erigon-datadir
Reference for manipulating Erigon datadirs. Use this when the user wants to perform operations on Erigon data directories.
Browse reusable Agent Skills, each with a clear purpose and practical guidance.
Reference for manipulating Erigon datadirs. Use this when the user wants to perform operations on Erigon data directories.
Use the 'erigon seg step-rebase' command to change the step size of an existing datadir. Use when the user wants to rebase segments or modify step sizes.
Run the Erigon segment retire command to build, merge, and clean snapshot files. Use this for snapshot publication readiness preparation.
Use this skill when an external agent needs to operate on Netcatty sessions through Skills + CLI instead of the netcatty-remote-hosts MCP server.
List all UPM packages installed in the Unity project — name, version, source, description. Optionally filter by source (registry, embedded, local, git, built-in, local tarball), by name/display/description substring, and by direct-dependency-only.
Unload an opened scene from the Unity Editor (asynchronously via `SceneManager.UnloadSceneAsync`). Use 'scene-list-opened' to find the scene name first.
Close the currently opened prefab edit stage. Optionally saves changes back to the prefab asset before closing. Pair with 'assets-prefab-open' to enter the edit mode first.
Return the current state of `UnityEditor.EditorApplication` — playmode, paused state, compilation state, and related flags.
Use this skill when administering, operating, or debugging a GoClaw gateway through the GoClaw CLI/runtime package. It covers CLI discovery, safe command inspection, gateway health/config diagnostics, agents, skills, MCP/tools, runtime packages, credentials, traces, sessions, channels, providers, cron/jobs, and troubleshooting. Always inspect the live `goclaw --help` output first because command availability is version-dependent.
Execute and display Jupyter notebooks for TruLens demos and quickstarts