Shade dropdown surface contract
DesignDropdownMenu, Select, and Popover share one visual recipe (bg-surface-elevated-2 + border-border/60 dark:border-border/30 + shadow-md). Change them together. Trigger when editing any of those three Shade files.
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Shade — dropdown surface contract
DropdownMenu, Select, and Popover are the three Radix-backed floating menus that Filters and the rest of admin use. They share one visual recipe:
bg-surface-elevated-2
border border-border/60 dark:border-border/30
shadow-md
Treat them as one component for any surface decision. If you change the surface for one, change all three.
Why this exists
Floating menus open ON TOP of an already-elevated surface (sidebars, cards, top bars). They need to read as floating above their trigger. --surface-elevated-2 is reserved for exactly this — popovers, dropdown content, and the sidebar user menu.
In light mode the three surface tokens (background / surface-elevated / surface-elevated-2) flatten to near-white; the border + shadow-md carry elevation. In dark mode they're three distinct colours so layered surfaces stay legible without relying on borders alone.
The contract
| Concern | Class |
|---|---|
| Background | bg-surface-elevated-2 |
| Border | border border-border/60 dark:border-border/30 |
| Shadow | shadow-md baseline. DropdownMenuContent is the exception — it uses shadow-lg. DropdownMenuSubContent, SelectContent, and PopoverContent all use shadow-md. |
| Radius | rounded-md (component default) |
| Animation | Standard Radix data-[state=open]: enter/exit set |
The shadow split is intentional: the top-level DropdownMenuContent opens straight out of an unelevated trigger (a button on the page canvas) and needs the stronger drop. DropdownMenuSubContent already pops from inside a floating menu, so it uses the lighter shadow-md to avoid double-stacking elevation. Select and Popover also open from low-elevation triggers but their content sits closer to the trigger surface, so shadow-md is enough.
The dark:border-border/30 is a legitimate exception to the no-dark:-for-colour rule — it's an opacity modifier on an existing semantic token. See shade-no-dark-variants.
Changing the surface
If a design change touches the floating-menu surface (background, border, shadow, elevation), edit all three files:
apps/shade/src/components/ui/dropdown-menu.tsx(DropdownMenuContentandDropdownMenuSubContent)apps/shade/src/components/ui/select.tsx(SelectContent)apps/shade/src/components/ui/popover.tsx(PopoverContent)
If a fourth Radix-backed surface needs the same recipe, extract it as a floatingSurface recipe under apps/shade/src/components/ui/. Two consumers is too thin to justify a Recipe; three is the current count and just covered by mirroring.
Items inside the menu
Hover state on menu items uses --interactive-hover (bg-interactive-hover) — the generic hover token. Don't use raw greys or apply ad-hoc opacity modifiers (hover:bg-gray-900/30). The interactive tokens already handle dark-mode translucency so they composite over the floating surface correctly.
Don't
// BAD — changing dropdown surface but not Select / Popover
// In dropdown-menu.tsx:
'bg-surface-elevated border border-border/40 shadow-xl' // <-- drifted from contract
// BAD — raw greys for hover instead of the interactive token
'hover:bg-gray-100 dark:hover:bg-gray-800'
// BAD — surface-elevated (not -2) on a floating menu
// loses the visual elevation above already-elevated triggers
'bg-surface-elevated'
Related skill
Hover/active/selected state tokens (--interactive-hover, --button-hover, --tab-hover, --table-row-hover): see shade-tokens-not-hex.
Source of truth
apps/shade/AGENTS.md (Tokens & dark mode → Dropdown surface contract). Storybook → Tokens / Tokens Guide.