coot-figure-making
DesignBest practices for creating publication-quality molecular graphics figures in Coot using user-defined colors, ribbons, and molecular representations
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Coot Figure-Making Best Practices
This skill provides guidance for creating publication-quality molecular graphics figures in Coot, with emphasis on custom coloring schemes and ribbon representations.
Critical Rule: Use Function Wrappers
ALWAYS wrap complex multi-line code in functions when using the MCP interface.
Why?
Multi-line code executed directly (without a function wrapper) can corrupt the Python interpreter if any error occurs. Function wrappers provide proper error handling and prevent interpreter crashes.
Pattern
# Step 1: Define the function with run_python_multiline()
def my_figure_function():
# ... complex code here ...
return result
# Step 2: Call the function with run_python()
my_figure_function()
Example
# ❌ BAD - Direct multi-line execution (can crash interpreter)
ss_info = coot.get_header_secondary_structure_info(0)
strands = ss_info['strands']
# ... more code ...
# ✅ GOOD - Function wrapper (safe error handling)
def setup_figure():
ss_info = coot.get_header_secondary_structure_info(0)
strands = ss_info['strands']
# ... more code ...
return "Done"
setup_figure()
User-Defined Color Workflow
Overview
Coot's user-defined color system allows custom coloring of specific selections. The workflow has strict ordering requirements:
- Define color palette with
set_user_defined_colours_py() - Assign colors to selections with
set_user_defined_atom_colour_by_selection_py() - Create representation that uses those colors
- Critical: Recreating a representation requires reassigning ALL colors
Color Indices
- Indices 0-59: Reserved for Coot's internal colors
- Indices 60+: Available for user-defined colors
- Convention: Start at 60 and increment (60, 61, 62, etc.)
Basic Pattern
def setup_colors():
# Step 1: Define colors (RGB values 0.0-1.0)
blue = [0.3, 0.6, 1.0]
orange = [1.0, 0.5, 0.0]
# Step 2: Set color palette
coot.set_user_defined_colours_py([
(60, blue),
(61, orange)
])
# Step 3: Assign colors to selections (MMDB format)
color_assignments = [
("//A/10-50", 60), # Blue for residues 10-50
("//A/100-150", 61) # Orange for residues 100-150
]
coot.set_user_defined_atom_colour_by_selection_py(imol, color_assignments)
# Step 4: Create representation
# //! @param secondary_structure_usage_flag 0 (USE_HEADER) i.e. use the secondary structure defined in the header (if any),
# // 1 (DONT_USE) or
# // 2 (CALC_SECONDARY_STRUCTURE)
# // the DONT_USE case will give a worm-like backbone representation
# as a rule of thumb, use 2 when there is no HELIX/SHEET records in the input file.
# if the user wants "worm-like" then they will (should) make it clear that that is the case.
coot.add_ribbon_representation_with_user_defined_colours(imol, "My Figure", secondary_structure_usage_flag)
return "Colors applied"
Secondary Structure Coloring
Using PDB Header Information
The most reliable way to color by secondary structure is to use the annotations in the PDB header.
def color_by_secondary_structure(imol):
# Get secondary structure from PDB header
ss_info = coot.get_header_secondary_structure_info(imol)
strands = ss_info['strands']
helices = ss_info['helices']
# Build MMDB selection strings for strands
strand_selections = []
for strand in strands:
chain = strand['initChainID']
start = strand['initSeqNum']
end = strand['endSeqNum']
selection = f"//{chain}/{start}-{end}"
strand_selections.append(selection)
# Build MMDB selection strings for helices
helix_selections = []
for helix in helices:
chain = helix['initChainID']
start = helix['initSeqNum']
end = helix['endSeqNum']
selection = f"//{chain}/{start}-{end}"
helix_selections.append(selection)
# Define colors
blue = [0.3, 0.6, 1.0] # Beta strands
purple = [0.5, 0.3, 0.5] # Helices
coot.set_user_defined_colours_py([
(60, blue),
(61, purple)
])
# Assign colors
strand_assignments = [(sel, 60) for sel in strand_selections]
helix_assignments = [(sel, 61) for sel in helix_selections]
all_assignments = strand_assignments + helix_assignments
coot.set_user_defined_atom_colour_by_selection_py(imol, all_assignments)
# Create ribbon
coot.add_ribbon_representation_with_user_defined_colours(imol, "Secondary Structure", secondary_structure_usage_flag)
return f"{len(strand_selections)} strands, {len(helix_selections)} helices"
Adding Manual Secondary Structure Annotations
Sometimes secondary structure elements aren't annotated in the PDB header. You can add them manually:
def add_missing_helix(imol):
# Get existing colors
ss_info = coot.get_header_secondary_structure_info(imol)
strands = ss_info['strands']
helices = ss_info['helices']
# Build all selections (as before)
strand_selections = [...]
