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asset-process

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Scale and rotate complete URDF-based 3D assets, including OBJ, GLB, collision meshes, Gaussian splats, and height metadata. Use this skill whenever a user asks to resize, rotate, reorient, or otherwise transform an EmbodiedGen asset while keeping its related files synchronized.

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How to use this skill

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  1. Open your project in Codex.
  2. Copy the prompt below and paste it into your agent.
  3. Review the proposed files and risks before you approve installation.
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I want to install this Agent Skill for this project in Codex.

Source SKILL.md: https://github.com/HorizonRobotics/EmbodiedGen/blob/HEAD/embodied_gen/skills/asset-process/SKILL.md

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Copying this prompt does not install or run the skill. Review third-party files before use. Codex skill guide

Asset Processing

Overview

Use this skill to scale or rotate an asset and all of its supported geometry files consistently. Rotation is provided as XYZ Euler angles in degrees and is applied around the asset's local origin.

The input URDF may use either supported asset layout:

<asset_dir>/result/<asset_name>.urdf
<asset_dir>/<asset_name>.urdf

The mesh directory must be beside the URDF as mesh/.

Normal mode copies the complete asset directly to <output_dir>. Pass the full target asset directory, including the desired asset directory name. Inplace mode modifies the source asset.

After processing, the tool calculates the transformed mesh's Y-axis extent and writes that value to min_height, max_height, and real_height in the URDF. It uses the main OBJ first, then the GLB, then the collision OBJ.

CLI Examples

Scale Only

python -m embodied_gen.skills.asset-process.asset_process \
  --urdf-path outputs/assets/red_box/result/red_box.urdf \
  --scale-factor 0.8 \
  --output-dir outputs/processed

Rotate Only

python -m embodied_gen.skills.asset-process.asset_process \
  --urdf-path outputs/assets/red_box/result/red_box.urdf \
  --rot-xyz 90 0 45 \
  --output-dir outputs/processed

Scale and Rotate

python -m embodied_gen.skills.asset-process.asset_process \
  --urdf-path outputs/test_wuwen/facial_cleanser_001/facial_cleanser_001.urdf \
  --scale-factor 1.0 \
  --rot-xyz 0 90 0 \
  --keep-urdf-raw-rot \
  --output-dir outputs/test_wuwen/facial_cleanser_001_processed

--keep-urdf-raw-rot is optional. When enabled, the inverse baked rotation is composed into visual and collision origin rpy values so their effective rotation remains unchanged. It is disabled by default.

Process Inplace

python -m embodied_gen.skills.asset-process.asset_process \
  --urdf-path outputs/assets/red_box/result/red_box.urdf \
  --scale-factor 0.8 \
  --rot-xyz 0 0 90 \
  --inplace

Inplace mode modifies the original asset files.

Parameters

ParameterDefaultMeaning
urdf_pathRequiredInput URDF path
scale_factor1.0Positive uniform scaling factor
rot_xyz0 0 0XYZ roll, pitch, yaw in degrees
keep_urdf_raw_rotFalsePreserve the original effective URDF rotation
inplaceFalseModify source files directly
output_dirNoneComplete target asset directory; required outside inplace mode

Processed Files

  • mesh/<name>.obj
  • mesh/<name>.glb
  • mesh/<name>_collision.obj
  • mesh/<name>_gs.ply (optional; skipped when absent)
  • <name>.urdf

Rotation is always baked into the asset files. URDF visual and collision origin rpy values are updated only when keep_urdf_raw_rot is enabled.

For Python API details, read embodied_gen/skills/asset-process/asset_process.py.