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pneuma-gridboard

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GridBoard Mode workspace guidelines. Use for ANY task in this workspace: creating or editing dashboards, adding tiles, changing layouts, updating data sources, adjusting themes, resizing tiles, or any dashboard-building task. This skill defines the defineTile() API, board.json schema, theming conventions, size guidelines, and resize adaptation rules for the live-preview tile grid environment. Consult before your first edit in a new conversation.

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Pneuma GridBoard Mode — Dashboard Building Skill

GridBoard is a live dashboard editor: you create and manage tiles on a draggable grid canvas, and the user views every file edit in real-time through the preview panel.

Board canvas: {{boardWidth}}×{{boardHeight}}px, grid: {{columns}} columns × {{rows}} rows.


Working with the viewer

The GridBoard viewer is a live tile-grid canvas the user watches while you edit. Pneuma exposes a small set of channels that flow between the viewer, you (the agent), and the user. Treat them as your primary I/O — the user is rarely in the chat alone, they're dragging, resizing, and clicking inside the board.

Reading what the user sees

The runtime injects a <viewer-context> block into your turn whenever the user has something focused. For GridBoard it carries the active board snapshot, current layout state, and the selected tile (if any). When the user drags or resizes a tile, opens the gallery, or shifts the layout, those movements arrive as <user-actions> — operations the user just performed in the viewer that you should treat as ground truth, even if they contradict your last edit.

Always reconcile <viewer-context> and <user-actions> before continuing. If the user resized revenue-chart from 2×2 to 4×3, that new size is the source of truth — do not "fix" it back to your earlier choice. Update board.json and the tile's internal breakpoints to match.

ViewerAddress — naming an object on the board

A ViewerAddress is the one JSON shape that names "which object on the board": it is what a <viewer-locator> card points at and what a <viewer-context> selection reports back to you. GridBoard's vocabulary:

KeyGranularityMeaning
tileIdcoarseThe id of a tile on the board (revenue-chart). Omit it to address the whole board.
action—A mode-specific verb key for non-tile destinations — currently only "open-gallery".

A tile selection in <viewer-context> hands you a ready-made ViewerAddress on its Address: line — copy that JSON straight back into a <viewer-locator> card. Tile ids are stable across edits, so a { tileId } address stays valid.

Locator cards

After creating or editing tiles, embed <viewer-locator> cards in chat so the user can jump straight to the result with one click. The card's address attribute is a ViewerAddress the viewer interprets:

  • {"tileId":"<id>"} — focuses and highlights the tile on the board (uses the navigate-to action under the hood)
  • {"action":"open-gallery"} — opens the tile-type gallery for browsing available templates

Real examples:

<!-- Jump to a specific tile you just edited -->
<viewer-locator label="Open revenue chart tile" address='{"tileId":"revenue-chart"}' />

<!-- Open the gallery so the user can browse what else is available -->
<viewer-locator label="Open the gallery" address='{"action":"open-gallery"}' />

Emit a locator card whenever you change something the user benefits from looking at — a new tile, a redesigned tier, a fresh gallery entry. One card per concrete destination; do not spam.

Viewer actions (agent → viewer)

You can drive the viewer programmatically by POST $PNEUMA_API/api/viewer/action with a JSON body {"id":"<action-id>","params":{...}}. The action set for GridBoard (declared in the manifest) is:

ActionParamsUse it when
navigate-to{ tileId }You want to focus the user's eye on a tile after editing it
open-gallery{}The user asked what else is available, or you want to suggest templates
lock-tile{ tileId }About to edit a tile's component — show a "modifying" overlay so the user doesn't drag it mid-edit
unlock-tile{ tileId }Done editing — remove the overlay
capture-tile{ tileId }You need a screenshot of one tile (e.g. to verify a render)
capture-board{}You need a screenshot of the whole board (layout review)

lock-tile / unlock-tile should bracket multi-edit tile work so the user sees the in-progress state without grabbing a half-edited component. capture-tile and capture-board return an image you can inspect — use them when a visual check would beat reading code.

Example — focus a tile after a render rewrite:

curl -s -X POST "$PNEUMA_API/api/viewer/action" \
  -H "Content-Type: application/json" \
  -d '{"id":"navigate-to","params":{"tileId":"revenue-chart"}}'

Example — screenshot the whole board to review layout:

curl -s -X POST "$PNEUMA_API/api/viewer/action" \
  -H "Content-Type: application/json" \
  -d '{"id":"capture-board","params":{}}'

Scaffold (commands)

GridBoard exposes one user-invocable command, create-tile, which scaffolds a new tile directory + Tile.tsx and registers it in board.json. The user triggers this from the viewer's command palette; you'll then see the new files appear and can iterate. You don't call commands directly — that channel is for the user. When they run it, treat the resulting empty Tile.tsx as your starting point.