helix_selections = [...]
# Add manually identified helix
helix_selections.append("//A/135-139")
# Reassign ALL colors and recreate ribbon
# (must include ALL selections every time)
coot.set_user_defined_colours_py([...])
all_assignments = strand_assignments + helix_assignments
coot.set_user_defined_atom_colour_by_selection_py(imol, all_assignments)
coot.add_ribbon_representation_with_user_defined_colours(imol, "Updated", secondary_structure_usage_flag)
return "Helix added"
Critical Rule: Reassign All Colors When Recreating
When you recreate a ribbon representation, you MUST reassign ALL color selections, not just the new ones.
# ❌ BAD - Only assigns new helix, strands lose their color
coot.set_user_defined_atom_colour_by_selection_py(imol, [("//A/135-139", 61)])
coot.add_ribbon_representation_with_user_defined_colours(imol, "New", secondary_structure_usage_flag)
# ✅ GOOD - Reassigns everything
all_assignments = strand_assignments + helix_assignments + new_helix
coot.set_user_defined_atom_colour_by_selection_py(imol, all_assignments)
coot.add_ribbon_representation_with_user_defined_colours(imol, "New", secondary_structure_usage_flag)
Highlighting Specific Features
Extracting Residues to Separate Molecules
To highlight specific residues (like active site residues, ligands, chromophores), extract them to a new molecule:
def highlight_feature(imol, selection, color_rgb, bond_thickness=10.0):
# Extract to new molecule
feature_imol = coot.new_molecule_by_atom_selection(imol, selection)
if not coot.is_valid_model_molecule(feature_imol):
return -1
# Define color
color_index = 62 # Use a different index than strands/helices
coot.set_user_defined_colours_py([(color_index, color_rgb)])
# Assign color
coot.set_user_defined_atom_colour_by_selection_py(feature_imol, [(selection, color_index)])
# Add representation with thick bonds
#
# //! @param secondary_structure_usage_flag 0 (USE_HEADER) i.e. use the secondary structure defined in the header (if any),
# // 1 (DONT_USE) or
# // 2 (CALC_SECONDARY_STRUCTURE)
# // the DONT_USE case will give a worm-like backbone representation
# as a rule of thumb, use 2 when there is no HELIX/SHEET records in the input file.
# if the user wants "worm-like" then they will (should) make it clear that that is the case.
coot.add_molecular_representation_py(
feature_imol,
selection,
"userDefined", # Use user-defined colors
"Bonds"
secondary_structure_usage_flag
)
# Make bonds thicker for emphasis
coot.set_bond_thickness(feature_imol, bond_thickness)
return feature_imol
# Example: Highlight chromophore in orange
highlight_feature(0, "//A/66", [1.0, 0.5, 0.0], 10.0)
View Setup
Centering and Zooming
def setup_view(chain_id, resno, zoom_level=200):
# Center on specific residue
coot.set_go_to_atom_chain_residue_atom_name(chain_id, resno, "CA")
# Set zoom level
# 150-300: Whole molecule overview
# 50-100: Domain level
# 20-50: Residue detail
coot.set_zoom(zoom_level)
Hiding Bond Representation
For ribbon-only figures, hide the bond representation:
# Hide bonds for molecule 0
coot.set_mol_displayed(0, 0)
# Show bonds again if needed
coot.set_mol_displayed(0, 1)
Complete Example: GFP Beta Barrel Figure
This example creates a publication-quality figure showing GFP's beta barrel structure with colored secondary structure and highlighted chromophore.
