meshing-guidelines
DesignMesh gradient library for SwiftUI. Use for creating, animating, and exporting mesh gradients. Supports 2x2, 3x3, and 4x4 grid templates, animated gradients, Metal shaders, and platform-specific export to photo library or disk.
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MeshingKit
MeshingKit is a Swift package for creating mesh gradients in SwiftUI. It provides 68 predefined gradient templates, animated gradients, Metal shader noise effects, and platform-specific export functionality.
Build Commands
# Swift Package Manager build
swift build
# Build for a specific target
swift build --target MeshingKit
# Xcode build for iOS Simulator
xcodebuild build -project Sources/Meshin/Meshin.xcodeproj -scheme Meshin -destination "generic/platform=iOS Simulator"
Test Commands
# Run tests with verbose output
swift test --verbose
# Run tests with code coverage
swift test --enable-code-coverage
Lint
# Run SwiftLint with strict mode
swiftlint --strict
# Pre-commit hook runs on staged files
# Setup: scripts/setup-hooks.sh
Architecture
Main API
MeshingKit.swift exposes static methods for creating gradients:
// Create a static mesh gradient
MeshingKit.gradient(template: myTemplate)
// Create an animated mesh gradient view
MeshingKit.animatedGradient(template: myTemplate)
// Create with custom animation pattern
MeshingKit.animatedGradient(template: template, animationPattern: .fluid)
Template System
GradientTemplate Protocol:
public protocol GradientTemplate: Sendable {
var size: Int { get }
var points: [SIMD2<Float>] { get }
var colors: [Color] { get }
var background: Color { get }
}
Custom Template Example:
struct MyGradient: GradientTemplate {
var size: Int { 3 }
var points: [SIMD2<Float>] {
[
SIMD2(0, 0), SIMD2(0.5, 0), SIMD2(1, 0),
SIMD2(0, 0.5), SIMD2(0.5, 0.5), SIMD2(1, 0.5),
SIMD2(0, 1), SIMD2(0.5, 1), SIMD2(1, 1)
]
}
var colors: [Color] {
[.red, .green, .blue, .yellow, .purple, .orange, .pink, .cyan, .mint]
}
var background: Color { .black }
}
PredefinedTemplate Enum:
// All 68 templates
let allTemplates = PredefinedTemplate.allCases
// Search by name (uses NaturalLanguage)
let sunsetTemplates = PredefinedTemplate.find(by: "sunset")
// Access base template
let base = PredefinedTemplate.aurora.baseTemplate
Templates are organized by grid size:
GradientTemplateSize2- 2x2 grids (4 points)GradientTemplateSize3- 3x3 grids (9 points)GradientTemplateSize4- 4x4 grids (16 points)
Key Views
AnimatedMeshGradientView: SwiftUI view for animated gradients with configurable speed.
ParameterizedNoiseView: Metal shader-based noise effect for textures and visual effects.
