Design skills

Browse reusable Agent Skills, each with a clear purpose and practical guidance.

add-3d-assets

Replace primitive 3D shapes with real GLB models — animated characters, world props, buildings, and scenery for Three.js games. Use when the user says "add 3D models", "replace the boxes with real models", "add GLB assets", or "make the 3D game look real". For 2D pixel art, use add-assets instead. Do NOT use for 2D pixel art (use add-assets) or gameplay changes (use add-feature).

286 repo starsObserved in 2 repos
Design

add-assets

Replace geometric shapes with pixel art sprites — recognizable characters, enemies, and items with optional animation. Use when the user says "add sprites", "replace the shapes with real art", "add pixel art", "make the characters look real", or "add game assets". For 3D games, use add-3d-assets instead. Do NOT use for 3D models (use add-3d-assets) or gameplay changes (use add-feature).

286 repo starsObserved in 2 repos
Design

retrodiffusion

Generate true pixel art sprites, tilesets, and animations with the Retro Diffusion API — the best dedicated pixel art model. Use when the user says "generate pixel art", "make a sprite with AI", "use Retro Diffusion", "rdpk", or wants high-quality pixel art faster than hand-coded sprite arrays. Requires a Retro Diffusion account and RETRODIFFUSION_API_KEY (paid credits). Great for quick prototyping of 2D Phaser games.

286 repo starsObserved in 2 repos
Design

meshyai

Generate custom 3D models from text or images using Meshy AI, then auto-rig and animate them for Three.js games. The preferred source for all 3D game assets. Use when the user says "generate a 3D model", "create a character model", "use Meshy", or needs a custom GLB model that doesn't exist in free libraries.

286 repo starsObserved in 1 repos
Design

worldlabs

Generate photorealistic 3D worlds and environments with the World Labs Marble API — Gaussian Splat scenes from text prompts or reference images. Use when the user says "generate a 3D world", "create an environment", "make a 3D scene", or "use World Labs". Requires WLT_API_KEY environment variable.

286 repo starsObserved in 1 repos
Design

webtoon-panel-breakdown

웹툰 대본을 50+ 패널 샷리스트로 분해하고, 작화 스타일 가이드와 캐릭터 일관성 토큰을 정제하는 비주얼 프로덕션 방법론. 패널 분해, 샷리스트, 웹툰 콘티/연출, 세로 스크롤 구성, 카메라 앵글/구도 어휘, 스타일 가이드(스타일 바이블), 캐릭터 시트, 일관성 토큰을 만들 때 사용한다. art-director가 style-bible/character-sheets를 만들 때, panel-director가 script_final을 샷리스트로 쪼갤 때 트리거. 후속 작업(다시/재실행/패널 추가/구도 수정/스타일 보완/일관성 토큰 업데이트/샷리스트 재분해)에도 반드시 이 스킬을 다시 사용한다. codex-image 프롬프트 작성(렌더)은 webtoon-panel-render, 말풍선/조립은 webtoon-assembly 소관.

285 repo starsObserved in 1 repos
Design

webtoon-panel-render

웹툰 패널 이미지를 codex-image(codex exec image_generation)로 동시 5장씩 병렬 렌더링하는 스킬. 패널 렌더 전 캐릭터 다각도 레퍼런스 시트를 먼저 렌더해 일관성 기준을 만들고, 패널 프롬프트 목록(ep{NN}_prompts.md)에 일관성 토큰·레퍼런스 앵커·씬 장소 토큰·in-image 말풍선(한글 대사 포함)을 주입해 배치 생성하며, panel-validator의 생성-검증 루프로 기준 만족까지 재렌더한다. codex 전역 동시 세션 5개 한도를 지키고 0바이트·손상·md5 중복 PNG를 재시도한다. '패널 렌더링', '웹툰 이미지 생성', '레퍼런스 시트', '패널 이미지 배치 생성', '50장 그리기', 'codex로 패널 그려', 그리고 후속 작업 '패널 다시 그려/재렌더/수정/일부만 다시'에도 반드시 이 스킬을 사용. 단일 단발 이미지나 정밀 마스킹 편집은 codex-image/gpt-image2가 더 적합.

285 repo starsObserved in 1 repos
Design

game-concept-architect

将一句话游戏创意扩展为可验证的游戏设计蓝图:从 concept seed、玩家动词、design nucleus options、动作-目标对齐、assumption ledger、玩家承诺、核心循环、scope gate 到 validation plan。适用于真实项目、私有项目、客户项目、公开案例或 synthetic cases;仓库示例发布规则由 CONTRIBUTING.md 管理。

283 repo starsObserved in 1 repos
Design

dashboard-specification

Design specifications for effective dashboards. Use when planning new dashboards, improving existing ones, or documenting dashboard requirements before development starts.

282 repo starsObserved in 2 repos
Design

animation-composer

Scene composition and orchestration skill for creating complex multi-part animations. **Triggers when:** - User wants to compose multi-element scenes - Request involves combining multiple visual elements - Scene requires act-based structure or transitions - User mentions "scene", "compose", "combine", "orchestrate" **Capabilities:** - Scene graph construction with acts and transitions - Multi-object coordination and timing - Camera movements and focus control - Layered animation sequences

282 repo starsObserved in 1 repos
Design