def make_gfp_figure():
"""
Create a figure showing GFP with:
- Blue beta barrel strands
- Dark pastel helices
- Orange chromophore with thick bonds
"""
imol = 0 # GFP molecule
# Get secondary structure
ss_info = coot.get_header_secondary_structure_info(imol)
strands = ss_info['strands']
helices = ss_info['helices']
# Build strand selections
strand_selections = []
for strand in strands:
sel = f"//{strand['initChainID']}/{strand['initSeqNum']}-{strand['endSeqNum']}"
strand_selections.append(sel)
# Build helix selections
helix_selections = []
for helix in helices:
sel = f"//{helix['initChainID']}/{helix['initSeqNum']}-{helix['endSeqNum']}"
helix_selections.append(sel)
# Add manually identified helix (not in PDB header)
helix_selections.append("//A/135-139")
# Define colors
blue = [0.3, 0.6, 1.0] # Beta strands
dark_pastel = [0.5, 0.3, 0.5] # Helices
orange = [1.0, 0.5, 0.0] # Chromophore
coot.set_user_defined_colours_py([
(60, blue),
(61, dark_pastel),
(62, orange)
])
# Assign colors to secondary structure
strand_assignments = [(sel, 60) for sel in strand_selections]
helix_assignments = [(sel, 61) for sel in helix_selections]
all_assignments = strand_assignments + helix_assignments
coot.set_user_defined_atom_colour_by_selection_py(imol, all_assignments)
# Create ribbon
coot.add_ribbon_representation_with_user_defined_colours(imol, "GFP Barrel", secondary_structure_usage_flag)
# Hide bonds
coot.set_mol_displayed(imol, 0)
# Extract and highlight chromophore
chrom_imol = coot.new_molecule_by_atom_selection(imol, "//A/66")
coot.set_user_defined_atom_colour_by_selection_py(chrom_imol, [("//A/66", 62)])
coot.add_molecular_representation_py(chrom_imol, "//A/66", "userDefined", "Bonds", secondary_structure_usage_flag)
coot.set_bond_thickness(chrom_imol, 10.0)
# Center view
coot.set_go_to_atom_chain_residue_atom_name("A", 100, "CA")
coot.set_zoom(200)
return f"Figure created: {len(strand_selections)} strands, {len(helix_selections)} helices, chromophore"
# To use (must be called with run_python after defining with run_python_multiline):
make_gfp_figure()
Color Scheme Suggestions
Standard Secondary Structure
- Beta strands: Blue
[0.3, 0.6, 1.0] - Alpha helices: Red/Purple
[0.8, 0.2, 0.4]or[0.5, 0.3, 0.5] - Loops: Gray (or leave uncolored)
Highlight Schemes
- Active site: Bright orange
[1.0, 0.5, 0.0] - Substrate binding: Yellow
[1.0, 0.9, 0.0] - Metal coordination: Cyan
[0.0, 0.8, 0.8] - Mutation sites: Magenta
[1.0, 0.0, 1.0]
Domain Coloring
- Domain 1: Blue
[0.2, 0.4, 0.8] - Domain 2: Green
[0.2, 0.8, 0.4] - Domain 3: Orange
[0.9, 0.5, 0.2] - Linker: Gray
[0.6, 0.6, 0.6]
Troubleshooting
Colors Don't Appear
Problem: Ribbon is gray after setting colors.
Solution: Make sure you call add_ribbon_representation_with_user_defined_colours() AFTER setting colors.
Colors Disappear After Update
Problem: Added new colored region, but existing colors turned red/brown.
Solution: When recreating ribbon, reassign ALL color selections, not just new ones.
Python Interpreter Crashes
Problem: Multi-line code causes "Failed to get main module" error.
