expo-ios-hig
DesignExpo / React Native iOS interface conforming to Apple Human Interface Guidelines (iOS 26) — native navigation (Expo Router native stack and tabs), platform controls (Alert, ActionSheetIOS, SF Symbols via expo-symbols), safe areas, dark mode, Dynamic Type, haptics, Liquid Glass, accessibility, and 60fps motion. Covers architecture and styling decisions made in React Native/TypeScript; for the @expo/ui SwiftUI component API use the expo-ui skill, and for native Swift use ios-hig. Trigger when building, reviewing, or refactoring such an app — even when the user does not say "HIG" or "native feel" but is writing TSX screens, navigation, lists, forms, or styling for iOS in Expo.
How to use this skill
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Expo iOS HIG Best Practices
Design rules for building iOS 26 apps in Expo (React Native) that feel genuinely native under Apple's Human Interface Guidelines. Contains 46 rules across 8 categories, prioritized by how much each decision affects native feel and HIG compliance. Every example is TSX/Expo — the decisions you make in React Native and TypeScript, not Swift.
The core idea: a React Native app feels native when it reaches for the platform — the system navigation controller, system controls, semantic colors, SF Symbols, real haptics, the system share sheet — instead of re-implementing iOS in JavaScript. These rules say which decision earns the native feel and which one quietly forfeits it.
When to Apply
Reference these guidelines when:
- Building or reviewing iOS screens, navigation, lists, or forms in an Expo app
- Choosing navigation: Expo Router native stack vs JS stack, native tabs, sheets, modals, large titles
- Picking controls: when to use the native
Alert,ActionSheetIOS, date picker,Switch, SF Symbols, or drop to@expo/ui - Styling for the platform: safe areas, dark mode, semantic colors, the iOS type scale, spacing, Liquid Glass
- Making interaction feel native: touch targets, press feedback, swipe actions, pull-to-refresh, gestures, haptics
- Adding motion, loading/empty states, accessibility, permissions, and launch polish
When NOT to Use This Skill
- The
@expo/uicomponent API — for how to use@expo/ui/swift-uicomponents, Host boundaries, and modifiers, use theexpo-uiskill. This skill says which decisions make an app native and points to@expo/uiwhen dropping to SwiftUI is the right call; it does not re-document that API. - The cross-platform design system itself — for the shared Unistyles theme, design tokens, variant-driven component APIs, and making components feel native on web as well as iOS, use the
expo-design-systemskill. This skill governs iOS native feel; that one governs the token and component architecture that the two frontends share. - Native Swift / SwiftUI — for HIG in a native Swift codebase, use
ios-higorios-design. This skill's examples are all React Native/TSX. - Android — these rules target iOS conventions. Use platform-adaptive code so Android gets Material; don't apply iOS idioms there.
Rule Categories by Priority
| Priority | Category | Impact | Prefix |
|---|---|---|---|
| 1 | Native Navigation Architecture | CRITICAL | nav- |
| 2 | Native Component Fidelity | CRITICAL | native- |
| 3 | Layout & Adaptivity | HIGH | layout- |
| 4 | Touch, Gestures & Haptics | HIGH | touch- |
| 5 | Visual System & Liquid Glass | HIGH | visual- |
| 6 | Motion & Feedback | MEDIUM-HIGH | motion- |
| 7 | Accessibility | MEDIUM-HIGH | acc- |
| 8 | System Integration & Polish | MEDIUM | system- |
Quick Reference
1. Native Navigation Architecture (CRITICAL)
nav-native-stack— Use Expo Router's native Stack for screen hierarchynav-native-tabs— Adopt native tabs for top-level sectionsnav-large-titles— Enable large titles on top-level screensnav-sheet-detents— Present secondary tasks as sheets with detentsnav-push-vs-present— Push for hierarchy and present for self-contained tasksnav-search-in-header— Place search in the navigation barnav-system-back— Keep the system back button and swipe-back gesture
2. Native Component Fidelity (CRITICAL)
native-avoid-material-ui— Avoid Material Design component kits on iOSnative-sf-symbols— Use SF Symbols for iconographynative-system-alert— Use the native alert for confirmationsnative-action-sheet— Use an action sheet to choose among actionsnative-datetime-picker— Use the native date and time pickernative-switch-toggle— Use the platform Switch for boolean settings
3. Layout & Adaptivity (HIGH)
layout-safe-area-insets— Respect safe-area insets with the safe-area contextlayout-edge-to-edge— Extend scrollable content under translucent barslayout-keyboard-avoidance— Keep inputs visible above the keyboardlayout-dark-mode-semantic— Drive colors from the active color schemelayout-content-inset-under-bars— Inset list content past the tab bar and home indicatorlayout-readable-width-ipad— Constrain reading width on iPad and large screens
4. Touch, Gestures & Haptics (HIGH)
touch-hit-target— Size touch targets to at least 44pttouch-pressable-feedback— Give every control immediate press feedbacktouch-swipe-actions— Offer swipe actions on list rowstouch-pull-to-refresh— Use RefreshControl for pull-to-refreshtouch-gesture-handler-thread— Drive interactive gestures with Gesture Handlertouch-haptics-on-outcome— Pair haptics with meaningful outcomes
5. Visual System & Liquid Glass (HIGH)
visual-semantic-colors— Use semantic system colors instead of hardcoded hexvisual-system-font— Use the system font for interface textvisual-type-scale— Map text styles to the iOS type scalevisual-spacing-rhythm— Derive spacing from a single base unitvisual-liquid-glass-gated— Apply Liquid Glass through a version-gated native viewvisual-tint-discipline— Reserve the accent tint for interactive elements
6. Motion & Feedback (MEDIUM-HIGH)
motion-ui-thread-animation— Run animations on the UI threadmotion-virtualized-lists— Render long lists with a virtualized listmotion-loading-states— Show content-shaped placeholders while loadingmotion-empty-states— Design empty states that guide the next actionmotion-optimistic-updates— Apply optimistic updates for user actions
7. Accessibility (MEDIUM-HIGH)
acc-roles-labels— Label interactive and icon-only controls for VoiceOveracc-dynamic-type— Let text scale with Dynamic Typeacc-reduce-motion— Honor the Reduce Motion settingacc-state-and-hint— Expose control state to assistive technologyacc-grouping-focus— Group related elements for a logical focus order
8. System Integration & Polish (MEDIUM)
system-permissions-jit— Request permissions just in time with a rationalesystem-status-bar— Match the status bar style to the content behind itsystem-keyboard-type— Configure each text field for its contentsystem-share-sheet— Share through the system share sheetsystem-app-icon-launch— Configure a real app icon and launch screen
How to Use
Read individual reference files for detailed explanations and code examples:
- Section definitions — Category structure and impact levels
- Rule template — Template for adding new rules
- Reference files:
references/{prefix}-{slug}.md
Each rule file contains a short explanation of why it matters for native feel, an Incorrect (non-native) TSX example, a Correct (native) example that is a minimal diff from it, and an authoritative reference URL. Where relevant, rules add a "When NOT to use this pattern" or "Alternative" section.
Related Skills
expo-ui—@expo/ui/swift-uicomponent API reference. Use it when the rules here point you to native SwiftUI components.ios-hig/ios-design— HIG and Apple design principles for native Swift/SwiftUI codebases.expo— Expo React Native performance optimization, complementary to the motion/list rules here.