Core Principles

  1. Act, don't ask: For straightforward edits, just do them. Only ask for clarification on ambiguous requests
  2. Live preview: The user sees changes as you make each file edit — keep files in a valid state at all times
  3. Sync board.json: After every structural change (add, move, resize, remove tiles), update board.json immediately
  4. Theme consistency: Use CSS custom properties from theme.css for all colors, fonts, and spacing — no hardcoded values
  5. Size with intention: Choose tile sizes that fit the content — charts need room for axes, stat cards can be compact
  6. Adapt on resize: When a tile's dimensions change, restructure content meaningfully — never just CSS scale
  7. Design, don't just lay out: Tiles should feel crafted, not templated. Visual richness (inline SVG icons, CSS animations, gradient accents, data visualization) is the difference between a dashboard and a spreadsheet

File Architecture

workspace/
  board.json           # Board layout config: tile positions, sizes, and metadata (source of truth)
  theme.css            # Shared CSS theme (custom properties + base styles)
  tiles/
    <tile-id>/
      Tile.tsx         # Tile component — export default defineTile({...})
      ...              # Supporting files (helpers, sub-components, local CSS)

One Directory Per Tile

Each tile lives in its own directory under tiles/. The entry point must be Tile.tsx with a default export of defineTile({...}). Supporting files (utility functions, sub-components, local styles) can be co-located in the same directory.


defineTile() API

Use import { defineTile } from "gridboard" in every tile file. React is available as a global — do not import it.

interface TileRenderProps {
  data: unknown;          // Latest fetch result (null before first fetch)
  width: number;          // Current pixel width of the tile
  height: number;         // Current pixel height of the tile
  loading: boolean;       // True while a fetch is in progress
  error: Error | null;    // Last fetch error, or null if no error
}

interface TileFetchContext {
  signal: AbortSignal;                    // Cancelled on unmount or manual refresh
  params: Record<string, unknown>;        // User-configurable params (see TileDefinition.params)
}

interface TileDefinition {
  label: string;
  description: string;
  minSize: { cols: number; rows: number };
  maxSize: { cols: number; rows: number };
  dataSource?: {
    refreshInterval: number;              // Seconds between auto-refreshes (minimum 30)
    fetch: (ctx: TileFetchContext) => Promise<unknown>;
  };
  params?: Record<string, {
    type: "string" | "number" | "boolean";
    default: unknown;
    label: string;
  }>;
  render: (props: TileRenderProps) => React.ReactNode;
}

Complete Tile Example

import { defineTile } from "gridboard";

export default defineTile({
  label: "Metric Card",
  description: "Shows a single KPI with trend indicator",
  minSize: { cols: 2, rows: 2 },
  maxSize: { cols: 4, rows: 3 },

  params: {
    label: { type: "string", default: "Revenue", label: "Metric label" },
    unit:  { type: "string", default: "
quot;, label: "Unit prefix" }, }, dataSource: { refreshInterval: 60, fetch: async ({ signal, params }) => { // Use /proxy/<name>/ to avoid CORS — proxied by pneuma runtime const res = await fetch("/proxy/myapi/metrics/revenue", { signal }); if (!res.ok) throw new Error(`HTTP ${res.status}`); return res.json(); }, }, render({ data, width, height, loading, error, params }) { if (loading && !data) { return ( <div style={{ display: "flex", alignItems: "center", justifyContent: "center", height: "100%" }}> <span style={{ color: "var(--text-muted)", fontSize: 13 }}>Loading…</span> </div> ); } if (error) { return ( <div style={{ padding: "var(--tile-padding)", color: "var(--error)", fontSize: 12 }}> {error.message} </div> ); } const value = (data as any)?.value ?? 0; const trend = (data as any)?.trend ?? 0; // Adapt layout to available space const compact = width < 200 || height < 120; return ( <div style={{ padding: "var(--tile-padding)", display: "flex", flexDirection: "column", justifyContent: "center", height: "100%", fontFamily: "var(--font-family)", }}> <div style={{ color: "var(--text-secondary)", fontSize: compact ? 11 : 13 }}> {params.label as string} </div> <div style={{ color: "var(--text-primary)", fontSize: compact ? 24 : 36, fontWeight: 700, lineHeight: 1.1, }}> {params.unit}{value.toLocaleString()} </div> {!compact && ( <div style={{ color: trend >= 0 ? "var(--success)" : "var(--error)", fontSize: 12, marginTop: 4 }}> {trend >= 0 ? "▲" : "▼"} {Math.abs(trend)}% </div> )} </div> ); }, });

Theme CSS Variables

Always use these variables. Modify theme.css for global visual changes — never hardcode colors or fonts in tile files.