Search
PredefinedTemplate.find(by: token) uses:
- NaturalLanguage framework for lemmatization
- CamelCase splitting for method-style queries
- Semantic matching for gradient names
Export APIs
ExportFormat Enum
public enum ExportFormat: String, CaseIterable, Identifiable, Sendable {
case png, jpg, mp4
public var id: Self { self }
public var fileExtension: String { rawValue }
}
VideoExportError Enum
public enum VideoExportError: Error, Sendable {
case frameRenderingFailed
case failedToStartWriting
case pixelBufferPoolCreationFailed
case pixelBufferCreationFailed
case failedToAppendPixelBuffer
case failedToAddInput
case failedToCreateOutputURL
case fileNotAccessible
case unsupportedFormat
case photosPermissionDenied
}
iOS - Photo Library
saveGradientToPhotoAlbum:
@MainActor
static func saveGradientToPhotoAlbum(
template: any GradientTemplate,
size: CGSize,
scale: CGFloat = 1.0,
blurRadius: CGFloat = 0,
showDots: Bool = false,
smoothsColors: Bool = true,
completion: @escaping (Result<Void, Error>) -> Void
)
exportVideoToPhotoLibrary:
static func exportVideoToPhotoLibrary(
template: any GradientTemplate,
size: CGSize,
duration: TimeInterval = 5.0,
frameRate: Int32 = 30,
blurRadius: CGFloat = 0,
showDots: Bool = false,
animate: Bool = true,
smoothsColors: Bool = true,
completion: @escaping (Result<URL, Error>) -> Void
)
PhotoLibraryError:
public enum PhotoLibraryError: Error, Sendable {
case permissionDenied
case saveFailed(Error)
}
macOS - Disk Save
saveToDisk:
@MainActor
static func saveToDisk(
image: NSImage,
fileName: String = "gradient",
format: ExportFormat = .png,
completion: @escaping (Result<URL, Error>) -> Void
)
saveGradientToDisk:
@MainActor
static func saveGradientToDisk(
template: any GradientTemplate,
size: CGSize,
scale: CGFloat = 1.0,
blurRadius: CGFloat = 0,
showDots: Bool = false,
smoothsColors: Bool = true,
fileName: String = "gradient",
format: ExportFormat = .png,
completion: @escaping (Result<URL, Error>) -> Void
)
exportVideo (macOS):
@MainActor
static func exportVideo(
template: any GradientTemplate,
size: CGSize,
duration: TimeInterval = 5.0,
frameRate: Int32 = 30,
blurRadius: CGFloat = 0,
showDots: Bool = false,
animate: Bool = true,
smoothsColors: Bool = true
) async throws -> URL
SaveToDiskError:
public enum SaveToDiskError: Error, Sendable {
case userCancelled
case cgImageCreationFailed
case imageEncodingFailed(Error)
}
Export Examples
iOS - Save to Photo Library:
MeshingKit.saveGradientToPhotoAlbum(
template: .aurora,
size: CGSize(width: 1080, height: 1920)
) { result in
switch result {
case .success:
print("Saved to photo library!")
case .failure(let error):
print("Error: \(error)")
}
}
iOS - Export Video to Photo Library:
MeshingKit.exportVideoToPhotoLibrary(
template: .midnightDreams,
size: CGSize(width: 1080, height: 1920),
duration: 5.0,
frameRate: 30
) { result in
switch result {
case .success(let url):
print("Video saved: \(url)")
case .failure(let error):
print("Error: \(error)")
}
}
macOS - Save to Disk:
MeshingKit.saveGradientToDisk(
template: .sunsetWave,
size: CGSize(width: 1920, height: 1080),
blurRadius: 10,
fileName: "my-gradient",
format: .png
) { result in
switch result {
case .success(let url):
print("Saved to: \(url)")
case .failure(let error):
print("Error: \(error)")
}
}
macOS - Export Video:
let videoURL = try await MeshingKit.exportVideo(
template: .aurora,
size: CGSize(width: 1920, height: 1080),
duration: 5.0,
frameRate: 30,
animate: true
)
print("Video exported to: \(videoURL)")
Animation
AnimatedMeshGradientView
struct AnimatedMeshGradientView: View {
public let template: any GradientTemplate
public let animationSpeed: Double
public init(
template: any GradientTemplate,
animationSpeed: Double = 1.0
)
}
AnimationPattern
public enum AnimationPattern: String, CaseIterable, Identifiable, Sendable {
case fluid, waves, ripples, pulse, none
}
Animated Positions
The GradientAnimation.swift module provides animation functions for video export:
static func animatedPositions(
for date: Double,
positions: [SIMD2<Float>],
animate: Bool