Solution: Always use function wrappers with run_python_multiline() then call with run_python().
Feature Not Visible
Problem: Extracted feature (ligand, chromophore) doesn't show up.
Solution:
- Check molecule is valid:
coot.is_valid_model_molecule(feature_imol) - Ensure
add_molecular_representation_py()succeeded - Verify feature molecule is displayed:
coot.set_mol_displayed(feature_imol, 1)
Graphics Quality Settings for Publication Figures
For publication-quality figures, especially for journal covers or high-impact visualizations, use these graphics settings:
Background Color
Set an appropriate background color for your publication medium:
# Light grey (80%) - excellent for print publications
coot.set_background_colour(0.8, 0.8, 0.8)
# Near-white (98%) - for very light backgrounds
coot.set_background_colour(0.98, 0.98, 0.98)
# Medium grey (50%) - good general purpose
coot.set_background_colour(0.5, 0.5, 0.5)
# White - for manuscripts requiring white backgrounds
coot.set_background_colour(1.0, 1.0, 1.0)
# Black - for dark backgrounds (presentations)
coot.set_background_colour(0.0, 0.0, 0.0)
Outline Mode
Enable outline mode (also called "cel shading" or "toon shading") for a polished, professional look with dark edges around ribbons and bonds:
# Enable outline mode
coot.set_use_outline(1)
# Disable outline mode
coot.set_use_outline(0)
# Query outline state
state = coot.use_outline_state()
Fancy Graphics Mode
Enable advanced rendering effects for high-quality figures:
def enable_fancy_graphics():
"""Enable all fancy graphics effects for publication figures"""
# Ambient Occlusion (SSAO) - adds subtle shadows in crevices
# Makes surfaces appear more 3D with depth perception
coot.set_use_ambient_occlusion(1)
# Fancy Lighting - enhanced lighting model
# Provides better shading and highlights
coot.set_use_fancy_lighting(1)
# Depth Blur - depth of field effect
# Blurs distant objects for focus effect
coot.set_use_depth_blur(1)
return "Fancy graphics enabled"
def disable_fancy_graphics():
"""Disable fancy graphics for faster rendering"""
coot.set_use_ambient_occlusion(0)
coot.set_use_fancy_lighting(0)
coot.set_use_depth_blur(0)
return "Fancy graphics disabled"
SSAO Fine-Tuning
Ambient occlusion can be fine-tuned for different effects:
# Adjust SSAO strength (default: typically around 1.0)
coot.set_ssao_strength(1.5) # Stronger shadows
# Adjust SSAO radius (default: typically around 0.5)
coot.set_ssao_radius(0.7) # Larger shadow radius
# Adjust SSAO bias (default: typically around 0.025)
coot.set_ssao_bias(0.03) # Reduces shadow artifacts
# Set number of samples for SSAO (more = better quality, slower)
coot.set_ssao_kernel_n_samples(32) # Default is often 16
# Set blur size (0, 1, or 2)
coot.set_ssao_blur_size(1) # Smooths out SSAO shadows
Shadow Settings
Coot provides real-time shadow rendering that adds depth and dimensionality to molecular structures:
# Enable shadows by setting shadow strength (0 = off, higher = darker)
# Recommended range: 0.3-0.7
coot.set_shadow_strength(0.3) # Subtle shadows (recommended)
coot.set_shadow_strength(0.5) # Medium shadows
coot.set_shadow_strength(0.7) # Strong shadows
# Shadow resolution (1-4, higher = sharper shadows)
# 4 is maximum quality
coot.set_shadow_resolution(4) # Maximum resolution - sharpest shadows
# Shadow softness (1-3, higher = softer edges)
# 3 is maximum softness
coot.set_shadow_softness(3) # Maximum softness - smoothest shadow edges
# Shadow box size (default: 66)
# Adjust if shadows are cut off
coot.set_shadow_box_size(66)
Recommended shadow settings for publication:
- Strength: 0.3 (subtle, doesn't overpower the structure)
