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alive:my-context-graph

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Render an interactive map of your world. Generates the world index from all walnut and bundle frontmatter, then produces a force-directed graph showing connections between walnuts, people, bundles, and tags. Opens in the browser.

QUICK START

How to use this skill

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  2. Copy the prompt below and paste it into your agent.
  3. Review the proposed files and risks before you approve installation.
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I want to install this Agent Skill for this project in Codex.

Source SKILL.md: https://github.com/alivecontext/alive/blob/HEAD/plugins/alive/skills/my-context-graph/SKILL.md

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First, summarize what it does, its dependencies, license status if identifiable, and any risks. Show the exact files you propose to add under .agents/skills/alive-my-context-graph/. Do not write files or run scripts until I approve.

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Copying this prompt does not install or run the skill. Review third-party files before use. Codex skill guide

Map

Visual overview of the entire ALIVE world — connections, clusters, health.

Not a list (that's the tree in alive:world). Not a search (that's alive:search-world). Map is spatial — it shows how everything connects and where the energy is.


What It Does

1. Generate the World Index

Run generate-index.py from the plugin to walk all walnuts and collect frontmatter. Always use the plugin cache copy — never copy scripts to the world (world-local copies drift from the plugin and produce stale data).

python3 "$ALIVE_PLUGIN_ROOT/scripts/generate-index.py" "$WORLD_ROOT"

The script walks all directories for key.md files, handling both _kernel/key.md (current structure) and root-level key.md (flat/legacy structure). It deduplicates entries and skips template walnuts.

Collected data per walnut:

  • Name, type, goal, phase, rhythm, tags
  • People (from key.md people: field — multi-line list)
  • Links (from key.md links: field — wikilink extraction)
  • Parent (from key.md parent: field)
  • Bundles (detected by */context.manifest.yaml in walnut root — name, status, goal)
  • Task counts (from _kernel/now.json if present)
  • Last updated (from _kernel/now.json updated field)

Projection tiers: The graph supports three projection levels for controlling visual density:

  • Tier 1 — Walnuts only — just the walnut nodes and their connections. Fast, clean overview.
  • Tier 2 — Walnuts + People — adds people nodes that bridge multiple walnuts. Shows relationship topology.
  • Tier 3 — Full graph — walnuts, people, bundles, tags. Maximum detail. Can get dense in large worlds.

Default to Tier 2. Offer toggle controls for Tier 1 (simplified) and Tier 3 (full detail).

Outputs:

  • .alive/_index.yaml — human-readable world index
  • .alive/_index.json — machine-readable for graph consumption

2. Render the Graph

Run generate-graph.py from the plugin to read the JSON index and generate an interactive D3.js graph.

python3 "$ALIVE_PLUGIN_ROOT/scripts/generate-graph.py" "$WORLD_ROOT"

The graph is written to .alive/context-graph.html — an HTML file with embedded data. Requires internet connection (D3.js loads from CDN, fonts from Fontshare/Google Fonts).

Open in browser:

# macOS
open "$WORLD_ROOT/.alive/context-graph.html"
# Linux
xdg-open "$WORLD_ROOT/.alive/context-graph.html"
# Windows
start "" "$WORLD_ROOT/.alive/context-graph.html"

Theme: Alive branded. Light mode default (cream #FAF8F5, orange primary #F97316). Dark mode toggle (forest green #0A1F0D, copper #B87333 accents). Custom fonts: Array (display), Khand (headings), Inter (body).

Nodes:

  • Walnuts (primary nodes — sized by bundle count and recency)
  • People (toggle — shown for people who connect 2+ walnuts)
  • Bundles (expandable — click a walnut to show its bundles as orbiting nodes)
  • Central node connecting top-level walnuts
  • Inputs buffer node showing unrouted count

Edges:

  • links: field connections between walnuts
  • parent: -> child relationships (dashed)
  • Person -> walnut connections (dotted, when people shown)
  • Bundle -> parent walnut (when expanded)

Color by ALIVE domain:

  • Life = blue
  • Ventures = orange
  • Experiments = green
  • Archive = warm gray
  • People = purple
  • Inputs = red

Colors adapt per theme (lighter in dark mode for visibility).

