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phase-5-design-system

Design
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Build platform-independent design systems and consistent component libraries. Triggers: design system, component library, design tokens, 디자인 시스템, 컴포넌트.

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Phase 5: Design System

Build platform-independent design system

Purpose

Build a reusable UI component library. Enable consistent design and fast development.


What is a Design System?

Definition

A design system is a collection of reusable components and clear standards that enables building consistent user experiences at scale.

Why is it Needed? (Framework Agnostic)

ProblemDesign System Solution
Designer-developer mismatchSingle Source of Truth
Duplicate component developmentReusable component library
Inconsistent UI/UXUnified design tokens and rules
Increased maintenance costCentralized change management
Delayed new member onboardingDocumented component catalog

3 Layers of Design System

┌─────────────────────────────────────────────────────┐
│              Design Tokens                           │
│   Color, Typography, Spacing, Radius, Shadow, ...   │
├─────────────────────────────────────────────────────┤
│              Core Components                         │
│   Button, Input, Card, Dialog, Avatar, Badge, ...   │
├─────────────────────────────────────────────────────┤
│            Composite Components                      │
│   Form, DataTable, Navigation, SearchBar, ...       │
└─────────────────────────────────────────────────────┘

Platform-specific Implementation Tools

PlatformRecommended ToolsDesign Token Method
Web (React/Next.js)shadcn/ui, RadixCSS Variables
Web (Vue)Vuetify, PrimeVueCSS Variables
FlutterMaterial 3, Custom ThemeThemeData
iOS (SwiftUI)Native ComponentsAsset Catalog, Color Set
Android (Compose)Material 3MaterialTheme
React NativeNativeBase, TamaguiStyleSheet + Theme

What to Do in This Phase

  1. Install Base Components: Button, Input, Card, etc.
  2. Customize: Adjust to project style
  3. Composite Components: Combine multiple base components
  4. Documentation: Document component usage

Deliverables

components/
└── ui/                     # shadcn/ui components
    ├── button.tsx
    ├── input.tsx
    ├── card.tsx
    └── ...

lib/
└── utils.ts                # Utilities (cn function, etc.)

docs/02-design/
└── design-system.md        # Design system specification

PDCA Application

  • Plan: Required component list
  • Design: Component structure, variants design
  • Do: Implement/customize components
  • Check: Review consistency
  • Act: Finalize and proceed to Phase 6

Level-wise Application

LevelApplication Method
StarterOptional (simple projects may skip)
DynamicRequired
EnterpriseRequired (including design tokens)

shadcn/ui Installation

# Initial setup
npx shadcn@latest init

# Add components
npx shadcn@latest add button
npx shadcn@latest add input
npx shadcn@latest add card

Required Component List

Basic

  • Button, Input, Textarea
  • Card, Badge, Avatar
  • Dialog, Sheet, Popover

Form

  • Form, Label, Select
  • Checkbox, Radio, Switch

Navigation

  • Navigation Menu, Tabs
  • Breadcrumb, Pagination

Custom Theme Building

Design Token Override

shadcn/ui is CSS variable-based, so customize themes in globals.css.

/* globals.css */
@layer base {
  :root {
    /* ===== Colors ===== */
    --background: 0 0% 100%;
    --foreground: 222.2 84% 4.9%;
    --primary: 221.2 83.2% 53.3%;      /* Brand main color */
    --primary-foreground: 210 40% 98%;
    --secondary: 210 40% 96.1%;
    --accent: 210 40% 96.1%;
    --destructive: 0 84.2% 60.2%;
    --muted: 210 40% 96.1%;
    --muted-foreground: 215.4 16.3% 46.9%;

    /* ===== Typography ===== */
    --font-sans: 'Pretendard', sans-serif;
    --font-mono: 'JetBrains Mono', monospace;

    /* ===== Spacing (rem units) ===== */
    --spacing-xs: 0.25rem;   /* 4px */
    --spacing-sm: 0.5rem;    /* 8px */
    --spacing-md: 1rem;      /* 16px */
    --spacing-lg: 1.5rem;    /* 24px */
    --spacing-xl: 2rem;      /* 32px */

