phase-5-design-system
DesignBuild platform-independent design systems and consistent component libraries. Triggers: design system, component library, design tokens, 디자인 시스템, 컴포넌트.
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Phase 5: Design System
Build platform-independent design system
Purpose
Build a reusable UI component library. Enable consistent design and fast development.
What is a Design System?
Definition
A design system is a collection of reusable components and clear standards that enables building consistent user experiences at scale.
Why is it Needed? (Framework Agnostic)
| Problem | Design System Solution |
|---|---|
| Designer-developer mismatch | Single Source of Truth |
| Duplicate component development | Reusable component library |
| Inconsistent UI/UX | Unified design tokens and rules |
| Increased maintenance cost | Centralized change management |
| Delayed new member onboarding | Documented component catalog |
3 Layers of Design System
┌─────────────────────────────────────────────────────┐
│ Design Tokens │
│ Color, Typography, Spacing, Radius, Shadow, ... │
├─────────────────────────────────────────────────────┤
│ Core Components │
│ Button, Input, Card, Dialog, Avatar, Badge, ... │
├─────────────────────────────────────────────────────┤
│ Composite Components │
│ Form, DataTable, Navigation, SearchBar, ... │
└─────────────────────────────────────────────────────┘
Platform-specific Implementation Tools
| Platform | Recommended Tools | Design Token Method |
|---|---|---|
| Web (React/Next.js) | shadcn/ui, Radix | CSS Variables |
| Web (Vue) | Vuetify, PrimeVue | CSS Variables |
| Flutter | Material 3, Custom Theme | ThemeData |
| iOS (SwiftUI) | Native Components | Asset Catalog, Color Set |
| Android (Compose) | Material 3 | MaterialTheme |
| React Native | NativeBase, Tamagui | StyleSheet + Theme |
What to Do in This Phase
- Install Base Components: Button, Input, Card, etc.
- Customize: Adjust to project style
- Composite Components: Combine multiple base components
- Documentation: Document component usage
Deliverables
components/
└── ui/ # shadcn/ui components
├── button.tsx
├── input.tsx
├── card.tsx
└── ...
lib/
└── utils.ts # Utilities (cn function, etc.)
docs/02-design/
└── design-system.md # Design system specification
PDCA Application
- Plan: Required component list
- Design: Component structure, variants design
- Do: Implement/customize components
- Check: Review consistency
- Act: Finalize and proceed to Phase 6
Level-wise Application
| Level | Application Method |
|---|---|
| Starter | Optional (simple projects may skip) |
| Dynamic | Required |
| Enterprise | Required (including design tokens) |
shadcn/ui Installation
# Initial setup
npx shadcn@latest init
# Add components
npx shadcn@latest add button
npx shadcn@latest add input
npx shadcn@latest add card
Required Component List
Basic
- Button, Input, Textarea
- Card, Badge, Avatar
- Dialog, Sheet, Popover
Form
- Form, Label, Select
- Checkbox, Radio, Switch
Navigation
- Navigation Menu, Tabs
- Breadcrumb, Pagination
Custom Theme Building
Design Token Override
shadcn/ui is CSS variable-based, so customize themes in globals.css.
