Title as .field-label
  • Field labels: .field-label with margin-top: 1
  • Descriptions/hints: .field-hint and .cb-desc with color: $text-muted; text-style: italic
  • Errors: .error-label with color: $error
  • Section dividers: .section-divider with color: $accent

Buttons

Button {
    min-width: 10;
    border: none;
    background: $surface;
    &:hover { background: $primary; }
    &.-success { background: $success-muted; &:hover { background: $success; } }
}

All variants have border: none. No special styling for -primary variant (buttons look uniform).

Collision Detection Pattern

When user input might conflict with existing state (e.g. decision-pack name already exists):

  1. Show red error label
  2. Show a "Delete & Overwrite" button (variant="error", with color: $text CSS override for visibility)
  3. Place both in a Horizontal(id="collision-bar") so they sit side by side
  4. On overwrite click: set state flag, show green confirmation, hide button
  5. Reset on input change

Creation Flow Pattern

For long-running operations (e.g. generating files, downloading):

  1. Run in @work(thread=True) method
  2. Accept on_progress: Callable[[str], None] callback
  3. Update UI via app.call_from_thread(label.update, message)
  4. On success: show walkthrough/results
  5. On error: show error + recovery options (Go Back, Keep Partial, Abort)

Color Palette (Connect TUI)

Uses monokai hex colors for consistency:

RoleColorHex
Process startmonokai cyan#66D9EF
Completionmonokai green#A6E22E
Action/toolmonokai orange#FD971F
Errormonokai redbold #F92672
Selection/identitymonokai purple#AE81FF
Background infomonokai comment#75715E
Main textmonokai foreground#F8F8F2