- Resolution: 4 (maximum quality)
- Softness: 3 (smooth, professional appearance)
When to use shadows:
- Publication figures with complex 3D structures
- Presentations where depth perception is important
- Visualizations that benefit from enhanced spatial relationships
- Combined with mid-grey backgrounds for best effect
Example:
def enable_publication_shadows():
"""Enable subtle, high-quality shadows for publication figures"""
coot.set_shadow_strength(0.3) # Subtle shadows
coot.set_shadow_resolution(4) # Maximum resolution
coot.set_shadow_softness(3) # Maximum softness
return "Publication shadows enabled"
def disable_shadows():
"""Disable shadows"""
coot.set_shadow_strength(0.0)
return "Shadows disabled"
Other Quality Settings
# Anti-aliasing - smooths jagged edges
# Note: May need to restart Coot for this to take effect
coot.set_anti_aliasing(1)
# Enable fog for atmospheric depth
coot.set_use_fog(1)
# Perspective projection (more realistic depth)
coot.set_use_perspective_projection(1)
Complete Publication Setup Example
def setup_publication_graphics():
"""
Configure Coot for creating publication-quality figures
Optimized for journal covers and high-impact visualizations
"""
# Background: 80% grey (excellent for print)
coot.set_background_colour(0.8, 0.8, 0.8)
# Enable outline mode for polished look
coot.set_use_outline(1)
# Enable all fancy graphics effects
coot.set_use_ambient_occlusion(1)
coot.set_use_fancy_lighting(1)
coot.set_use_depth_blur(1)
# Fine-tune SSAO for publication quality
coot.set_ssao_strength(1.2)
coot.set_ssao_radius(0.6)
coot.set_ssao_kernel_n_samples(32)
coot.set_ssao_blur_size(1)
# Enable subtle, high-quality shadows
coot.set_shadow_strength(0.3)
coot.set_shadow_resolution(4)
coot.set_shadow_softness(3)
return "Publication graphics settings applied"
def setup_presentation_graphics():
"""
Configure Coot for presentation slides (dark background)
"""
# Black background for presentations
coot.set_background_colour(0.0, 0.0, 0.0)
# Enable outline mode
coot.set_use_outline(1)
# Enable fancy graphics
coot.set_use_ambient_occlusion(1)
coot.set_use_fancy_lighting(1)
coot.set_use_depth_blur(1)
# Enable shadows for presentations
coot.set_shadow_strength(0.4) # Slightly stronger for dark backgrounds
coot.set_shadow_resolution(4)
coot.set_shadow_softness(3)
return "Presentation graphics settings applied"
Goodsell-Style Figures
Goodsell-style figures use ball-and-stick representations with flat matte shading, outlines, and chain-based colouring. They are not Gaussian/molecular surfaces — the key characteristic is the illustrated, hand-drawn look achieved through specific shader settings.
Installing the Goodsell Extension via Curlew
The Goodsell style is provided by a Curlew extension. Install it once per session:
def install_goodsell_extension():
# List available extensions to confirm it's there
exts = coot.curlew_get_extension_list()
for name, fname in exts:
print(f"{name}: {fname}")
# Install
result = coot.curlew_download_and_install_extension("coot_goodsell_menu.py")
print(f"Install result: {result}") # 1 = success
return result
install_goodsell_extension()
This installs two functions into the global namespace:
goodsell_setting()— applies all shader/material settings (uses active atom's molecule)goodsell_colour_scheme(mode)— sets chain colouring + callsgoodsell_setting()
Applying Goodsell Style
def apply_goodsell(imol):
# Navigate to a residue in the target molecule to make it active
# (goodsell_colour_scheme uses active_residue_py() to get imol)
coot.set_go_to_atom_chain_residue_atom_name("A", 100, " CA ")