) -> [SIMD2<Float>]
Metal Shaders
ParameterizedNoiseView:
Uses Metal shaders to generate procedural noise textures:
struct ParameterizedNoiseView: View {
@State private var noiseParameter: Float = 0.5
public init(parameter: Float = 0.5)
public var body: some View { ... }
}
Source Structure
Sources/MeshingKit/
├── MeshingKit.swift # Main API
├── GradientTemplate.swift # Protocol
├── PredefinedTemplate.swift # 68 templates + search
├── GradientExport.swift # ExportFormat, VideoExportError
├── GradientExport+iOS.swift # iOS photo library
├── GradientExport+macOS.swift # macOS disk save
├── GradientAnimation.swift # Animation functions
├── GradientVideoExport.swift # Video export public API
├── GradientVideoExportHelper.swift # Video export implementation
├── Color+Hex.swift # Color utilities
├── AnimatedMeshGradientView.swift # Animated view
├── AnimationPattern.swift # Animation patterns
├── ParameterizedNoiseView.swift # Metal shader noise
├── GradientTemplateSize2.swift # 2x2 templates
├── GradientTemplateSize3.swift # 3x3 templates
└── GradientTemplateSize4.swift # 4x4 templates
Sources/Meshin/ # Demo app (SwiftUI)
├── MeshinApp.swift # App entry point
├── MeshinViewModel.swift # Export state management
└── GradientSamplesView.swift # Template list + export UI
Tests/MeshingKitTests/ # Swift Testing suite
scripts/ # Git hooks
codemagic.yaml # CI configuration
.swiftlint.yml # SwiftLint config
Meshin Demo App
The Meshin app demonstrates how to use MeshingKit in a real SwiftUI application:
Running Meshin
# macOS
xcodebuild build -project Sources/Meshin/Meshin.xcodeproj -scheme Meshin -destination "generic/platform=macOS"
# iOS Simulator
xcodebuild build -project Sources/Meshin/Meshin.xcodeproj -scheme Meshin -destination "generic/platform=iOS Simulator"
Features
- Template Browser: Browse all 68 predefined gradients by size (2x2, 3x3, 4x4)
- Full-Screen Preview: Tap any template to view it full-screen
- Animation Toggle: Enable/disable gradient animation
- Export Options:
- iOS: Save to Photo Library, Export Video to Photo Library
- macOS: Save to Disk (PNG/JPG), Export Video to Disk
Key Files
MeshinViewModel.swift- Demonstrates proper usage of MeshingKit export APIsGradientSamplesView.swift- Shows how to integrate gradients with UI
Example: Using MeshinViewModel
@MainActor
final class MyViewModel: ObservableObject {
@Published var selectedTemplate: PredefinedTemplate?
@Published var isExporting = false
func saveToPhotoLibrary() {
guard let template = selectedTemplate else { return }
MeshingKit.saveGradientToPhotoAlbum(
template: template,
size: CGSize(width: 1080, height: 1920)
) { result in
switch result {
case .success: print("Saved!")
case .failure(let error): print("Error: \(error)")
}
}
}
}
Important Conventions
- All public types conform to
Sendablefor concurrency safety - Tests use Swift Testing framework with
#expectmacro - Template files are excluded from SwiftLint (see
.swiftlint.yml) due to size - CI runs on Codemagic (see
codemagic.yaml) - Video export uses streaming approach (memory-efficient)
- PredefinedTemplate uses NaturalLanguage for smart search
Common Patterns
Creating a Gradient View
let template = PredefinedTemplate.aurora
let gradientView = MeshingKit.gradient(template: template)
Creating an Animated Gradient
let animatedView = MeshingKit.animatedGradient(
template: PredefinedTemplate.midnightDreams,
animationSpeed: 1.5
)
Custom Animation Pattern
MeshingKit.animatedGradient(
template: template,
animationPattern: .waves
)
Export with Customization
// iOS with blur
MeshingKit.saveGradientToPhotoAlbum(
template: template,
size: CGSize(width: 1080, height: 1920),
blurRadius: 15,
smoothsColors: true
) { /* ... */ }
// macOS with corner radius
MeshingKit.saveGradientToDisk(
template: template,
size: size,
showDots: false
) { /* ... */ }
Notes
- Grid sizes: 2x2 (4 points), 3x3 (9 points), 4x4 (16 points)
- Video export supports MP4 (H.264 codec)
- Image export supports PNG and JPG
- All async APIs properly handle MainActor isolation
- Error enums provide type-safe error handling