/* globals.css */
@layer base {
:root {
/* ===== Colors ===== */
--background: 0 0% 100%;
--foreground: 222.2 84% 4.9%;
--primary: 221.2 83.2% 53.3%; /* Brand main color */
--primary-foreground: 210 40% 98%;
--secondary: 210 40% 96.1%;
--accent: 210 40% 96.1%;
--destructive: 0 84.2% 60.2%;
--muted: 210 40% 96.1%;
--muted-foreground: 215.4 16.3% 46.9%;
/* ===== Typography ===== */
--font-sans: 'Pretendard', sans-serif;
--font-mono: 'JetBrains Mono', monospace;
/* ===== Spacing (rem units) ===== */
--spacing-xs: 0.25rem; /* 4px */
--spacing-sm: 0.5rem; /* 8px */
--spacing-md: 1rem; /* 16px */
--spacing-lg: 1.5rem; /* 24px */
--spacing-xl: 2rem; /* 32px */
/* ===== Border Radius ===== */
--radius: 0.5rem;
--radius-sm: 0.25rem;
--radius-lg: 0.75rem;
--radius-full: 9999px;
/* ===== Shadows ===== */
--shadow-sm: 0 1px 2px 0 rgb(0 0 0 / 0.05);
--shadow-md: 0 4px 6px -1px rgb(0 0 0 / 0.1);
--shadow-lg: 0 10px 15px -3px rgb(0 0 0 / 0.1);
}
.dark {
--background: 222.2 84% 4.9%;
--foreground: 210 40% 98%;
--primary: 217.2 91.2% 59.8%;
/* ... dark mode overrides */
}
}
Tailwind Config Extension
// tailwind.config.js
module.exports = {
theme: {
extend: {
colors: {
brand: {
50: 'hsl(var(--brand-50))',
500: 'hsl(var(--brand-500))',
900: 'hsl(var(--brand-900))',
},
},
fontFamily: {
sans: ['var(--font-sans)', 'system-ui'],
mono: ['var(--font-mono)', 'monospace'],
},
spacing: {
'xs': 'var(--spacing-xs)',
'sm': 'var(--spacing-sm)',
'md': 'var(--spacing-md)',
'lg': 'var(--spacing-lg)',
'xl': 'var(--spacing-xl)',
},
borderRadius: {
'sm': 'var(--radius-sm)',
'DEFAULT': 'var(--radius)',
'lg': 'var(--radius-lg)',
'full': 'var(--radius-full)',
},
},
},
}
Design Token Documentation
Recommended to create docs/02-design/design-tokens.md per project:
| Token | Value | Purpose |
|---|---|---|
--primary | 221.2 83.2% 53.3% | Brand main color |
--radius | 0.5rem | Default border-radius |
--font-sans | Pretendard | Body font |
Component Customization
// Extend default button to project style
const Button = React.forwardRef<
HTMLButtonElement,
ButtonProps & { isLoading?: boolean }
>(({ isLoading, children, ...props }, ref) => {
return (
<ButtonPrimitive ref={ref} {...props}>
{isLoading ? <Spinner /> : children}
</ButtonPrimitive>
);
});
Mobile App Design System
Flutter: Custom Theme Building
Flutter defines design tokens through ThemeData.
// lib/theme/app_theme.dart
import 'package:flutter/material.dart';
class AppTheme {
// ===== Design Tokens =====
// Colors
static const Color primary = Color(0xFF3B82F6);
static const Color secondary = Color(0xFF64748B);
static const Color destructive = Color(0xFFEF4444);
static const Color background = Color(0xFFFFFFFF);
static const Color foreground = Color(0xFF0F172A);
// Spacing
static const double spacingXs = 4.0;
static const double spacingSm = 8.0;
static const double spacingMd = 16.0;
static const double spacingLg = 24.0;
static const double spacingXl = 32.0;
// Border Radius
static const double radiusSm = 4.0;
static const double radiusMd = 8.0;
static const double radiusLg = 12.0;
static const double radiusFull = 9999.0;
// ===== Theme Data =====
static ThemeData get lightTheme => ThemeData(
useMaterial3: true,
colorScheme: ColorScheme.fromSeed(
seedColor: primary,
brightness: Brightness.light,
),
fontFamily: 'Pretendard',
// Button Theme
elevatedButtonTheme: ElevatedButtonThemeData(
style: ElevatedButton.styleFrom(
padding: EdgeInsets.symmetric(
horizontal: spacingMd,
vertical: spacingSm,
),
shape: RoundedRectangleBorder(
borderRadius: BorderRadius.circular(radiusMd),
),
),
),
// Card Theme
cardTheme: CardTheme(
elevation: 2,