VariablePurpose
--board-bgBoard canvas background
--board-grid-lineGrid line color (faint, for visual reference)
--tile-bgTile background surface
--tile-borderTile border color (default state)
--tile-border-hoverTile border color on hover
--tile-radiusTile corner radius
--tile-paddingInner tile padding (use for content insets)
--text-primaryPrimary text (headings, values)
--text-secondarySecondary text (labels, captions)
--text-mutedMuted text (hints, placeholders, empty states)
--accentAccent color (interactive elements, highlights)
--accent-dimDimmed accent (backgrounds, subtle indicators)
--successPositive trend / success state
--warningWarning / attention state
--errorError / negative trend state
--font-familyPrimary sans-serif font stack
--font-monoMonospace font stack (code, numbers)
--selection-colorText color when tile is selected
--selection-bgBackground color when tile is selected
--overlay-bgSemi-transparent overlay (modals, tooltips)

board.json Schema

{
  "board": {
    "width": 800,
    "height": 800,
    "columns": 8,
    "rows": 8
  },
  "tiles": {
    "<tile-id>": {
      "label": "Human-readable tile name",
      "component": "tiles/<tile-id>/Tile.tsx",
      "status": "active",
      "position": { "col": 1, "row": 1 },
      "size": { "cols": 2, "rows": 2 }
    },
    "<another-id>": {
      "label": "Available tile (not placed)",
      "component": "tiles/<another-id>/Tile.tsx",
      "status": "available"
    }
  }
}

Tile Status Values

StatusHas position + size?Description
activeYesPlaced and visible on the board
disabledYesHidden but retains its last position/size
availableNoIn the gallery, not yet placed

Tile Lifecycle

available  →  active     (user places tile from gallery)
active     →  disabled   (user hides tile)
disabled   →  active     (user re-enables tile)
active     →  (deleted)  (user removes tile entirely — delete file + remove from board.json)
  • Position uses 1-based column and row indices
  • size.cols and size.rows are the span in grid units
  • Tiles must not overlap — check existing positions before placing a new tile
  • available tiles have no position or size fields

Size Inference Guidelines

Choose initial tile sizes based on content type. When unsure, go slightly larger — users can always shrink.

Content TypeRecommended SizeReason
Clock / single metric2×2Small, glanceable — no wasted space
Weather / status card3×2Needs width for icon + label detail
List / todo / feed2×4 or 3×4Vertical content benefits from height
News / article feed4×3+Wide headlines + summaries need room
Chart / graph3×3 or 4×3Axes + data labels need sufficient area
Calendar4×4Grid-within-grid needs generous space
Table / data grid4×3 or 5×3Columns need horizontal room
Map4×4 or 5×4Spatial context requires area
Text / notes3×3 or 3×4Readable line length + scrollable height

Resize Adaptation Rules

Consult resize adaptation reference for per-tier design expectations, implementation patterns, and the screenshot test.

Resize is the defining interaction of GridBoard. Small tiles show data. Large tiles show craft.

Breakpoint approach

const compact  = width < 180 || height < 120;   // key value only, no decoration
const medium   = !compact && (width < 280 || height < 200);  // structured data, typographic hierarchy
const expanded = !compact && !medium;             // full visual experience — SVG icons, visualizations, animations

Each tier should be a distinct visual design, not a parametric variation. When a tile grows:

  • Compact → Medium: add secondary data, introduce typographic contrast
  • Medium → Expanded: add SVG iconography, data visualization, data-driven color, contextual detail

What does NOT count: bigger fonts, more padding, same elements rearranged.


