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exhibition-design

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Plan and design exhibition layouts including spatial arrangement, object placement, lighting, graphics, and visitor flow optimization for diverse audiences

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How to use this skill

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  3. Review the proposed files and risks before you approve installation.
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Source SKILL.md: https://github.com/a5c-ai/babysitter/blob/HEAD/library/specializations/domains/social-sciences-humanities/arts-culture/skills/exhibition-design/SKILL.md

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First, summarize what it does, its dependencies, license status if identifiable, and any risks. Show the exact files you propose to add under .agents/skills/exhibition-design/. Do not write files or run scripts until I approve.

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Copying this prompt does not install or run the skill. Review third-party files before use. Codex skill guide

Exhibition Design

Plan and design exhibition layouts including spatial arrangement, object placement, lighting, graphics, and visitor flow optimization for diverse audiences.

Overview

This skill enables the planning and design of compelling exhibition experiences. It covers spatial design, object placement, interpretive graphics, lighting design, and visitor flow to create engaging and accessible exhibitions for diverse audiences.

Capabilities

Spatial Planning

  • Analyze gallery spaces and constraints
  • Develop floor plan layouts
  • Create circulation patterns
  • Plan sightlines and focal points
  • Accommodate accessibility requirements

Object Placement

  • Group objects thematically or chronologically
  • Consider conservation requirements
  • Balance visual weight and composition
  • Plan case and mount configurations
  • Integrate multimedia elements

Lighting Design

  • Select appropriate light levels for objects
  • Create ambient and accent lighting schemes
  • Consider UV and heat impacts
  • Balance natural and artificial light
  • Design dramatic effects where appropriate

Graphics and Interpretation

  • Plan signage hierarchy and placement
  • Design panel layouts and typography
  • Integrate multimedia stations
  • Create accessible text alternatives
  • Develop wayfinding systems

Usage Guidelines

Design Process

  1. Analyze curatorial narrative and objects
  2. Study gallery space and constraints
  3. Develop conceptual design schemes
  4. Create detailed floor plans and elevations
  5. Specify materials, finishes, and fixtures
  6. Coordinate with fabrication and installation

Visitor Experience Principles

  • Create clear orientation and wayfinding
  • Vary pacing and experience density
  • Provide multiple engagement levels
  • Ensure accessibility throughout
  • Consider dwell time and fatigue

Technical Requirements

  • Meet conservation lighting standards
  • Ensure structural stability of displays
  • Provide adequate security measures
  • Plan for maintenance access
  • Document all specifications

Integration Points

Related Processes

  • Exhibition Development Process
  • Visitor Experience Design Process

Collaborating Skills

  • interpretive-writing
  • accessibility-compliance
  • digital-engagement-strategy

References

  • AAM Excellence in Exhibition guidelines
  • Smithsonian Guidelines for Accessible Exhibition Design
  • IES Museum and Art Gallery Lighting
  • Exhibition design professional standards