    /* ===== Border Radius ===== */
    --radius: 0.5rem;
    --radius-sm: 0.25rem;
    --radius-lg: 0.75rem;
    --radius-full: 9999px;

    /* ===== Shadows ===== */
    --shadow-sm: 0 1px 2px 0 rgb(0 0 0 / 0.05);
    --shadow-md: 0 4px 6px -1px rgb(0 0 0 / 0.1);
    --shadow-lg: 0 10px 15px -3px rgb(0 0 0 / 0.1);
  }

  .dark {
    --background: 222.2 84% 4.9%;
    --foreground: 210 40% 98%;
    --primary: 217.2 91.2% 59.8%;
    /* ... dark mode overrides */
  }
}

Tailwind Config Extension

// tailwind.config.js
module.exports = {
  theme: {
    extend: {
      colors: {
        brand: {
          50: 'hsl(var(--brand-50))',
          500: 'hsl(var(--brand-500))',
          900: 'hsl(var(--brand-900))',
        },
      },
      fontFamily: {
        sans: ['var(--font-sans)', 'system-ui'],
        mono: ['var(--font-mono)', 'monospace'],
      },
      spacing: {
        'xs': 'var(--spacing-xs)',
        'sm': 'var(--spacing-sm)',
        'md': 'var(--spacing-md)',
        'lg': 'var(--spacing-lg)',
        'xl': 'var(--spacing-xl)',
      },
      borderRadius: {
        'sm': 'var(--radius-sm)',
        'DEFAULT': 'var(--radius)',
        'lg': 'var(--radius-lg)',
        'full': 'var(--radius-full)',
      },
    },
  },
}

Design Token Documentation

Recommended to create docs/02-design/design-tokens.md per project:

TokenValuePurpose
--primary221.2 83.2% 53.3%Brand main color
--radius0.5remDefault border-radius
--font-sansPretendardBody font

Component Customization

// Extend default button to project style
const Button = React.forwardRef<
  HTMLButtonElement,
  ButtonProps & { isLoading?: boolean }
>(({ isLoading, children, ...props }, ref) => {
  return (
    <ButtonPrimitive ref={ref} {...props}>
      {isLoading ? <Spinner /> : children}
    </ButtonPrimitive>
  );
});

Mobile App Design System

Flutter: Custom Theme Building

Flutter defines design tokens through ThemeData.

// lib/theme/app_theme.dart
import 'package:flutter/material.dart';

class AppTheme {
  // ===== Design Tokens =====

  // Colors
  static const Color primary = Color(0xFF3B82F6);
  static const Color secondary = Color(0xFF64748B);
  static const Color destructive = Color(0xFFEF4444);
  static const Color background = Color(0xFFFFFFFF);
  static const Color foreground = Color(0xFF0F172A);

  // Spacing
  static const double spacingXs = 4.0;
  static const double spacingSm = 8.0;
  static const double spacingMd = 16.0;
  static const double spacingLg = 24.0;
  static const double spacingXl = 32.0;

  // Border Radius
  static const double radiusSm = 4.0;
  static const double radiusMd = 8.0;
  static const double radiusLg = 12.0;
  static const double radiusFull = 9999.0;

  // ===== Theme Data =====

  static ThemeData get lightTheme => ThemeData(
    useMaterial3: true,
    colorScheme: ColorScheme.fromSeed(
      seedColor: primary,
      brightness: Brightness.light,
    ),
    fontFamily: 'Pretendard',

    // Button Theme
    elevatedButtonTheme: ElevatedButtonThemeData(
      style: ElevatedButton.styleFrom(
        padding: EdgeInsets.symmetric(
          horizontal: spacingMd,
          vertical: spacingSm,
        ),
        shape: RoundedRectangleBorder(
          borderRadius: BorderRadius.circular(radiusMd),
        ),
      ),
    ),

    // Card Theme
    cardTheme: CardTheme(
      elevation: 2,
      shape: RoundedRectangleBorder(
        borderRadius: BorderRadius.circular(radiusLg),
      ),
    ),