# Choose colour wheel step mode:
# mode 1: step 0.221 — large steps, most distinct colours (best for hexamers etc.)
# mode 2: step 0.09 — medium steps, analogous palette
# mode 3: step 0.04 — small steps, very similar hues
goodsell_colour_scheme(1)
# CRITICAL: restore rotation centre after set_go_to_atom_chain_residue_atom_name
# which moves the view to that atom as a side effect
cx = coot.molecule_centre_internal(imol, 0)
cy = coot.molecule_centre_internal(imol, 1)
cz = coot.molecule_centre_internal(imol, 2)
coot.set_rotation_centre(cx, cy, cz)
coot.graphics_draw()
return "Goodsell applied"
apply_goodsell(3)
CRITICAL: Recentre After Navigation
set_go_to_atom_chain_residue_atom_name() moves the rotation centre to that atom as a side effect. Always restore the rotation centre to the molecule centroid immediately after:
# ❌ BAD - leaves view centred on a random atom
coot.set_go_to_atom_chain_residue_atom_name("A", 100, " CA ")
goodsell_colour_scheme(1)
# ✅ GOOD - restore centre after
coot.set_go_to_atom_chain_residue_atom_name("A", 100, " CA ")
goodsell_colour_scheme(1)
cx = coot.molecule_centre_internal(imol, 0)
cy = coot.molecule_centre_internal(imol, 1)
cz = coot.molecule_centre_internal(imol, 2)
coot.set_rotation_centre(cx, cy, cz)
What goodsell_setting() Does
For reference, the extension applies these settings:
coot.set_background_colour(1.0, 1.0, 1.0) # White background
coot.set_bond_smoothness_factor(3) # Smooth bonds
coot.set_model_molecule_representation_style(imol, 1) # Ball-and-stick
coot.set_model_material_diffuse(imol, 0.00, 0.00, 0.00, 1) # Flat/matte
coot.set_model_material_specular(imol, 0.0, 64) # No specular highlights
coot.set_model_material_ambient(imol, 0.5, 0.5, 0.5, 1)
coot.set_use_outline(1) # Dark outlines - essential
coot.set_effects_shader_brightness(1.11) # Base brightness
coot.set_effects_shader_gamma(0.66) # Gamma correction
coot.set_ssao_strength(0.25) # Subtle ambient occlusion
coot.set_use_fancy_lighting(1)
Brightness Adjustment
The default brightness of 1.11 is a good starting point but often benefits from a small increase:
# Default from goodsell_setting(): 1.11
# Recommended slight increase for a brighter, more vibrant result:
coot.set_effects_shader_brightness(1.22)
coot.graphics_draw()
Always nudge brightness up slightly from the default 1.11 — 1.22 has been found to give a better result.
Screendumps
When saving screendumps, do not specify a directory — write to the current working directory only:
# ✅ CORRECT - filename only
coot.screendump_tga("6v2f_goodsell.tga")
# ❌ WRONG - do not specify a path
coot.screendump_tga("/tmp/6v2f_goodsell.tga")
Complete Goodsell Figure Workflow
def make_goodsell_figure(imol, anchor_chain, anchor_resno, zoom=350):
"""
Apply Goodsell style to imol and save a screendump.
anchor_chain/resno: any residue in imol (used to set active atom).
"""
# 1. Ensure bond representation is visible
coot.set_mol_displayed(imol, 1)
# 2. Navigate to set active atom (required by goodsell_colour_scheme)
coot.set_go_to_atom_chain_residue_atom_name(anchor_chain, anchor_resno, " CA ")
# 3. Apply Goodsell colouring and shader settings
goodsell_colour_scheme(1) # mode 1 = most distinct chain colours
# 4. Nudge brightness above the default 1.11
coot.set_effects_shader_brightness(1.22)
# 5. Restore rotation centre to molecule centroid
cx = coot.molecule_centre_internal(imol, 0)
cy = coot.molecule_centre_internal(imol, 1)
cz = coot.molecule_centre_internal(imol, 2)
coot.set_rotation_centre(cx, cy, cz)
# 6. Set zoom
coot.set_zoom(zoom)
coot.graphics_draw()
# 7. Save screendump - filename only, no directory
coot.screendump_tga("goodsell_figure.tga")
return "Goodsell figure saved"
make_goodsell_figure(3, "A", 100, zoom=350)
Summary
- Always use function wrappers for complex code
- Set colors BEFORE creating representations
- Reassign ALL colors when recreating ribbons
- Use PDB header secondary structure as the authoritative source
- Extract features to separate molecules for emphasis
- Use consistent color schemes for clarity
- Enable fancy graphics for publication-quality figures
- Configure shadows for enhanced depth (strength 0.3, resolution 4, softness 3)
- Choose appropriate background for your publication medium (mid-grey works well with shadows)
Following these practices ensures reliable, publication-quality molecular graphics figures in Coot.