Size by activity:

  • 15+ bundles = largest (20px)
  • 5+ bundles = large (15px)
  • Updated in last 2 days = medium-large (12px)
  • Updated in last week = medium (9px)
  • Stale = small (5px)

Health signals visible:

  • Active (recent) = full opacity, glow on today's updates
  • Quiet (1-2 weeks) = reduced opacity
  • Waiting (2+ weeks) = dim, small
  • Bundle-heavy walnuts get outer glow rings

3. Open in Browser

╭─ squirrel map generated
│
│  58 walnuts, 78 people, 41 bundles
│  60 nodes, 36 links, 11 people connectors
│
│  > Opening in browser...
╰─

Graph Features

Interactive Controls

  • Hover node -> tooltip with goal, phase, bundle count, urgent task count
  • Hover node -> highlight all connected nodes and edges, dim everything else
  • Click walnut -> expand bundles as orbiting nodes + open details panel
  • Click node -> pin details panel (right sidebar) with full context
  • Drag -> reposition nodes (physics simulation)
  • Zoom + pan -> navigate large worlds
  • Hover edge -> show connection type label (linked / parent -> child / person name)
  • Esc -> close details panel

Details Panel

Click any node to open a pinned side panel showing:

  • Name, domain badge, phase badge
  • Goal description
  • Metadata (rhythm, last updated, days since, session count)
  • Urgent + active task count badges (from the index's task_counts payload)
  • Bundle list with status badges (draft/prototype/published/done)
  • Active bundle highlighted in primary color
  • People list
  • Tags

Search

  • / hotkey -> focus search box
  • Searches walnut names, goals, tags, and people
  • Matching nodes highlighted, everything else dims
  • Esc -> clear search

Theme Toggle

  • Light mode default (Alive cream branding)
  • Dark mode toggle (forest green + copper)
  • Theme persists via localStorage
  • Sun/moon toggle in header

Controls

  • reset view -> zoom to fit
  • show people -> toggle people connector nodes
  • labels on/off -> toggle node labels
  • show archive -> toggle archived walnuts
  • cluster -> group nodes by ALIVE domain with background labels
  • projection tier -> switch between Tier 1/2/3

Bundle Expansion

Click any walnut with bundles to expand them as orbiting nodes:

  • Bundle nodes sized by active status (active bundle = larger)
  • Bundle color by status: draft (gray), prototype (amber), done (green)
  • Active bundle has a highlighted stroke
  • Click the walnut again to collapse
  • Bundle details shown in the details panel

Files

FilePurpose
.alive/_index.yamlGenerated world index — human-readable, all frontmatter
.alive/_index.jsonGenerated world index — JSON for graph consumption
.alive/context-graph.htmlInteractive D3.js graph — self-contained, Alive branded
$ALIVE_PLUGIN_ROOT/scripts/generate-index.pyIndex generator (walks tree, reads frontmatter, outputs YAML + JSON)
$ALIVE_PLUGIN_ROOT/scripts/generate-graph.pyGraph generator (reads JSON index, outputs branded HTML with D3.js)

Important: Always use the plugin cache copies. Do NOT copy scripts to .alive/scripts/ — world-local copies drift from the plugin on updates and produce stale data (root cause of t003).


Regeneration

The index and graph should be regenerated:

  • On every alive:my-context-graph invocation (always fresh)
  • Suggested after alive:save when structural changes occurred (new walnut, new bundle, new person)
  • After alive:system-cleanup resolves issues that affect the graph (broken links, orphan walnuts)
╭─ squirrel world changed — regenerate map?
│  New walnut created: flux-engine
│  2 new bundles, 1 new person
│
│  > Regenerate / Skip
╰─

What Map Is NOT

  • Not alive:world — world is the operational dashboard (what to work on). Map is the spatial view (how things connect).
  • Not alive:search-world — find retrieves specific content. Map shows the topology.
  • Not alive:system-cleanup — tidy fixes structural issues. Map visualizes the structure.

World answers "what should I do?" Map answers "what does my world look like?"