Design skills

Browse reusable Agent Skills, each with a clear purpose and practical guidance.

continuity-editing-axis-match

Use for shot sequencing, axis preservation, 180-degree rule awareness, match-on-action design, and smooth visual continuity between cuts.

1.44k repo starsObserved in 1 repos
Design

director-visual-language

Use for requests that need strong cinematic taste, directing logic, camera language, lighting strategy, lens intent, composition, and premium visual tone.

1.44k repo starsObserved in 1 repos
Design

environment-scene-extraction-bible

Use for location-first, no-human, and scene-bible workflows that need stable environment naming, spatial continuity, lighting logic, and clean world extraction without character contamination.

1.44k repo starsObserved in 1 repos
Design

lighting-continuity-design

Use for lighting mood design, contrast control, shot-to-shot lighting continuity, and visual tone consistency across sequences.

1.44k repo starsObserved in 1 repos
Design

storyboard-shot-design

Use for shot-by-shot planning, storyboard generation, camera coverage, blocking, and precise visual sequencing for multi-shot videos.

1.44k repo starsObserved in 1 repos
Design

world-asset-identity-lock

Use for recurring characters, props, creatures, costumes, and environments that must keep stable identity across multi-shot generation, world assets, and continuation runs.

1.44k repo starsObserved in 1 repos
Design

unity-probuilder

Model editable meshes with ProBuilder for blockout — create and edit ProBuilder meshes, faces, and vertices for level greyboxing. Use when blocking out levels, building or editing ProBuilder geometry, or prototyping shapes in-editor, even if the user just says "灰盒" or "白模". 用 ProBuilder 进行可编辑网格建模做 blockout(创建与编辑 ProBuilder 网格、面、顶点,用于关卡灰盒);当用户要搭建关卡灰盒、创建或编辑 ProBuilder 几何体、或在编辑器内快速搭形时使用。

1.43k repo starsObserved in 8 repos
Design

unity-ui

Create and lay out Unity UGUI (Canvas-based UI) — Canvas, panels, buttons, text, images, and layout groups. Use when building UGUI screens, adding Canvas elements, or arranging UI layout, even if the user just says "做个UI" or "界面". 创建与布局 Unity UGUI(基于 Canvas 的 UI:Canvas、面板、按钮、文本、图片、布局组);当用户要搭建 UGUI 界面、添加 Canvas 元素、或排布 UI 布局时使用。

1.43k repo starsObserved in 8 repos
Design

unity-inspector

Advises on Unity Inspector authoring UX — SerializeField usage, Tooltip/Header organization, validation, and custom Inspector display. Use when designing how a component appears in the Inspector, organizing serialized fields, adding tooltips/headers, or improving authoring UX, even if the user just says "Inspector怎么设计" or "字段怎么显示". 为 Unity Inspector 编写体验提供建议(SerializeField 用法、Tooltip/Header 组织、校验、自定义 Inspector 显示);当用户要设计组件在 Inspector 的呈现、组织序列化字段、添加提示/分组或改善编辑体验时使用。

1.43k repo starsObserved in 5 repos
Design

unity-uitoolkit

Build Unity UI Toolkit (UITK) UIs — create/edit USS stylesheets and UXML layouts, and configure UIDocument components. Use when authoring runtime or editor UI with UI Toolkit, writing USS/UXML, or wiring a UIDocument, even if the user just says "UITK" or "UXML". 构建 Unity UI Toolkit(UITK)界面(创建/编辑 USS 样式表与 UXML 布局、配置 UIDocument 组件);当用户要用 UI Toolkit 编写运行时或编辑器 UI、编写 USS/UXML、或接入 UIDocument 时使用。

1.43k repo starsObserved in 2 repos
Design