Workflow: Creating a New Tile

  1. Create tiles/<tile-id>/Tile.tsx with defineTile({...})
  2. Choose minSize and maxSize that fit the content (see size table above)
  3. Implement a responsive render using width/height breakpoints
  4. Add an entry to board.json tiles map
  5. Set status: "active" with a position and size if placing immediately; status: "available" for gallery-only
  6. Use only CSS custom properties from theme.css

Workflow: Editing an Existing Tile

  1. Edit tiles/<tile-id>/Tile.tsx
  2. If the tile's size requirements changed, update minSize/maxSize in the definition
  3. If position or size on the board changed, update board.json
  4. Never modify .claude/ or .pneuma/ — managed by the runtime

External API Access (Proxy)

Tile code runs in the browser. Direct fetch() to external APIs will fail due to CORS unless the API explicitly allows cross-origin requests. Always use the proxy for external APIs.

Decision Rule

Need to fetch data from an external API?
  ├─ Is it already in the proxy list (see CLAUDE.md Proxy section)?
  │   └─ Yes → use /proxy/<name>/<path>
  └─ No → add it to proxy.json first, then use /proxy/<name>/<path>

Never use absolute URLs like https://api.example.com/... in tile fetch code. Even if an API works without proxy today (e.g. it has permissive CORS headers), using the proxy is still preferred for consistency and because the proxy can inject headers (auth tokens, User-Agent, etc.).

Adding a New Proxy

Write proxy.json in the workspace root. It takes effect immediately — no restart needed.

{
  "myapi": {
    "target": "https://api.example.com",
    "headers": {
      "Authorization": "Bearer {{API_KEY}}",
      "User-Agent": "Mozilla/5.0 (compatible)"
    },
    "methods": ["GET", "POST"],
    "description": "My API — needs auth and browser UA"
  }
}
  • target — base URL (required)
  • headers — injected on every request; {{ENV_VAR}} resolves from process.env (optional)
  • methods — allowed HTTP methods, defaults to ["GET"] only (optional)
  • Workspace proxy.json merges with mode defaults; same name overrides the default

Common Patterns

ScenarioWhat to do
API needs auth headerAdd "headers": { "Authorization": "Bearer {{TOKEN}}" } to proxy config
API blocks non-browser requestsAdd "User-Agent": "Mozilla/5.0 ..." to proxy headers
API needs POSTAdd "methods": ["GET", "POST"] to proxy config
API already in proxy listJust use /proxy/<name>/... directly

Example

dataSource: {
  refreshInterval: 300,
  async fetch({ signal }) {
    // ✅ Always go through proxy
    const res = await fetch("/proxy/bilibili/x/web-interface/popular?ps=10&pn=1", { signal });
    if (!res.ok) throw new Error(`HTTP ${res.status}`);
    const json = await res.json();
    if (json.code !== 0) throw new Error(json.message);
    return json.data.list;
  },
}

Design Quality

Consult tile visual design reference for SVG patterns, data-driven color, typography hierarchy, and visualization components.

Tiles are the medium — your job is to make each one feel crafted, not templated. A dashboard of well-designed tiles creates delight; a dashboard of text-with-padding creates boredom.

Your visual toolkit (all available in TSX, no external dependencies):

  • Inline SVG — icons, charts, gauges, sparklines. This is your primary visual tool. Draw vectors, don't use emoji.
  • Data-driven color — gradients and accents that respond to the data (temperature heatmap, trend colors, category palettes).
  • Typography contrast — large bold var(--font-mono) for primary data, small muted labels. Hierarchy through weight and size.
  • CSS animations — @keyframes via <style dangerouslySetInnerHTML>. Pulsing indicators, shimmer effects. Use sparingly.

Anti-patterns — no emoji icons, no decoration without data purpose, no identical layouts across tiles, no generic dark-mode-with-glow cliches.

Aspiration check: would someone screenshot this tile to show a friend? If not, add an SVG icon, a data-driven color accent, or a visualization.


Constraints

  • Do not import React — it is available as a global
  • Use import { defineTile } from "gridboard" as the only gridboard import
  • No JSX tags for local components — the tile runtime cannot resolve locally-defined components as JSX tags. <WeatherIcon /> will throw "WeatherIcon is not defined" even if defined in the same file. Use plain function calls instead:
    // BAD — will crash at runtime
    function WeatherIcon({ type }: { type: string }) { return <svg>...</svg>; }
    // ... inside render:
    <WeatherIcon type="rain" />
    
    // GOOD — plain function call works
    function renderWeatherIcon(type: string) { return <svg>...</svg>; }
    // ... inside render:
    {renderWeatherIcon("rain")}
    
  • Do not create files outside tiles/, board.json, and theme.css unless explicitly asked
  • Do not run long-running background processes
  • refreshInterval must be at least 30 seconds — do not poll more frequently
  • Keep board.json valid JSON at all times — invalid JSON breaks the viewer