    // Input Theme
    inputDecorationTheme: InputDecorationTheme(
      border: OutlineInputBorder(
        borderRadius: BorderRadius.circular(radiusMd),
      ),
      contentPadding: EdgeInsets.all(spacingSm),
    ),
  );

  static ThemeData get darkTheme => ThemeData(
    useMaterial3: true,
    colorScheme: ColorScheme.fromSeed(
      seedColor: primary,
      brightness: Brightness.dark,
    ),
    fontFamily: 'Pretendard',
    // ... dark theme overrides
  );
}

Flutter: Reusable Components

// lib/components/app_button.dart
import 'package:flutter/material.dart';
import '../theme/app_theme.dart';

enum AppButtonVariant { primary, secondary, destructive, outline }

class AppButton extends StatelessWidget {
  final String label;
  final VoidCallback? onPressed;
  final AppButtonVariant variant;
  final bool isLoading;

  const AppButton({
    required this.label,
    this.onPressed,
    this.variant = AppButtonVariant.primary,
    this.isLoading = false,
    super.key,
  });

  @override
  Widget build(BuildContext context) {
    return ElevatedButton(
      onPressed: isLoading ? null : onPressed,
      style: _getStyle(),
      child: isLoading
          ? SizedBox(
              width: 20,
              height: 20,
              child: CircularProgressIndicator(strokeWidth: 2),
            )
          : Text(label),
    );
  }

  ButtonStyle _getStyle() {
    switch (variant) {
      case AppButtonVariant.destructive:
        return ElevatedButton.styleFrom(
          backgroundColor: AppTheme.destructive,
        );
      case AppButtonVariant.outline:
        return ElevatedButton.styleFrom(
          backgroundColor: Colors.transparent,
          side: BorderSide(color: AppTheme.primary),
        );
      default:
        return ElevatedButton.styleFrom();
    }
  }
}

Flutter: Project Structure

lib/
├── theme/
│   ├── app_theme.dart          # ThemeData + Design Tokens
│   ├── app_colors.dart         # Color constants
│   ├── app_typography.dart     # TextStyle definitions
│   └── app_spacing.dart        # Spacing constants
├── components/
│   ├── app_button.dart
│   ├── app_input.dart
│   ├── app_card.dart
│   └── app_dialog.dart
└── main.dart

Cross-Platform Design Token Sharing

Design Token JSON (Platform Independent)

Centrally manage tokens with Figma Tokens or Style Dictionary.

// tokens/design-tokens.json
{
  "color": {
    "primary": { "value": "#3B82F6" },
    "secondary": { "value": "#64748B" },
    "destructive": { "value": "#EF4444" }
  },
  "spacing": {
    "xs": { "value": "4px" },
    "sm": { "value": "8px" },
    "md": { "value": "16px" },
    "lg": { "value": "24px" }
  },
  "radius": {
    "sm": { "value": "4px" },
    "md": { "value": "8px" },
    "lg": { "value": "12px" }
  },
  "font": {
    "family": { "value": "Pretendard" },
    "size": {
      "sm": { "value": "14px" },
      "md": { "value": "16px" },
      "lg": { "value": "18px" }
    }
  }
}

Platform-specific Conversion

# Generate tokens for each platform with Style Dictionary
npx style-dictionary build

# Output:
# - build/css/variables.css      (Web)
# - build/dart/app_tokens.dart   (Flutter)
# - build/swift/AppTokens.swift  (iOS)
# - build/kt/AppTokens.kt        (Android)

Design System Checklist (Platform Agnostic)

Required Items

  • Design Tokens Definition

    • Colors (Primary, Secondary, Semantic)
    • Typography (Font Family, Sizes, Weights)
    • Spacing (xs, sm, md, lg, xl)
    • Border Radius
    • Shadows/Elevation
  • Core Components

    • Button (variants: primary, secondary, outline, destructive)
    • Input/TextField
    • Card
    • Dialog/Modal
    • Avatar
    • Badge
  • Composite Components

    • Form (with validation)
    • Navigation (Header, Sidebar, Bottom Nav)
    • Data Display (Table, List)
  • Documentation

    • Component catalog (Storybook / Widgetbook)
    • Usage guidelines
    • Do's and Don'ts

Template

See templates/pipeline/phase-5-design-system.template.md

Next Phase

Phase 6: UI Implementation + API Integration → Components are ready, now implement actual screens