shape: RoundedRectangleBorder(
borderRadius: BorderRadius.circular(radiusLg),
),
),
// Input Theme
inputDecorationTheme: InputDecorationTheme(
border: OutlineInputBorder(
borderRadius: BorderRadius.circular(radiusMd),
),
contentPadding: EdgeInsets.all(spacingSm),
),
);
static ThemeData get darkTheme => ThemeData(
useMaterial3: true,
colorScheme: ColorScheme.fromSeed(
seedColor: primary,
brightness: Brightness.dark,
),
fontFamily: 'Pretendard',
// ... dark theme overrides
);
}
Flutter: Reusable Components
// lib/components/app_button.dart
import 'package:flutter/material.dart';
import '../theme/app_theme.dart';
enum AppButtonVariant { primary, secondary, destructive, outline }
class AppButton extends StatelessWidget {
final String label;
final VoidCallback? onPressed;
final AppButtonVariant variant;
final bool isLoading;
const AppButton({
required this.label,
this.onPressed,
this.variant = AppButtonVariant.primary,
this.isLoading = false,
super.key,
});
@override
Widget build(BuildContext context) {
return ElevatedButton(
onPressed: isLoading ? null : onPressed,
style: _getStyle(),
child: isLoading
? SizedBox(
width: 20,
height: 20,
child: CircularProgressIndicator(strokeWidth: 2),
)
: Text(label),
);
}
ButtonStyle _getStyle() {
switch (variant) {
case AppButtonVariant.destructive:
return ElevatedButton.styleFrom(
backgroundColor: AppTheme.destructive,
);
case AppButtonVariant.outline:
return ElevatedButton.styleFrom(
backgroundColor: Colors.transparent,
side: BorderSide(color: AppTheme.primary),
);
default:
return ElevatedButton.styleFrom();
}
}
}
Flutter: Project Structure
lib/
├── theme/
│ ├── app_theme.dart # ThemeData + Design Tokens
│ ├── app_colors.dart # Color constants
│ ├── app_typography.dart # TextStyle definitions
│ └── app_spacing.dart # Spacing constants
├── components/
│ ├── app_button.dart
│ ├── app_input.dart
│ ├── app_card.dart
│ └── app_dialog.dart
└── main.dart
Cross-Platform Design Token Sharing
Design Token JSON (Platform Independent)
Centrally manage tokens with Figma Tokens or Style Dictionary.
// tokens/design-tokens.json
{
"color": {
"primary": { "value": "#3B82F6" },
"secondary": { "value": "#64748B" },
"destructive": { "value": "#EF4444" }
},
"spacing": {
"xs": { "value": "4px" },
"sm": { "value": "8px" },
"md": { "value": "16px" },
"lg": { "value": "24px" }
},
"radius": {
"sm": { "value": "4px" },
"md": { "value": "8px" },
"lg": { "value": "12px" }
},
"font": {
"family": { "value": "Pretendard" },
"size": {
"sm": { "value": "14px" },
"md": { "value": "16px" },
"lg": { "value": "18px" }
}
}
}
Platform-specific Conversion
# Generate tokens for each platform with Style Dictionary
npx style-dictionary build
# Output:
# - build/css/variables.css (Web)
# - build/dart/app_tokens.dart (Flutter)
# - build/swift/AppTokens.swift (iOS)
# - build/kt/AppTokens.kt (Android)
Design System Checklist (Platform Agnostic)
Required Items
-
Design Tokens Definition
- Colors (Primary, Secondary, Semantic)
- Typography (Font Family, Sizes, Weights)
- Spacing (xs, sm, md, lg, xl)
- Border Radius
- Shadows/Elevation
-
Core Components
- Button (variants: primary, secondary, outline, destructive)
- Input/TextField
- Card
- Dialog/Modal
- Avatar
- Badge
-
Composite Components
- Form (with validation)
- Navigation (Header, Sidebar, Bottom Nav)
- Data Display (Table, List)
-
Documentation
- Component catalog (Storybook / Widgetbook)
- Usage guidelines
- Do's and Don'ts
Template
See templates/pipeline/phase-5-design-system.template.md
Next Phase
Phase 6: UI Implementation + API Integration → Components are ready, now implement actual screens