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uloop-find-game-objects

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Find or inspect Unity GameObjects, especially objects the user currently selected in the Hierarchy. Use for details, components, tags, layers, or name/path searches.

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npx --yes uloop-cli@2.2.0 find-game-objects

Find GameObjects with search criteria or get details for currently selected Hierarchy objects.

Use this before execute-dynamic-code when identifying or inspecting selected GameObjects. Use get-hierarchy instead when you need the child tree, parent-child structure, or descendants under the selection.

Usage

npx --yes uloop-cli@2.2.0 find-game-objects [options]

Parameters

ParameterTypeDefaultDescription
--name-patternstring-Name pattern to search
--search-modestringExactSearch mode: Exact, Path, Regex, Contains, Selected
--required-componentsarray-Required components
--tagstring-Tag filter
--layerinteger-Layer filter (layer number)
--max-resultsinteger20Maximum number of results
--include-inactivebooleanfalseInclude inactive GameObjects
--include-inherited-propertiesbooleanfalseInclude inherited properties in results

Search Modes

ModeDescription
ExactExact name match (default)
PathHierarchy path search (e.g., Canvas/Button)
RegexRegular expression pattern
ContainsPartial name match
SelectedGet currently selected GameObjects in Unity Editor

Global Options

OptionDescription
--project-path <path>Optional. Use only when the target Unity project is not the current directory.

Examples

# Find by name
npx --yes uloop-cli@2.2.0 find-game-objects --name-pattern "Player"

# Find with component
npx --yes uloop-cli@2.2.0 find-game-objects --required-components Rigidbody

# Find by tag
npx --yes uloop-cli@2.2.0 find-game-objects --tag "Enemy"

# Regex search
npx --yes uloop-cli@2.2.0 find-game-objects --name-pattern "UI_.*" --search-mode Regex

# Get selected GameObjects
npx --yes uloop-cli@2.2.0 find-game-objects --search-mode Selected

# Get selected including inactive
npx --yes uloop-cli@2.2.0 find-game-objects --search-mode Selected --include-inactive

Output

Returns JSON with:

  • results (array): Matching GameObjects, each containing:
    • name (string): GameObject name
    • path (string): Hierarchy path (e.g., Canvas/Panel/Button)
    • isActive (boolean): Active state in hierarchy
    • tag (string): GameObject tag
    • layer (number): Layer index
    • components (array): Each entry has type (short name, e.g., Rigidbody), fullTypeName (e.g., UnityEngine.Rigidbody), and properties (array of Inspector-visible {name, type, value} pairs)
  • totalFound (number): Number of results returned inline, or number exported for multi-selection file output. For search modes, this is after --max-results clipping and serialization.
  • errorMessage (string): Top-level failure summary (empty on success)
  • processingErrors (array): Selected-mode per-GameObject serialization failures, each {gameObjectName, gameObjectPath, error}. Omitted/null or empty on clean runs.

Multi-selection file export

For Selected mode with multiple successfully serialized GameObjects, inline results is not populated and the data is written to a file instead. Two extra fields appear:

  • resultsFilePath (string): Relative path under .uloop/outputs/FindGameObjectsResults/
  • message (string): Human-readable summary (e.g., "5 GameObjects exported")

Single-selection and search-mode calls (Exact, Path, Regex, Contains) always return inline. No selection (Selected mode with empty selection) returns empty results plus a message.