Summary of Additions to coot-figure-making/SKILL.md
The following new content has been added to the figure-making skill based on today's session visualizing the 1ej6 reovirus core assembly.
New Sections Added
1. Gaussian Surface Representations
Key Topics Covered:
- Creating Gaussian surfaces
- CRITICAL RULE: Always use molecular symmetry coloring when applicable
- Gaussian surface parameters (contour level, sigma, grid scale, box radius, B-factor)
- Working with generic display objects to selectively hide surfaces
- Downloading biological assemblies from PDBe
Critical Best Practice:
# ALWAYS set molecular symmetry coloring for structures with symmetry
coot.set_gaussian_surface_chain_colour_mode(2)
coot.gaussian_surface(imol)
2. Downloading Biological Assemblies from PDBe
Correct URL Format:
- Use hyphen not underscore:
1ej6-assembly1NOT1ej6_assembly-1 - File is gzipped:
.cif.gzextension - Base URL:
https://www.ebi.ac.uk/pdbe/static/entry/download/
Complete example code provided for downloading, decompressing, and loading assemblies.
3. Advanced Graphics Settings for Gaussian Surfaces
Publication-Quality SSAO Settings:
- 256-512 kernel samples for screenshots (not default 32)
- Large radius (20-25) for large assemblies
- Complete optimized settings for publication figures
CRITICAL Discovery: Outline and Depth Blur Are Mutually Exclusive
- Despite API allowing both, shader implementation makes them exclusive
- Recommendation: Use outline mode for Gaussian surfaces
- Clear documentation with correct/incorrect examples
4. Complete Publication Setup
Optimized settings for Gaussian surface figures:
- Dark grey background (0.2, 0.2, 0.2) or even smaller, for dramatic contrast
- Outline mode for polished cel-shaded look
- High-quality SSAO (256 samples, radius 25)
- Fancy lighting
- Complete working code example
Updated Summary Section
Reorganized into three categories:
- Ribbon Representations (existing best practices)
- Gaussian Surface Representations (NEW - 6 best practices)
- General Publication Graphics (existing, refined)
Key Lessons Learned
Image-Making Rules
- Always use molecular symmetry coloring for structures with symmetry
- Use 256-512 SSAO kernel samples for publication screenshots
- Outline and depth blur are mutually exclusive in the shader
- Large SSAO radius (20-25) needed for large assemblies
- Correct PDBe assembly URL format with hyphen and .cif.gz
Why This Matters
- Molecular symmetry coloring immediately reveals biological organization
- High kernel samples produce smooth, professional shadows with low levels of ambient occlusion sampling noise
- Large assemblies need different parameters than small molecules
- Biological assemblies show the true functional form of the structure
Code Examples Added
- Download biological assembly from PDBe
- Hide first half of generic display objects
- Setup publication-quality SSAO for Gaussian surfaces
- Complete publication graphics configuration
- All with proper error handling and documentation
Session Context
These updates came from successfully:
- Fetching PDB 1ej6 (reovirus core, 300-chain assembly)
- Downloading biological assembly via PDBe API
- Creating Gaussian surface with molecular symmetry coloring
- Optimizing graphics settings for publication quality
- Discovering shader limitations (outline/depth blur exclusivity)
- Finding optimal SSAO parameters through experimentation
The result: A beautiful visualization of icosahedral viral symmetry with 5 colors showing the distribution of 5 unique chain types across 300 chains in the biological assembly.