hermes-vault-access
Use Hermes Vault as the canonical credential broker for Hermes and persistent sub-agents.
Browse reusable Agent Skills, each with a clear purpose and practical guidance.
Use Hermes Vault as the canonical credential broker for Hermes and persistent sub-agents.
Manage Linear.app work from the command line with the linearis CLI (bins linearis / linear), which outputs JSON: issues/tickets, projects, cycles (sprints), milestones, initiatives (roadmap), documents, labels, teams, users, and issue discussions/comments. Use when the user mentions Linear, a ticket identifier like ENG-42 or ABC-123, sprints, triage, or the roadmap, or asks to create, read, search, update, assign, comment on, or otherwise manage Linear issues and projects.
Use for Azure AI: Search, Speech, OpenAI, Document Intelligence. Helps with search, vector/hybrid search, speech-to-text, text-to-speech, transcription, OCR. WHEN: AI Search, query search, vector search, hybrid search, semantic search, speech-to-text, text-to-speech, transcribe, OCR, convert text to speech.
Create Fantastical calendar events and reminders from Codex on macOS. Use when the user asks Codex to add, schedule, parse, preview, or send a meeting, appointment, task, reminder, time block, daily plan item, 行事曆, 日曆, 會議, 待辦, or 提醒 into Fantastical.
Execute GDScript code on a running Godot editor or game runtime via the Hastur broker-server HTTP API. Use this skill whenever the user wants to manipulate a Godot editor or running game remotely — creating/modifying scenes, adjusting node properties, running editor operations, inspecting project state, querying live game runtime state (scene tree, physics, FPS, input, variables), or any task that requires interacting with a live Godot instance. The broker-server supports two executor types: "editor" (the editor plugin) and "game" (a GameExecutor autoload running in the game process). Target the game runtime by specifying `type: "game"` in execute requests. Trigger this skill when the user mentions Godot, Godot editor, GDScript execution, scene manipulation, node operations, game runtime inspection, live game state, or any task involving controlling a Godot project remotely, even if they don't explicitly mention "broker" or "remote execution." Also use when the user asks to inspect, query, or modify anything in their Godot project while the editor or game is running.
Take screenshots of the Godot editor window or the running game window via the Hastur broker-server remote executor. Use this skill whenever the user asks to capture, save, or take a screenshot of the Godot editor or game runtime — including phrases like "截图", "screenshot", "capture screen", "save a picture of the editor/game", "snap the viewport", or any request involving saving the visual state of a running Godot instance. Also trigger when the user wants to automate periodic screenshots or compare visual output across runs. This skill depends on the godot-remote-executor skill — always load that skill first to understand the executor API, auth requirements, and code execution mechanics.
发布内容到小红书,支持图文笔记和视频笔记。自动判断发布类型,校验标题和素材,用户确认后发布。 当用户想在小红书发布内容时使用——包括发笔记、发图文、发视频、上传图片、写一篇小红书、把内容发到红书上、种草笔记、好物分享等,即使用户只说"帮我发一下"但上下文明确是小红书也应触发。
查看小红书用户主页:基本信息、粉丝/关注/获赞数据、发布的笔记列表。 当用户想查看某个博主、作者、用户的主页信息和作品时使用。